ppsspp/Core/Config.cpp
Henrik Rydgard 5a95e267fb Add an optimization to discard registers at the end of functions when possible.
Works in some games but crashes many so hiding it for now. Do not add UI.
2013-11-08 12:43:48 +01:00

620 lines
24 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "base/display.h"
#include "base/NativeApp.h"
#include "Common/KeyMap.h"
#include "Common/FileUtil.h"
#include "Common/StringUtils.h"
#include "Config.h"
#include "file/ini_file.h"
#include "i18n/i18n.h"
#include "gfx_es2/gpu_features.h"
#include "HLE/sceUtility.h"
#include "Common/CPUDetect.h"
Config g_Config;
#ifdef IOS
extern bool isJailed;
#endif
Config::Config() { }
Config::~Config() { }
void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
iniFilename_ = FindConfigFile(iniFileName != NULL ? iniFileName : "ppsspp.ini");
controllerIniFilename_ = FindConfigFile(controllerIniFilename != NULL ? controllerIniFilename : "controls.ini");
INFO_LOG(LOADER, "Loading config: %s", iniFilename_.c_str());
bSaveSettings = true;
IniFile iniFile;
if (!iniFile.Load(iniFilename_)) {
ERROR_LOG(LOADER, "Failed to read %s. Setting config to default.", iniFilename_.c_str());
// Continue anyway to initialize the config.
}
IniFile::Section *general = iniFile.GetOrCreateSection("General");
general->Get("FirstRun", &bFirstRun, true);
general->Get("Enable Logging", &bEnableLogging, true);
general->Get("AutoRun", &bAutoRun, true);
general->Get("Browse", &bBrowse, false);
general->Get("IgnoreBadMemAccess", &bIgnoreBadMemAccess, true);
general->Get("CurrentDirectory", &currentDirectory, "");
general->Get("ShowDebuggerOnLoad", &bShowDebuggerOnLoad, false);
if (!File::Exists(currentDirectory))
currentDirectory = "";
std::string defaultLangRegion = "en_US";
if (bFirstRun) {
std::string langRegion = System_GetProperty(SYSPROP_LANGREGION);
if (i18nrepo.IniExists(langRegion))
defaultLangRegion = langRegion;
// TODO: Be smart about same language, different country
}
general->Get("Language", &sLanguageIni, defaultLangRegion.c_str());
general->Get("NumWorkerThreads", &iNumWorkerThreads, cpu_info.num_cores);
general->Get("EnableAutoLoad", &bEnableAutoLoad, false);
general->Get("EnableCheats", &bEnableCheats, false);
general->Get("ScreenshotsAsPNG", &bScreenshotsAsPNG, false);
general->Get("StateSlot", &iCurrentStateSlot, 0);
general->Get("RewindFlipFrequency", &iRewindFlipFrequency, 0);
general->Get("GridView1", &bGridView1, true);
general->Get("GridView2", &bGridView2, true);
general->Get("GridView3", &bGridView3, true);
// "default" means let emulator decide, "" means disable.
general->Get("ReportingHost", &sReportHost, "default");
general->Get("Recent", recentIsos);
general->Get("AutoSaveSymbolMap", &bAutoSaveSymbolMap, false);
#ifdef _WIN32
general->Get("TopMost", &bTopMost);
general->Get("WindowX", &iWindowX, -1); // -1 tells us to center the window.
general->Get("WindowY", &iWindowY, -1);
general->Get("WindowWidth", &iWindowWidth, 0); // 0 will be automatically reset later (need to do the AdjustWindowRect dance).
