mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-04 03:32:29 +00:00
50e9e45d65
They bail on PointerWrap error or bad version.
622 lines
24 KiB
C++
622 lines
24 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
|
|
// sceNetAdhoc
|
|
|
|
// These acronyms are seen in function names:
|
|
// * PDP: a proprietary Sony protocol similar to UDP.
|
|
// * PTP: a proprietary Sony protocol similar to TCP.
|
|
|
|
// We will need to wrap them into the similar UDP and TCP messages. If we want to
|
|
// play adhoc remotely online, I guess we'll need to wrap both into TCP/IP.
|
|
|
|
// We will need some server infrastructure to provide match making. We'll
|
|
// group players per game. Maybe allow players to join rooms and then start the game,
|
|
// instead of the other way around?
|
|
|
|
|
|
#include "Core/HLE/HLE.h"
|
|
#include "Core/HLE/sceNetAdhoc.h"
|
|
|
|
#include "sceKernel.h"
|
|
#include "sceKernelThread.h"
|
|
#include "sceKernelMutex.h"
|
|
#include "sceUtility.h"
|
|
|
|
#include "net/resolve.h"
|
|
|
|
enum {
|
|
ERROR_NET_ADHOC_INVALID_SOCKET_ID = 0x80410701,
|
|
ERROR_NET_ADHOC_INVALID_ADDR = 0x80410702,
|
|
ERROR_NET_ADHOC_NO_DATA_AVAILABLE = 0x80410709,
|
|
ERROR_NET_ADHOC_PORT_IN_USE = 0x8041070a,
|
|
ERROR_NET_ADHOC_NOT_INITIALIZED = 0x80410712,
|
|
ERROR_NET_ADHOC_ALREADY_INITIALIZED = 0x80410713,
|
|
ERROR_NET_ADHOC_DISCONNECTED = 0x8041070c,
|
|
ERROR_NET_ADHOC_TIMEOUT = 0x80410715,
|
|
ERROR_NET_ADHOC_NO_ENTRY = 0x80410716,
|
|
ERROR_NET_ADHOC_CONNECTION_REFUSED = 0x80410718,
|
|
ERROR_NET_ADHOC_INVALID_MATCHING_ID = 0x80410807,
|
|
ERROR_NET_ADHOC_MATCHING_ALREADY_INITIALIZED = 0x80410812,
|
|
ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED = 0x80410813,
|
|
|
|
ERROR_NET_ADHOCCTL_WLAN_SWITCH_OFF = 0x80410b03,
|
|
ERROR_NET_ADHOCCTL_ALREADY_INITIALIZED = 0x80410b07,
|
|
ERROR_NET_ADHOCCTL_NOT_INITIALIZED = 0x80410b08,
|
|
ERROR_NET_ADHOCCTL_DISCONNECTED = 0x80410b09,
|
|
ERROR_NET_ADHOCCTL_BUSY = 0x80410b10,
|
|
ERROR_NET_ADHOCCTL_TOO_MANY_HANDLERS = 0x80410b12,
|
|
};
|
|
|
|
enum {
|
|
PSP_ADHOC_POLL_READY_TO_SEND = 1,
|
|
PSP_ADHOC_POLL_DATA_AVAILABLE = 2,
|
|
PSP_ADHOC_POLL_CAN_CONNECT = 4,
|
|
PSP_ADHOC_POLL_CAN_ACCEPT = 8,
|
|
};
|
|
|
|
const size_t MAX_ADHOCCTL_HANDLERS = 32;
|
|
|
|
static bool netAdhocInited;
|
|
static bool netAdhocctlInited;
|
|
static bool netAdhocMatchingInited;
|
|
|
|
// These might come in handy in the future, if PPSSPP ever supports wifi/ad-hoc..
|
|
struct SceNetAdhocctlParams {
|
|
s32_le channel; //which ad-hoc channel to connect to
|
|
char name[8]; //connection name
|
|
u8 bssid[6]; //BSSID of the connection?
|
|
char nickname[128]; //PSP's nickname?
