ppsspp/Windows/GPU/D3D11Context.h

67 lines
2.0 KiB
C++

// Copyright (c) 2015- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "ppsspp_config.h"
#include "Common/CommonWindows.h"
#include "Windows/GPU/WindowsGraphicsContext.h"
#include <d3d11.h>
#include <d3d11_1.h>
class DrawContext;
class D3D11Context : public WindowsGraphicsContext {
public:
bool Init(HINSTANCE hInst, HWND window, std::string *error_message) override;
void Shutdown() override;
void Resize() override;
Draw::DrawContext *GetDrawContext() override { return draw_; }
private:
HRESULT CreateTheDevice(IDXGIAdapter *adapter);
void LostBackbuffer();
void GotBackbuffer();
Draw::DrawContext *draw_ = nullptr;
IDXGISwapChain *swapChain_ = nullptr;
ID3D11Device *device_ = nullptr;
ID3D11Device1 *device1_ = nullptr;
ID3D11DeviceContext *context_ = nullptr;
ID3D11DeviceContext1 *context1_ = nullptr;
ID3D11Texture2D *bbRenderTargetTex_ = nullptr;
ID3D11RenderTargetView *bbRenderTargetView_ = nullptr;
#ifdef _DEBUG
ID3D11Debug *d3dDebug_ = nullptr;
ID3D11InfoQueue *d3dInfoQueue_ = nullptr;
#endif
D3D_FEATURE_LEVEL featureLevel_ = D3D_FEATURE_LEVEL_11_0;
int adapterId = -1;
HDC hDC = nullptr; // Private GDI Device Context
HWND hWnd_ = nullptr; // Holds Our Window Handle
HMODULE hD3D11 = nullptr;
int width = 0;
int height = 0;
int swapInterval_ = 0;
};