general->Get("WindowHeight", &iWindowHeight, 0);
general->Get("PauseOnLostFocus", &bPauseOnLostFocus, false);
#endif
IniFile::Section *recent = iniFile.GetOrCreateSection("Recent");
recent->Get("MaxRecent", &iMaxRecent, 30);
// Fix issue from switching from uint (hex in .ini) to int (dec)
if (iMaxRecent == 0)
iMaxRecent = 30;
recentIsos.clear();
for (int i = 0; i < iMaxRecent; i++)
{
char keyName[64];
std::string fileName;
sprintf(keyName,"FileName%d",i);
if (!recent->Get(keyName,&fileName,"") || fileName.length() == 0) {
// just skip it to get the next key
}
else {
recentIsos.push_back(fileName);
}
}
IniFile::Section *cpu = iniFile.GetOrCreateSection("CPU");
#ifdef IOS
cpu->Get("Jit", &bJit, !isJailed);
#else
cpu->Get("Jit", &bJit, true);
#endif
cpu->Get("SeparateCPUThread", &bSeparateCPUThread, false);
cpu->Get("AtomicAudioLocks", &bAtomicAudioLocks, false);
#ifdef __SYMBIAN32__
cpu->Get("SeparateIOThread", &bSeparateIOThread, false);
#else
cpu->Get("SeparateIOThread", &bSeparateIOThread, true);
#endif
cpu->Get("FastMemory", &bFastMemory, false);
cpu->Get("CPUSpeed", &iLockedCPUSpeed, 0);
IniFile::Section *graphics = iniFile.GetOrCreateSection("Graphics");
graphics->Get("ShowFPSCounter", &iShowFPSCounter, false);
int renderingModeDefault = 1; // Buffered
if (System_GetProperty(SYSPROP_NAME) == "samsung:GT-S5360") {
renderingModeDefault = 0; // Non-buffered
}
graphics->Get("RenderingMode", &iRenderingMode, renderingModeDefault);
graphics->Get("SoftwareRendering", &bSoftwareRendering, false);
graphics->Get("HardwareTransform", &bHardwareTransform, true);
graphics->Get("TextureFiltering", &iTexFiltering, 1);
// Auto on Windows, 1x elsewhere. Maybe change to 2x on large screens?
#ifdef _WIN32
graphics->Get("InternalResolution", &iInternalResolution, 0);
#else
graphics->Get("InternalResolution", &iInternalResolution, 1);
#endif
graphics->Get("FrameSkip", &iFrameSkip, 0);
graphics->Get("FrameRate", &iFpsLimit, 0);
#ifdef _WIN32
graphics->Get("FrameSkipUnthrottle", &bFrameSkipUnthrottle, false);
#else
graphics->Get("FrameSkipUnthrottle", &bFrameSkipUnthrottle, true);
#endif
graphics->Get("ForceMaxEmulatedFPS", &iForceMaxEmulatedFPS, 60);
#ifdef USING_GLES2
graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 0);
#else
graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 8);
#endif
if (iAnisotropyLevel > 4) {
iAnisotropyLevel = 4;
}
graphics->Get("VertexCache", &bVertexCache, true);
#ifdef _WIN32
graphics->Get("FullScreen", &bFullScreen, false);
#endif
#ifdef BLACKBERRY
graphics->Get("PartialStretch", &bPartialStretch, pixel_xres == pixel_yres);
#endif
graphics->Get("StretchToDisplay", &bStretchToDisplay, false);
graphics->Get("TrueColor", &bTrueColor, true);
graphics->Get("MipMap", &bMipMap, true);
graphics->Get("TexScalingLevel", &iTexScalingLevel, 1);
graphics->Get("TexScalingType", &iTexScalingType, 0);
graphics->Get("TexDeposterize", &bTexDeposterize, false);
graphics->Get("VSyncInterval", &bVSync, false);
graphics->Get("DisableStencilTest", &bDisableStencilTest, false);
graphics->Get("AlwaysDepthWrite", &bAlwaysDepthWrite, false);
graphics->Get("LowQualitySplineBezier", &bLowQualitySplineBezier, false);
graphics->Get("WipeFramebufferAlpha", &bWipeFramebufferAlpha, false);
