ppsspp/Common/File/FileUtil.h
2021-06-07 00:24:52 +02:00

207 lines
5.9 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
#include <fstream>
#include <cstdio>
#include <string>
#include <vector>
#include <time.h>
#include <cstdint>
#include "Common/Common.h"
#include "Common/File/Path.h"
// Some functions here support Android content URIs. These are marked as such.
#ifdef _MSC_VER
inline struct tm* localtime_r(const time_t *clock, struct tm *result) {
if (localtime_s(result, clock) == 0)
return result;
return NULL;
}
#endif
namespace File {
// Mostly to handle UTF-8 filenames better on Windows.
FILE *OpenCFile(const Path &filename, const char *mode);
// Reminiscent of PSP's FileAccess enum, due to its use in emulating it.
enum OpenFlag {
OPEN_NONE = 0,
OPEN_READ = 1,
OPEN_WRITE = 2,
OPEN_APPEND = 4,
OPEN_CREATE = 8,
OPEN_TRUNCATE = 16,
// EXCL?
};
// TODO: This currently only handles Android Content URIs, but might port the rest
// of DirectoryFileSystem::Open here eventually for symmetry.
int OpenFD(const Path &filename, OpenFlag flags);
// Resolves symlinks and similar.
std::string ResolvePath(const std::string &path);
// Returns true if file filename exists
bool Exists(const Path &path);
// Returns true if file filename exists in directory path.
bool ExistsInDir(const Path &path, const std::string &filename);
// Returns true if filename exists, and is a directory
// Supports Android content URIs.
bool IsDirectory(const Path &filename);
// Returns struct with modification date of file
bool GetModifTime(const Path &filename, tm &return_time);
// Returns the size of filename (64bit)
uint64_t GetFileSize(const Path &filename);
// Overloaded GetSize, accepts FILE*
uint64_t GetFileSize(FILE *f);
// Returns true if successful, or path already exists.
bool CreateDir(const Path &filename);
// Creates the full path of fullPath returns true on success
bool CreateFullPath(const Path &fullPath);
// Deletes a given filename, return true on success
// Doesn't supports deleting a directory
bool Delete(const Path &filename);
// Deletes a directory filename, returns true on success
// Directory must be empty.
bool DeleteDir(const Path &filename);
// Deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const Path &directory);
// Renames file srcFilename to destFilename, returns true on success
// Will usually only work with in the same partition or other unit of storage,
// so you might have to fall back to copy/delete.
bool Rename(const Path &srcFilename, const Path &destFilename);
// copies file srcFilename to destFilename, returns true on success
bool Copy(const Path &srcFilename, const Path &destFilename);
// Tries to rename srcFilename to destFilename, if that fails,
// it tries to copy and delete the src if succeeded. If that fails too,
// returns false, otherwise returns true.
bool Move(const Path &srcFilename, const Path &destFilename);
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const Path &filename);
// Opens ini file (cheats, texture replacements etc.)
// TODO: Belongs in System or something.
bool OpenFileInEditor(const Path &fileName);
// TODO: Belongs in System or something.
const Path &GetExeDirectory();
// simple wrapper for cstdlib file functions to
// hopefully will make error checking easier
// and make forgetting an fclose() harder
class IOFile {
public:
IOFile() {}
IOFile(const Path &filename, const char openmode[]);
~IOFile();
// Prevent copies.
IOFile(const IOFile &) = delete;
void operator=(const IOFile &) = delete;
bool Open(const Path &filename, const char openmode[]);
bool Close();
template <typename T>
bool ReadArray(T* data, size_t length)
{
if (!IsOpen() || length != std::fread(data, sizeof(T), length, m_file))
m_good = false;
return m_good;
}
template <typename T>
bool WriteArray(const T* data, size_t length)
{
if (!IsOpen() || length != std::fwrite(data, sizeof(T), length, m_file))
m_good = false;
return m_good;
}
bool ReadBytes(void* data, size_t length)
{
return ReadArray(reinterpret_cast<char*>(data), length);
}
bool WriteBytes(const void* data, size_t length)
{
return WriteArray(reinterpret_cast<const char*>(data), length);
}
bool IsOpen() const { return nullptr != m_file; }
// m_good is set to false when a read, write or other function fails
bool IsGood() const { return m_good; }
operator bool() const { return IsGood() && IsOpen(); }
std::FILE* ReleaseHandle();
std::FILE* GetHandle() { return m_file; }
void SetHandle(std::FILE* file);
bool Seek(int64_t off, int origin);
uint64_t Tell();
uint64_t GetSize();
bool Resize(uint64_t size);
bool Flush();
// clear error state
void Clear() {
m_good = true;
#undef clearerr
std::clearerr(m_file);
}
private:
std::FILE *m_file = nullptr;
bool m_good = true;
};
// TODO: Refactor, this was moved from the old file_util.cpp.
// Whole-file reading/writing
bool WriteStringToFile(bool text_file, const std::string &str, const Path &filename);
bool WriteDataToFile(bool text_file, const void* data, const unsigned int size, const Path &filename);
bool ReadFileToString(bool text_file, const Path &filename, std::string &str);
// Return value must be delete[]-d.
uint8_t *ReadLocalFile(const char *filename, size_t *size);
} // namespace