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48 lines
1003 B
C++
48 lines
1003 B
C++
#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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#include <string_view>
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#include <mutex>
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class VFSInterface;
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// Serial/id doesn't need including here since we look up by it.
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struct GameDBInfo {
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std::string title;
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std::string foreignTitle;
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uint32_t crc;
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uint64_t size;
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};
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class GameDB {
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public:
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// Warning: Linear search. Don't call it every frame if possible.
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bool GetGameInfos(std::string_view id, std::vector<GameDBInfo> *infos);
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private:
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// Call under lock.
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void LoadIfNeeded();
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size_t GetColumnIndex(std::string_view name) const;
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struct Line {
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// The exact same ISO can have multiple serials.
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std::vector<std::string_view> serials;
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// The below fields should match GameDBInfo.
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std::string_view title;
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std::string_view foreignTitle;
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std::string_view size;
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std::string_view crc;
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};
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std::string contents_;
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std::vector<Line> lines_;
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std::vector<std::string_view> columns_;
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bool loaded_ = false;
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std::mutex loadMutex_;
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};
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extern GameDB g_gameDB;
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