graphics->Get("PostShader", &sPostShaderName, "Off");
IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
sound->Get("Enable", &bEnableSound, true);
sound->Get("VolumeBGM", &iBGMVolume, 7);
sound->Get("VolumeSFX", &iSFXVolume, 7);
sound->Get("LowLatency", &bLowLatencyAudio, false);
IniFile::Section *control = iniFile.GetOrCreateSection("Control");
control->Get("HapticFeedback", &bHapticFeedback, true);
control->Get("ShowAnalogStick", &bShowTouchAnalogStick, true);
control->Get("ShowTouchCross", &bShowTouchCross, true);
control->Get("ShowTouchCircle", &bShowTouchCircle, true);
control->Get("ShowTouchSquare", &bShowTouchSquare, true);
control->Get("ShowTouchTriangle", &bShowTouchTriangle, true);
control->Get("ShowTouchStart", &bShowTouchStart, true);
control->Get("ShowTouchSelect", &bShowTouchSelect, true);
control->Get("ShowTouchLTrigger", &bShowTouchLTrigger, true);
control->Get("ShowTouchRTrigger", &bShowTouchRTrigger, true);
control->Get("ShowAnalogStick", &bShowTouchAnalogStick, true);
control->Get("ShowTouchDpad", &bShowTouchDpad, true);
control->Get("ShowTouchUnthrottle", &bShowTouchUnthrottle, true);
#if defined(USING_GLES2)
std::string name = System_GetProperty(SYSPROP_NAME);
if (KeyMap::HasBuiltinController(name)) {
control->Get("ShowTouchControls", &bShowTouchControls, false);
} else {
control->Get("ShowTouchControls", &bShowTouchControls, true);
}
#else
control->Get("ShowTouchControls", &bShowTouchControls, false);
#endif
// control->Get("KeyMapping",iMappingMap);
#ifdef USING_GLES2
control->Get("AccelerometerToAnalogHoriz", &bAccelerometerToAnalogHoriz, false);
control->Get("TiltBaseX", &fTiltBaseX, 0);
control->Get("TiltBaseY", &fTiltBaseY, 0);
control->Get("InvertTiltX", &bInvertTiltX, false);
control->Get("InvertTiltY", &bInvertTiltY, true);
control->Get("TiltSensitivityX", &iTiltSensitivityX, 100);
control->Get("TiltSensitivityY", &iTiltSensitivityY, 100);
control->Get("DeadzoneRadius", &fDeadzoneRadius, 0.35);
#endif
control->Get("TouchButtonOpacity", &iTouchButtonOpacity, 65);
control->Get("ButtonScale", &fButtonScale, 1.15);
//set these to -1 if not initialized. initializing these
//requires pixel coordinates which is not known right now.
//will be initialized in GamepadEmu::CreatePadLayout
control->Get("ActionButtonSpacing", &iActionButtonSpacing, -1);
control->Get("ActionButtonCenterX", &fActionButtonCenterX, -1.0);
control->Get("ActionButtonCenterY", &fActionButtonCenterY, -1.0);
control->Get("DPadRadius", &iDpadRadius, -1);
control->Get("DPadX", &fDpadX, -1.0);
control->Get("DPadY", &fDpadY, -1.0);
control->Get("StartKeyX", &fStartKeyX, -1.0);
control->Get("StartKeyY", &fStartKeyY, -1.0);
control->Get("SelectKeyX", &fSelectKeyX, -1.0);
control->Get("SelectKeyY", &fSelectKeyY, -1.0);
control->Get("UnthrottleKeyX", &fUnthrottleKeyX, -1.0);
control->Get("UnthrottleKeyY", &fUnthrottleKeyY, -1.0);
control->Get("LKeyX", &fLKeyX, -1.0);
control->Get("LKeyY", &fLKeyY, -1.0);
control->Get("RKeyX", &fRKeyX, -1.0);
control->Get("RKeyY", &fRKeyY, -1.0);
control->Get("AnalogStickX", &fAnalogStickX, -1.0);
control->Get("AnalogStickY", &fAnalogStickY, -1.0);
// MIGRATION: For users who had the old static touch layout, aren't I nice?
if (fDpadX > 1.0 || fDpadY > 1.0) // Likely the rest are too!
