ppsspp/GPU
2015-11-09 21:57:48 +01:00
..
Common Move viewport/stencil conversion out into GPUStateUtils.cpp, use it in D3D as well. 2015-11-09 21:21:54 +01:00
Debugger Include dependency cleanup 2015-07-29 11:48:20 +02:00
Directx9 Don't mess with vpDepth in through mode. Fixes glitches in Wipeout Pulse. 2015-11-09 21:57:48 +01:00
GLES Move viewport/stencil conversion out into GPUStateUtils.cpp, use it in D3D as well. 2015-11-09 21:21:54 +01:00
Null Improve viewport terminology a bit. No functional change. 2015-11-04 22:03:29 +01:00
Software Improve viewport terminology a bit. No functional change. 2015-11-04 22:03:29 +01:00
ge_constants.h Improve viewport terminology a bit. No functional change. 2015-11-04 22:03:29 +01:00
GeDisasm.cpp Improve viewport terminology a bit. No functional change. 2015-11-04 22:03:29 +01:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
GPU.h More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
GPU.vcxproj Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
GPU.vcxproj.filters Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
GPUCommon.cpp Improve viewport terminology a bit. No functional change. 2015-11-04 22:03:29 +01:00
GPUCommon.h LLVM warning fixes 2015-10-14 22:18:43 +02:00
GPUInterface.h Add new shader viewing tool 2015-10-14 18:10:21 +02:00
GPUState.cpp Remove a whole lot of flipping special cases 2015-11-02 20:07:30 +01:00
GPUState.h Region is not used in the viewport calculations - remove wrong commented out code 2015-11-04 11:04:47 +01:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00