ppsspp/UI/SavedataScreen.h
Henrik Rydgård 025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00

87 lines
2.5 KiB
C++

// Copyright (c) 2015- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <functional>
#include <string>
#include "Common/File/Path.h"
#include "Common/UI/UIScreen.h"
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "UI/MiscScreens.h"
enum class SavedataSortOption {
FILENAME,
SIZE,
DATE,
};
class SavedataBrowser : public UI::LinearLayout {
public:
SavedataBrowser(const Path &path, UI::LayoutParams *layoutParams = 0);
void Update() override;
void SetSortOption(SavedataSortOption opt);
void SetSearchFilter(const std::string &filter);
UI::Event OnChoice;
private:
static bool ByFilename(const UI::View *, const UI::View *);
static bool BySize(const UI::View *, const UI::View *);
static bool ByDate(const UI::View *, const UI::View *);
static bool SortDone();
void Refresh();
UI::EventReturn SavedataButtonClick(UI::EventParams &e);
SavedataSortOption sortOption_ = SavedataSortOption::FILENAME;
UI::ViewGroup *gameList_ = nullptr;
UI::TextView *noMatchView_ = nullptr;
UI::TextView *searchingView_ = nullptr;
Path path_;
std::string searchFilter_;
bool searchPending_ = false;
};
class SavedataScreen : public UIDialogScreenWithGameBackground {
public:
// gamePath can be empty, in that case this screen will show all savedata in the save directory.
SavedataScreen(const Path &gamePath);
~SavedataScreen();
void dialogFinished(const Screen *dialog, DialogResult result) override;
void sendMessage(const char *message, const char *value) override;
protected:
UI::EventReturn OnSavedataButtonClick(UI::EventParams &e);
UI::EventReturn OnSortClick(UI::EventParams &e);
UI::EventReturn OnSearch(UI::EventParams &e);
void CreateViews() override;
bool gridStyle_;
SavedataSortOption sortOption_ = SavedataSortOption::FILENAME;
SavedataBrowser *dataBrowser_;
SavedataBrowser *stateBrowser_;
std::string searchFilter_;
};