{
fActionButtonCenterX /= dp_xres;
fActionButtonCenterY /= dp_yres;
fDpadX /= dp_xres;
fDpadY /= dp_yres;
fStartKeyX /= dp_xres;
fStartKeyY /= dp_yres;
fSelectKeyX /= dp_xres;
fSelectKeyY /= dp_yres;
fUnthrottleKeyX /= dp_xres;
fUnthrottleKeyY /= dp_yres;
fLKeyX /= dp_xres;
fLKeyY /= dp_yres;
fRKeyX /= dp_xres;
fRKeyY /= dp_yres;
fAnalogStickX /= dp_xres;
fAnalogStickY /= dp_yres;
}
IniFile::Section *pspConfig = iniFile.GetOrCreateSection("SystemParam");
pspConfig->Get("NickName", &sNickName, "PPSSPP");
pspConfig->Get("Language", &iLanguage, PSP_SYSTEMPARAM_LANGUAGE_ENGLISH);
pspConfig->Get("TimeFormat", &iTimeFormat, PSP_SYSTEMPARAM_TIME_FORMAT_24HR);
pspConfig->Get("DateFormat", &iDateFormat, PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD);
pspConfig->Get("TimeZone", &iTimeZone, 0);
pspConfig->Get("DayLightSavings", &bDayLightSavings, PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD);
pspConfig->Get("ButtonPreference", &iButtonPreference, PSP_SYSTEMPARAM_BUTTON_CROSS);
pspConfig->Get("LockParentalLevel", &iLockParentalLevel, 0);
pspConfig->Get("WlanAdhocChannel", &iWlanAdhocChannel, PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC);
#ifdef _WIN32
pspConfig->Get("BypassOSKWithKeyboard", &bBypassOSKWithKeyboard, false);
#endif
pspConfig->Get("WlanPowerSave", &bWlanPowerSave, PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF);
pspConfig->Get("EncryptSave", &bEncryptSave, true);
IniFile::Section *debugConfig = iniFile.GetOrCreateSection("Debugger");
debugConfig->Get("DisasmWindowX", &iDisasmWindowX, -1);
debugConfig->Get("DisasmWindowY", &iDisasmWindowY, -1);
debugConfig->Get("DisasmWindowW", &iDisasmWindowW, -1);
debugConfig->Get("DisasmWindowH", &iDisasmWindowH, -1);
debugConfig->Get("GEWindowX", &iGEWindowX, -1);
debugConfig->Get("GEWindowY", &iGEWindowY, -1);
debugConfig->Get("GEWindowW", &iGEWindowW, -1);
debugConfig->Get("GEWindowH", &iGEWindowH, -1);
debugConfig->Get("ConsoleWindowX", &iConsoleWindowX, -1);
debugConfig->Get("ConsoleWindowY", &iConsoleWindowY, -1);
debugConfig->Get("FontWidth", &iFontWidth, 8);
debugConfig->Get("FontHeight", &iFontHeight, 12);
debugConfig->Get("DisplayStatusBar", &bDisplayStatusBar, true);
debugConfig->Get("ShowBottomTabTitles",&bShowBottomTabTitles,true);
debugConfig->Get("ShowDeveloperMenu", &bShowDeveloperMenu, false);
debugConfig->Get("SkipDeadbeefFilling", &bSkipDeadbeefFilling, false);
IniFile::Section *speedhacks = iniFile.GetOrCreateSection("SpeedHacks");
speedhacks->Get("PrescaleUV", &bPrescaleUV, false);
speedhacks->Get("DisableAlphaTest", &bDisableAlphaTest, false);
IniFile::Section *jitConfig = iniFile.GetOrCreateSection("JIT");
jitConfig->Get("DiscardRegsOnJRRA", &bDiscardRegsOnJRRA, false);
INFO_LOG(LOADER, "Loading controller config: %s", controllerIniFilename_.c_str());
bSaveSettings = true;
IniFile controllerIniFile;
if (!controllerIniFile.Load(controllerIniFilename_)) {
ERROR_LOG(LOADER, "Failed to read %s. Setting controller config to default.", controllerIniFilename_.c_str());
KeyMap::RestoreDefault();
} else {
// Continue anyway to initialize the config. It will just restore the defaults.
KeyMap::LoadFromIni(controllerIniFile);
}
CleanRecent();
}
void Config::Save() {
if (iniFilename_.size() && g_Config.bSaveSettings) {
CleanRecent();
IniFile iniFile;
if (!iniFile.Load(iniFilename_.c_str())) {
ERROR_LOG(LOADER, "Error saving config - can't read ini %s", iniFilename_.c_str());
}
IniFile::Section *general = iniFile.GetOrCreateSection("General");
// Need to do this somewhere...