|
|
};
|
|
|
|
struct AdhocctlHandler {
|
|
u32 entryPoint;
|
|
u32 argument;
|
|
};
|
|
|
|
static std::map<int, AdhocctlHandler> adhocctlHandlers;
|
|
|
|
void __NetAdhocInit() {
|
|
netAdhocInited = false;
|
|
netAdhocctlInited = false;
|
|
netAdhocMatchingInited = false;
|
|
adhocctlHandlers.clear();
|
|
}
|
|
|
|
void __NetAdhocShutdown() {
|
|
|
|
}
|
|
|
|
void __NetAdhocDoState(PointerWrap &p) {
|
|
auto s = p.Section("sceNetAdhoc", 1);
|
|
if (!s)
|
|
return;
|
|
|
|
p.Do(netAdhocInited);
|
|
p.Do(netAdhocctlInited);
|
|
p.Do(netAdhocMatchingInited);
|
|
p.Do(adhocctlHandlers);
|
|
}
|
|
|
|
void __UpdateAdhocctlHandlers(int flag, int error) {
|
|
u32 args[3] = { 0, 0, 0 };
|
|
args[0] = flag;
|
|
args[1] = error;
|
|
|
|
for (std::map<int, AdhocctlHandler>::iterator it = adhocctlHandlers.begin(); it != adhocctlHandlers.end(); ++it) {
|
|
args[2] = it->second.argument;
|
|
|
|
__KernelDirectMipsCall(it->second.entryPoint, NULL, args, 3, true);
|
|
}
|
|
}
|
|
|
|
u32 sceNetAdhocInit() {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocInit()");
|
|
if (netAdhocInited)
|
|
return ERROR_NET_ADHOC_ALREADY_INITIALIZED;
|
|
netAdhocInited = true;
|
|
|
|
return 0;
|
|
}
|
|
|
|
u32 sceNetAdhocctlInit(int stackSize, int prio, u32 productAddr) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocctlInit(%i, %i, %08x)", stackSize, prio, productAddr);
|
|
if (netAdhocctlInited)
|
|
return ERROR_NET_ADHOCCTL_ALREADY_INITIALIZED;
|
|
netAdhocctlInited = true;
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
// Seems to always return 0, and write 0 to the pointer..
|
|
// TODO: Eventually research what possible states there are
|
|
int sceNetAdhocctlGetState(u32 ptrToStatus) {
|
|
WARN_LOG(SCENET, "UNTESTED sceNetAdhocctlGetState(%x)", ptrToStatus);
|
|
if (Memory::IsValidAddress(ptrToStatus))
|
|
Memory::Write_U32(0, ptrToStatus);
|
|
else
|
|
ERROR_LOG(SCENET, "UNTESTED sceNetAdhocctlGetState(%x): Tried to write invalid location", ptrToStatus);
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Always return -1 since we don't have any real networking...
|
|
int sceNetAdhocPdpCreate(const char *mac, u32 port, int bufferSize, u32 unknown) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocPdpCreate(%s, %x, %x, %x)", mac, port, bufferSize, unknown);
|
|
return -1;
|
|
}
|
|
|
|
// TODO: Should we really write the struct if we're disconnected?
|
|
int sceNetAdhocctlGetParameter(u32 paramAddr) {
|
|
WARN_LOG(SCENET, "UNTESTED sceNetAdhocctlGetParameter(%x)", paramAddr);
|
|
struct SceNetAdhocctlParams params;
|
|
params.channel = 0;
|
|
for (int i = 0; i < 6; i++)
|
|
params.bssid[i] = i + 1;
|
|
strcpy(params.name, "");
|
|
strcpy(params.nickname, "");
|
|
|
|
if (Memory::IsValidAddress(paramAddr))
|
|
Memory::WriteStruct(paramAddr, ¶ms);
|
|
|
|
return ERROR_NET_ADHOCCTL_DISCONNECTED;
|
|
}
|
|
|
|
int sceNetAdhocPdpSend(int id, const char *mac, u32 port, void *data, void *dataLength, u32 timeout, int nonBlock) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocPdpSend(%d, %s, %d, %p, %p, %d, %d)", id, mac, port, data, dataLength, timeout, nonBlock);
|
|
return -1;
|
|
}
|
|
|
|
// Return -1 packets since we don't have networking yet..
