ppsspp/GPU/Directx9/TextureCacheDX9.h
2023-02-26 11:05:52 +01:00

79 lines
2.4 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <d3d9.h>
#include "GPU/GPU.h"
#include "GPU/GPUInterface.h"
#include "GPU/Common/TextureCacheCommon.h"
struct VirtualFramebuffer;
class TextureShaderCache;
class FramebufferManagerDX9;
class ShaderManagerDX9;
class TextureCacheDX9 : public TextureCacheCommon {
public:
TextureCacheDX9(Draw::DrawContext *draw, Draw2D *draw2D);
~TextureCacheDX9();
void StartFrame() override;
void SetFramebufferManager(FramebufferManagerDX9 *fbManager);
void ForgetLastTexture() override;
bool GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level, bool *isFramebuffer) override;
void DeviceLost() override { draw_ = nullptr; }
void DeviceRestore(Draw::DrawContext *draw) override { draw_ = draw; }
protected:
void BindTexture(TexCacheEntry *entry) override;
void Unbind() override;
void ReleaseTexture(TexCacheEntry *entry, bool delete_them) override;
void BindAsClutTexture(Draw::Texture *tex, bool smooth) override;
void *GetNativeTextureView(const TexCacheEntry *entry) override;
private:
void ApplySamplingParams(const SamplerCacheKey &key) override;
D3DFORMAT GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const;
void UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) override;
void BuildTexture(TexCacheEntry *const entry) override;
LPDIRECT3DBASETEXTURE9 &DxTex(const TexCacheEntry *entry) const {
return *(LPDIRECT3DBASETEXTURE9 *)&entry->texturePtr;
}
LPDIRECT3DDEVICE9 device_;
LPDIRECT3DDEVICE9EX deviceEx_;
LPDIRECT3DVERTEXDECLARATION9 pFramebufferVertexDecl;
LPDIRECT3DBASETEXTURE9 lastBoundTexture;
float maxAnisotropyLevel;
FramebufferManagerDX9 *framebufferManagerDX9_;
};
D3DFORMAT getClutDestFormat(GEPaletteFormat format);