bFirstRun = false;
general->Set("FirstRun", bFirstRun);
general->Set("Enable Logging", bEnableLogging);
general->Set("AutoRun", bAutoRun);
general->Set("Browse", bBrowse);
general->Set("IgnoreBadMemAccess", bIgnoreBadMemAccess);
general->Set("CurrentDirectory", currentDirectory);
general->Set("ShowDebuggerOnLoad", bShowDebuggerOnLoad);
general->Set("ReportingHost", sReportHost);
general->Set("AutoSaveSymbolMap", bAutoSaveSymbolMap);
#ifdef _WIN32
general->Set("TopMost", bTopMost);
general->Set("WindowX", iWindowX);
general->Set("WindowY", iWindowY);
general->Set("WindowWidth", iWindowWidth);
general->Set("WindowHeight", iWindowHeight);
general->Set("PauseOnLostFocus", bPauseOnLostFocus);
#endif
general->Set("Language", sLanguageIni);
general->Set("NumWorkerThreads", iNumWorkerThreads);
general->Set("EnableAutoLoad", bEnableAutoLoad);
general->Set("EnableCheats", bEnableCheats);
general->Set("ScreenshotsAsPNG", bScreenshotsAsPNG);
general->Set("StateSlot", iCurrentStateSlot);
general->Set("RewindFlipFrequency", iRewindFlipFrequency);
general->Set("GridView1", bGridView1);
general->Set("GridView2", bGridView2);
general->Set("GridView3", bGridView3);
IniFile::Section *recent = iniFile.GetOrCreateSection("Recent");
recent->Set("MaxRecent", iMaxRecent);
for (int i = 0; i < iMaxRecent; i++) {
char keyName[64];
sprintf(keyName,"FileName%d",i);
if (i < (int)recentIsos.size()) {
recent->Set(keyName, recentIsos[i]);
} else {
recent->Delete(keyName); // delete the nonexisting FileName
}
}
IniFile::Section *cpu = iniFile.GetOrCreateSection("CPU");
cpu->Set("Jit", bJit);
cpu->Set("SeparateCPUThread", bSeparateCPUThread);
cpu->Set("AtomicAudioLocks", bAtomicAudioLocks);
cpu->Set("SeparateIOThread", bSeparateIOThread);
cpu->Set("FastMemory", bFastMemory);
cpu->Set("CPUSpeed", iLockedCPUSpeed);
IniFile::Section *graphics = iniFile.GetOrCreateSection("Graphics");
graphics->Set("ShowFPSCounter", iShowFPSCounter);
graphics->Set("RenderingMode", iRenderingMode);
graphics->Set("SoftwareRendering", bSoftwareRendering);
graphics->Set("HardwareTransform", bHardwareTransform);
graphics->Set("TextureFiltering", iTexFiltering);
graphics->Set("InternalResolution", iInternalResolution);
graphics->Set("FrameSkip", iFrameSkip);
graphics->Set("FrameRate", iFpsLimit);
graphics->Set("FrameSkipUnthrottle", bFrameSkipUnthrottle);
graphics->Set("ForceMaxEmulatedFPS", iForceMaxEmulatedFPS);
graphics->Set("AnisotropyLevel", iAnisotropyLevel);
graphics->Set("VertexCache", bVertexCache);
#ifdef _WIN32
graphics->Set("FullScreen", bFullScreen);
#endif
#ifdef BLACKBERRY
graphics->Set("PartialStretch", bPartialStretch);
#endif
graphics->Set("StretchToDisplay", bStretchToDisplay);
graphics->Set("TrueColor", bTrueColor);
graphics->Set("MipMap", bMipMap);
graphics->Set("TexScalingLevel", iTexScalingLevel);
graphics->Set("TexScalingType", iTexScalingType);
graphics->Set("TexDeposterize", bTexDeposterize);
graphics->Set("VSyncInterval", bVSync);
graphics->Set("DisableStencilTest", bDisableStencilTest);
graphics->Set("AlwaysDepthWrite", bAlwaysDepthWrite);
graphics->Set("LowQualitySplineBezier", bLowQualitySplineBezier);
graphics->Set("PostShader", sPostShaderName);
IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
sound->Set("Enable", bEnableSound);
sound->Set("VolumeBGM", iBGMVolume);
