ppsspp/Windows/WindowsAudio.h
2023-03-24 14:48:53 +01:00

20 lines
593 B
C++

#pragma once
#include "Common/CommonWindows.h"
#include "Core/ConfigValues.h"
// Always 2 channels, 16-bit audio.
typedef int (*StreamCallback)(short *buffer, int numSamples, int rate);
// Note that the backend may override the passed in sample rate. The actual sample rate
// should be returned by GetSampleRate though.
class WindowsAudioBackend {
public:
virtual ~WindowsAudioBackend() {}
virtual bool Init(HWND window, StreamCallback _callback, int sampleRate) = 0;
virtual int GetSampleRate() const = 0;
};
// Factory
WindowsAudioBackend *CreateAudioBackend(AudioBackendType type);