|
|
int sceNetAdhocPdpRecv(int id, const char *mac, u32 port, void *data, void *dataLength, u32 timeout, int nonBlock) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocPdpRecv(%d, %s, %d, %p, %p, %d, %d)", id, mac, port, data, dataLength, timeout, nonBlock);
|
|
return -1;
|
|
}
|
|
|
|
// Assuming < 0 for failure, homebrew SDK doesn't have much to say about this one..
|
|
int sceNetAdhocSetSocketAlert(int id, int flag) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocSetSocketAlert(%d, %d)", id, flag);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocPollSocket(u32 socketStructAddr, int count, int timeout, int nonblock) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocPollSocket(%08x, %i, %i, %i)", socketStructAddr, count, timeout, nonblock);
|
|
return -1;
|
|
}
|
|
|
|
|
|
int sceNetAdhocPdpDelete(int id, int unknown) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocPdpDelete(%d, %d)", id, unknown);
|
|
return 0;
|
|
}
|
|
|
|
int sceNetAdhocctlGetAdhocId(u32 productStructAddr) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocctlGetAdhocId(%x)", productStructAddr);
|
|
return 0;
|
|
}
|
|
|
|
int sceNetAdhocctlScan() {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocctlScan()");
|
|
__UpdateAdhocctlHandlers(0, ERROR_NET_ADHOCCTL_WLAN_SWITCH_OFF);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int sceNetAdhocctlGetScanInfo() {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocctlGetScanInfo()");
|
|
return 0;
|
|
}
|
|
|
|
// TODO: How many handlers can the PSP actually have for Adhocctl?
|
|
// TODO: Should we allow the same handler to be added more than once?
|
|
u32 sceNetAdhocctlAddHandler(u32 handlerPtr, u32 handlerArg) {
|
|
bool foundHandler = false;
|
|
u32 retval = 0;
|
|
struct AdhocctlHandler handler;
|
|
memset(&handler, 0, sizeof(handler));
|
|
|
|
while (adhocctlHandlers.find(retval) != adhocctlHandlers.end())
|
|
++retval;
|
|
|
|
handler.entryPoint = handlerPtr;
|
|
handler.argument = handlerArg;
|
|
|
|
for (std::map<int, AdhocctlHandler>::iterator it = adhocctlHandlers.begin(); it != adhocctlHandlers.end(); it++) {
|
|
if (it->second.entryPoint == handlerPtr) {
|
|
foundHandler = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!foundHandler && Memory::IsValidAddress(handlerPtr)) {
|
|
if (adhocctlHandlers.size() >= MAX_ADHOCCTL_HANDLERS) {
|
|
ERROR_LOG(SCENET, "UNTESTED UNTESTED sceNetAdhocctlAddHandler(%x, %x): Too many handlers", handlerPtr, handlerArg);
|
|
retval = ERROR_NET_ADHOCCTL_TOO_MANY_HANDLERS;
|
|
return retval;
|
|
}
|
|
adhocctlHandlers[retval] = handler;
|
|
WARN_LOG(SCENET, "UNTESTED sceNetAdhocctlAddHandler(%x, %x): added handler %d", handlerPtr, handlerArg, retval);
|
|
} else {
|
|
ERROR_LOG(SCENET, "UNTESTED sceNetAdhocctlAddHandler(%x, %x): Same handler already exists", handlerPtr, handlerArg);
|
|
}
|
|
|
|
// The id to return is the number of handlers currently registered
|
|
return retval;
|
|
}
|
|
|
|
int sceNetAdhocctlConnect(u32 ptrToGroupName) {
|
|
if (Memory::IsValidAddress(ptrToGroupName)) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocctlConnect(groupName=%s)", Memory::GetCharPointer(ptrToGroupName));
|
|
} else {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocctlConnect(%x)", ptrToGroupName);
|
|
}
|
|
__UpdateAdhocctlHandlers(0, ERROR_NET_ADHOCCTL_WLAN_SWITCH_OFF);
|
|
|
|
return 0;
|
|
}
|
|
|
|
u32 sceNetAdhocctlDisconnect() {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocctlDisconnect()");
|
|
__UpdateAdhocctlHandlers(0, ERROR_NET_ADHOCCTL_WLAN_SWITCH_OFF);
|
|
|
|
return 0;
|
|
}
|
|
|
|
u32 sceNetAdhocctlDelHandler(u32 handlerID) {
|
|
if (adhocctlHandlers.find(handlerID) != adhocctlHandlers.end()) {
|
|
adhocctlHandlers.erase(handlerID);
