ppsspp/GPU/Common
2015-11-09 21:21:54 +01:00
..
DepalettizeShaderCommon.cpp Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
DepalettizeShaderCommon.h Fix newlines in old merge, oops. 2015-03-01 18:35:28 -08:00
DrawEngineCommon.cpp Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model). 2015-10-24 10:41:31 +02:00
DrawEngineCommon.h Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model). 2015-10-24 10:41:31 +02:00
FramebufferCommon.cpp Flip display layout editor coordinates to match #8130:) 2015-11-03 00:28:47 +01:00
FramebufferCommon.h Avoid polluting glstate in GetTempFBO(). 2015-11-03 22:37:19 -08:00
GPUDebugInterface.cpp Track hovering in GE debugger to show pixel value. 2015-08-23 09:25:05 -07:00
GPUDebugInterface.h Track hovering in GE debugger to show pixel value. 2015-08-23 09:25:05 -07:00
GPUStateUtils.cpp Move viewport/stencil conversion out into GPUStateUtils.cpp, use it in D3D as well. 2015-11-09 21:21:54 +01:00
GPUStateUtils.h Move viewport/stencil conversion out into GPUStateUtils.cpp, use it in D3D as well. 2015-11-09 21:21:54 +01:00
IndexGenerator.cpp Fix 16-bit indexed rectangles. 2015-03-07 19:52:09 -08:00
IndexGenerator.h Mark some functions as const 2014-12-07 17:08:13 -05:00
PostShader.cpp Add new postshader setting "upscaling" 2015-10-14 18:32:13 +02:00
PostShader.h Add new postshader setting "upscaling" 2015-10-14 18:32:13 +02:00
ShaderCommon.h Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model). 2015-10-24 10:41:31 +02:00
ShaderId.cpp Zero out dst blend factors in 565. 2015-11-04 00:35:55 -08:00
ShaderId.h Remove a whole lot of flipping special cases 2015-11-02 20:07:30 +01:00
SoftwareLighting.h
SoftwareTransformCommon.cpp Minor consistency improvement between d3d and opengl code 2015-11-05 00:08:48 +01:00
SoftwareTransformCommon.h Reverse Y when checking for rotated rects in Direct3D 9. Fixes #7738. 2015-05-12 20:01:04 +02:00
SplineCommon.cpp Non-x86 buildfix 2015-07-29 12:19:15 +02:00
SplineCommon.h Get rid of more uses of gstate from SplineCommon 2015-07-29 12:04:52 +02:00
TextureCacheCommon.cpp Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
TextureCacheCommon.h Use the framebuf->height for offset calculation. 2015-09-23 23:59:39 -07:00
TextureDecoder.cpp More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
TextureDecoder.h More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
TextureDecoderNEON.cpp Minor simplification, buildfixes 2015-07-29 12:38:31 +02:00
TextureDecoderNEON.h Add NEON versions of the CheckAlpha family 2015-05-25 18:04:52 -07:00
TextureScalerCommon.cpp Native merge part 1: skip native/ in includes. 2015-09-06 12:19:33 -07:00
TextureScalerCommon.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformCommon.cpp Always clamp in ToRGB[A]?(). 2014-10-31 09:07:54 -07:00
TransformCommon.h
VertexDecoderArm64.cpp Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model). 2015-10-24 10:41:31 +02:00
VertexDecoderArm.cpp SW skinning (ARM32, x86): Don't convert more bone matrices than necessary 2015-10-25 00:51:47 +02:00
VertexDecoderCommon.cpp MIPS: Fix build so we can compile this again. 2015-10-29 02:46:43 +00:00
VertexDecoderCommon.h Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model). 2015-10-24 10:41:31 +02:00
VertexDecoderFake.cpp MIPS: Fix build so we can compile this again. 2015-10-29 02:46:43 +00:00
VertexDecoderX86.cpp SW skinning (ARM32, x86): Don't convert more bone matrices than necessary 2015-10-25 00:51:47 +02:00