sound->Set("VolumeSFX", iSFXVolume);
sound->Set("LowLatency", bLowLatencyAudio);
IniFile::Section *control = iniFile.GetOrCreateSection("Control");
control->Set("HapticFeedback", bHapticFeedback);
control->Set("ShowTouchControls", bShowTouchControls);
control->Set("ShowTouchCross", bShowTouchCross);
control->Set("ShowTouchCircle", bShowTouchCircle);
control->Set("ShowTouchSquare", bShowTouchSquare);
control->Set("ShowTouchTriangle", bShowTouchTriangle);
control->Set("ShowTouchStart", bShowTouchStart);
control->Set("ShowTouchSelect", bShowTouchSelect);
control->Set("ShowTouchLTrigger", bShowTouchLTrigger);
control->Set("ShowTouchRTrigger", bShowTouchRTrigger);
control->Set("ShowAnalogStick", bShowTouchAnalogStick);
control->Set("ShowTouchUnthrottle", bShowTouchUnthrottle);
control->Set("ShowTouchDpad", bShowTouchDpad);
// control->Set("KeyMapping",iMappingMap);
#ifdef USING_GLES2
control->Set("AccelerometerToAnalogHoriz", bAccelerometerToAnalogHoriz);
control->Set("TiltBaseX", fTiltBaseX);
control->Set("TiltBaseY", fTiltBaseY);
control->Set("InvertTiltX", bInvertTiltX);
control->Set("InvertTiltY", bInvertTiltY);
control->Set("TiltSensitivityX", iTiltSensitivityX);
control->Set("TiltSensitivityY", iTiltSensitivityY);
control->Set("DeadzoneRadius", fDeadzoneRadius);
#endif
control->Set("TouchButtonOpacity", iTouchButtonOpacity);
control->Set("ButtonScale", fButtonScale);
control->Set("ActionButtonSpacing", iActionButtonSpacing);
control->Set("ActionButtonCenterX", fActionButtonCenterX);
control->Set("ActionButtonCenterY", fActionButtonCenterY);
control->Set("DPadRadius", iDpadRadius);
control->Set("DPadX", fDpadX);
control->Set("DPadY", fDpadY);
control->Set("StartKeyX", fStartKeyX);
control->Set("StartKeyY", fStartKeyY);
control->Set("SelectKeyX", fSelectKeyX);
control->Set("SelectKeyY", fSelectKeyY);
control->Set("UnthrottleKeyX", fUnthrottleKeyX);
control->Set("UnthrottleKeyY", fUnthrottleKeyY);
control->Set("LKeyX", fLKeyX);
control->Set("LKeyY", fLKeyY);
control->Set("RKeyX", fRKeyX);
control->Set("RKeyY", fRKeyY);
control->Set("AnalogStickX", fAnalogStickX);
control->Set("AnalogStickY", fAnalogStickY);
IniFile::Section *pspConfig = iniFile.GetOrCreateSection("SystemParam");
pspConfig->Set("NickName", sNickName.c_str());
pspConfig->Set("Language", iLanguage);
pspConfig->Set("TimeFormat", iTimeFormat);
pspConfig->Set("DateFormat", iDateFormat);
pspConfig->Set("TimeZone", iTimeZone);
pspConfig->Set("DayLightSavings", bDayLightSavings);
pspConfig->Set("ButtonPreference", iButtonPreference);
pspConfig->Set("LockParentalLevel", iLockParentalLevel);
pspConfig->Set("WlanAdhocChannel", iWlanAdhocChannel);
pspConfig->Set("WlanPowerSave", bWlanPowerSave);
pspConfig->Set("EncryptSave", bEncryptSave);
#ifdef _WIN32
pspConfig->Set("BypassOSKWithKeyboard", bBypassOSKWithKeyboard);
#endif
IniFile::Section *debugConfig = iniFile.GetOrCreateSection("Debugger");
debugConfig->Set("DisasmWindowX", iDisasmWindowX);
debugConfig->Set("DisasmWindowY", iDisasmWindowY);
debugConfig->Set("DisasmWindowW", iDisasmWindowW);
debugConfig->Set("DisasmWindowH", iDisasmWindowH);
debugConfig->Set("GEWindowX", iGEWindowX);
debugConfig->Set("GEWindowY", iGEWindowY);
debugConfig->Set("GEWindowW", iGEWindowW);
debugConfig->Set("GEWindowH", iGEWindowH);
debugConfig->Set("ConsoleWindowX", iConsoleWindowX);