|
|
WARN_LOG(SCENET, "UNTESTED sceNetAdhocctlDelHandler(%d): deleted handler %d", handlerID, handlerID);
|
|
} else {
|
|
ERROR_LOG(SCENET, "UNTESTED sceNetAdhocctlDelHandler(%d): asked to delete invalid handler %d", handlerID, handlerID);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int sceNetAdhocctlTerm() {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocctlTerm()");
|
|
netAdhocctlInited = false;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int sceNetAdhocctlGetNameByAddr(const char *mac, u32 nameAddr) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocctlGetNameByAddr(%s, %08x)", mac, nameAddr);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocctlJoin(u32 scanInfoAddr) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocctlJoin(%08x)", scanInfoAddr);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocctlGetPeerInfo(const char *mac, int size, u32 peerInfoAddr) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocctlGetPeerInfo(%s, %i, %08x)", mac, size, peerInfoAddr);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocctlCreate(const char *groupName) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocctlCreate(%s)", groupName);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocctlCreateEnterGameMode(const char *groupName, int unknown, int playerNum, u32 macsAddr, int timeout, int unknown2) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocctlCreateEnterGameMode(%s, %i, %i, %08x, %i, %i)", groupName, unknown, playerNum, macsAddr, timeout, unknown2);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocctlJoinEnterGameMode(const char *groupName, const char *macAddr, int timeout, int unknown2) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocctlJoinEnterGameMode(%s, %s, %i, %i)", groupName, macAddr, timeout, unknown2);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocTerm() {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocTerm()");
|
|
// Seems to return this when called a second time after being terminated without another initialisation
|
|
if(!netAdhocInited)
|
|
return SCE_KERNEL_ERROR_LWMUTEX_NOT_FOUND;
|
|
netAdhocInited = false;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int sceNetAdhocGetPdpStat(int structSize, u32 structAddr) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocGetPdpStat(%i, %08x)", structSize, structAddr);
|
|
return 0;
|
|
}
|
|
|
|
int sceNetAdhocGetPtpStat(int structSize, u32 structAddr) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocGetPtpStat(%i, %08x)", structSize, structAddr);
|
|
return 0;
|
|
}
|
|
|
|
int sceNetAdhocPtpOpen(const char *srcmac, int srcport, const char *dstmac, int dstport, int bufsize, int retryDelay, int retryCount, int unknown) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocPtpOpen(%s : %i, %s : %i, %i, %i, %i, %08x)", srcmac, srcport, dstmac, dstport, bufsize, retryDelay, retryCount, unknown);
|
|
return 0;
|
|
}
|
|
|
|
int sceNetAdhocPtpAccept(int id, u32 peerMacAddrPtr, u32 peerPortPtr, int timeout, int nonblock) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocPtpAccept(%i, %08x, %08x, %i, %i)", id, peerMacAddrPtr, peerPortPtr, timeout, nonblock);
|
|
return 0;
|
|
}
|
|
|
|
int sceNetAdhocPtpConnect(int id, int timeout, int nonblock) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocPtpConnect(%i, %i, %i)", id, timeout, nonblock);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocPtpClose(int id, int unknown) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocPtpClose(%i, %i)", id, unknown);
|
|
return 0;
|
|
}
|
|
|
|
int sceNetAdhocPtpListen(const char *srcmac, int srcport, int bufsize, int retryDelay, int retryCount, int queue, int unk) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocPtpListen(%s : %i, %i, %i, %i, %i, %i)", srcmac, srcport, bufsize, retryDelay, retryCount, queue, unk);
|
|
return 0;
|
|
}
|
|
|
|
int sceNetAdhocPtpSend(int id, u32 data, u32 dataSizeAddr, int timeout, int nonblock) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocPtpSend(%i, %08x, %08x, %i, %i)", id, data, dataSizeAddr, timeout, nonblock);
|
|
return 0;
|
|
}
|
|
|
|
int sceNetAdhocPtpRecv(int id, u32 data, u32 dataSizeAddr, int timeout, int nonblock) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocPtpRecv(%i, %08x, %08x, %i, %i)", id, data, dataSizeAddr, timeout, nonblock);
|
|
return 0;
|
|
}
|
|
|
|
int sceNetAdhocPtpFlush(int id, int timeout, int nonblock) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocPtpFlush(%i, %i, %i)", id, timeout, nonblock);
|
|
return 0;
|
|
}
|
|
|
|
int sceNetAdhocGameModeCreateMaster(u32 data, int size) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocGameModeCreateMaster(%08x, %i)", data, size);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocGameModeCreateReplica(const char *mac, u32 data, int size) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocGameModeCreateReplica(%s, %08x, %i)", mac, data, size);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocGameModeUpdateMaster() {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocGameModeUpdateMaster()");
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocGameModeDeleteMaster() {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocGameModeDeleteMaster()");
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocGameModeUpdateReplica(int id, u32 infoAddr) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocGameModeUpdateReplica(%i, %08x)", id, infoAddr);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocGameModeDeleteReplica(int id) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocGameModeDeleteReplica(%i)", id);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocGetSocketAlert() {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocGetSocketAlert()");
|
|
return 0;
|
|
}
|
|
|
|
int sceNetAdhocMatchingInit(u32 memsize) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocMatchingInit(%08x)", memsize);
|
|
if (netAdhocMatchingInited)
|
|
return ERROR_NET_ADHOC_MATCHING_ALREADY_INITIALIZED;
|
|
netAdhocMatchingInited = true;
|
|
|
|
return 0;
|
|
}
|
|
|
|
int sceNetAdhocMatchingTerm() {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocMatchingTerm()");
|
|
netAdhocMatchingInited = false;
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
// Presumably returns a "matchingId".
|
|
int sceNetAdhocMatchingCreate(int mode, int maxPeers, int port, int bufSize, int helloDelay, int pingDelay, int initCount, int msgDelay, u32 callbackAddr) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocMatchingCreate(%i, %i, %i, %i, %i, %i, %i, %i, %08x)", mode, maxPeers, port, bufSize, helloDelay, pingDelay, initCount, msgDelay, callbackAddr);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocMatchingStart(int matchingId, int evthPri, int evthStack, int inthPri, int inthStack, int optLen, u32 optDataAddr) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocMatchingStart(%i, %i, %i, %i, %i, %i, %08x)", matchingId, evthPri, evthStack, inthPri, inthStack, optLen, optDataAddr);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocMatchingStop(int matchingId) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocMatchingStop(%i)", matchingId);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocMatchingDelete(int matchingId) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocMatchingDelete(%i)", matchingId);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocMatchingSelectTarget(int matchingId, const