debugConfig->Set("ConsoleWindowY", iConsoleWindowY);
debugConfig->Set("FontWidth", iFontWidth);
debugConfig->Set("FontHeight", iFontHeight);
debugConfig->Set("DisplayStatusBar", bDisplayStatusBar);
debugConfig->Set("ShowBottomTabTitles",bShowBottomTabTitles);
debugConfig->Set("ShowDeveloperMenu", bShowDeveloperMenu);
debugConfig->Set("SkipDeadbeefFilling", bSkipDeadbeefFilling);
IniFile::Section *speedhacks = iniFile.GetOrCreateSection("SpeedHacks");
speedhacks->Set("PrescaleUV", bPrescaleUV);
speedhacks->Set("DisableAlphaTest", bDisableAlphaTest);
if (!iniFile.Save(iniFilename_.c_str())) {
ERROR_LOG(LOADER, "Error saving config - can't write ini %s", iniFilename_.c_str());
return;
}
INFO_LOG(LOADER, "Config saved: %s", iniFilename_.c_str());
IniFile controllerIniFile;
if (!controllerIniFile.Load(controllerIniFilename_.c_str())) {
ERROR_LOG(LOADER, "Error saving config - can't read ini %s", controllerIniFilename_.c_str());
}
KeyMap::SaveToIni(controllerIniFile);
if (!controllerIniFile.Save(controllerIniFilename_.c_str())) {
ERROR_LOG(LOADER, "Error saving config - can't write ini %s", controllerIniFilename_.c_str());
return;
}
INFO_LOG(LOADER, "Controller config saved: %s", controllerIniFilename_.c_str());
} else {
INFO_LOG(LOADER, "Not saving config");
}
}
void Config::AddRecent(const std::string &file) {
for (auto str = recentIsos.begin(); str != recentIsos.end(); str++) {
if (*str == file) {
recentIsos.erase(str);
recentIsos.insert(recentIsos.begin(), file);
if ((int)recentIsos.size() > iMaxRecent)
recentIsos.resize(iMaxRecent);
return;
}
}
recentIsos.insert(recentIsos.begin(), file);
if ((int)recentIsos.size() > iMaxRecent)
recentIsos.resize(iMaxRecent);
}
void Config::CleanRecent() {
std::vector<std::string> cleanedRecent;
for (size_t i = 0; i < recentIsos.size(); i++) {
if (File::Exists(recentIsos[i])){
// clean the redundant recent games' list.
if (cleanedRecent.size()==0){ // add first one
cleanedRecent.push_back(recentIsos[i]);
}
for (size_t j=0; j<cleanedRecent.size();j++){
if (cleanedRecent[j]==recentIsos[i])
break; // skip if found redundant
if (j==cleanedRecent.size()-1){ // add if no redundant found
cleanedRecent.push_back(recentIsos[i]);
}
}
}
}
recentIsos = cleanedRecent;
}
void Config::SetDefaultPath(const std::string &defaultPath) {
defaultPath_ = defaultPath;
}
void Config::AddSearchPath(const std::string &path) {
searchPath_.push_back(path);
}
const std::string Config::FindConfigFile(const std::string &baseFilename) {
// Don't search for an absolute path.
if (baseFilename.size() > 1 && baseFilename[0] == '/') {
return baseFilename;
}
#ifdef _WIN32
if (baseFilename.size() > 3 && baseFilename[1] == ':' && (baseFilename[2] == '/' || baseFilename[2] == '\\')) {
return baseFilename;
}
#endif
for (size_t i = 0; i < searchPath_.size(); ++i) {
std::string filename = searchPath_[i] + baseFilename;
if (File::Exists(filename)) {
return filename;
}
}
const std::string filename = defaultPath_.empty() ? baseFilename : defaultPath_ + baseFilename;
if (!File::Exists(filename)) {
std::string path;
SplitPath(filename, &path, NULL, NULL);
File::CreateFullPath(path);
}
return filename;
}
void Config::RestoreDefaults() {
if(File::Exists(iniFilename_))
File::Delete(iniFilename_);
recentIsos.clear();
currentDirectory = "";
Load();
}