char *macAddress, int optLen, u32 optDataPtr) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocMatchingSelectTarget(%i, %s, %i, %08x)", matchingId, macAddress, optLen, optDataPtr);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocMatchingCancelTargetWithOpt(int matchingId, const char *macAddress, int optLen, u32 optDataPtr) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocMatchingCancelTargetWithOpt(%i, %s, %i, %08x)", matchingId, macAddress, optLen, optDataPtr);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocMatchingCancelTarget(int matchingId, const char *macAddress) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocMatchingCancelTarget(%i, %s)", matchingId, macAddress);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocMatchingGetHelloOpt(int matchingId, u32 optLenAddr, u32 optDataAddr) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocMatchingGetHelloOpt(%i, %08x, %08x)", matchingId, optLenAddr, optDataAddr);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocMatchingSetHelloOpt(int matchingId, int optLenAddr, u32 optDataAddr) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocMatchingSetHelloOpt(%i, %i, %08x)", matchingId, optLenAddr, optDataAddr);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocMatchingGetMembers(int matchingId, u32 sizeAddr, u32 buf) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocMatchingGetMembers(%i, %08x, %08x)", matchingId, sizeAddr, buf);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocMatchingSendData(int matchingId, const char *mac, int dataLen, u32 dataAddr) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocMatchingSendData(%i, %s, %i, %08x)", matchingId, mac, dataLen, dataAddr);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocMatchingAbortSendData(int matchingId, const char *mac) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocMatchingAbortSendData(%i, %s)", matchingId, mac);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocMatchingGetPoolMaxAlloc() {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocMatchingGetPoolMaxAlloc()");
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocMatchingGetPoolStat() {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocMatchingGetPoolStat()");
|
|
return -1;
|
|
}
|
|
|
|
const HLEFunction sceNetAdhoc[] = {
|
|
{0xE1D621D7, WrapU_V<sceNetAdhocInit>, "sceNetAdhocInit"},
|
|
{0xA62C6F57, WrapI_V<sceNetAdhocTerm>, "sceNetAdhocTerm"},
|
|
{0x0AD043ED, WrapI_U<sceNetAdhocctlConnect>, "sceNetAdhocctlConnect"},
|
|
{0x6f92741b, WrapI_CUIU<sceNetAdhocPdpCreate>, "sceNetAdhocPdpCreate"},
|
|
{0xabed3790, WrapI_ICUVVUI<sceNetAdhocPdpSend>, "sceNetAdhocPdpSend"},
|
|
{0xdfe53e03, WrapI_ICUVVUI<sceNetAdhocPdpRecv>, "sceNetAdhocPdpRecv"},
|
|
{0x7f27bb5e, WrapI_II<sceNetAdhocPdpDelete>, "sceNetAdhocPdpDelete"},
|
|
{0xc7c1fc57, WrapI_IU<sceNetAdhocGetPdpStat>, "sceNetAdhocGetPdpStat"},
|
|
{0x157e6225, WrapI_II<sceNetAdhocPtpClose>, "sceNetAdhocPtpClose"},
|
|
{0x4da4c788, WrapI_IUUII<sceNetAdhocPtpSend>, "sceNetAdhocPtpSend"},
|
|
{0x877f6d66, WrapI_CICIIIII<sceNetAdhocPtpOpen>, "sceNetAdhocPtpOpen"},
|
|
{0x8bea2b3e, WrapI_IUUII<sceNetAdhocPtpRecv>, "sceNetAdhocPtpRecv"},
|
|
{0x9df81198, WrapI_IUUII<sceNetAdhocPtpAccept>, "sceNetAdhocPtpAccept"},
|
|
{0xe08bdac1, WrapI_CIIIIII<sceNetAdhocPtpListen>, "sceNetAdhocPtpListen"},
|
|
{0xfc6fc07b, WrapI_III<sceNetAdhocPtpConnect>, "sceNetAdhocPtpConnect"},
|
|
{0x9ac2eeac, WrapI_III<sceNetAdhocPtpFlush>, "sceNetAdhocPtpFlush"},
|
|
{0xb9685118, WrapI_IU<sceNetAdhocGetPtpStat>, "sceNetAdhocGetPtpStat"},
|
|
{0x3278ab0c, WrapI_CUI<sceNetAdhocGameModeCreateReplica>, "sceNetAdhocGameModeCreateReplica"},
|
|
{0x98c204c8, WrapI_V<sceNetAdhocGameModeUpdateMaster>, "sceNetAdhocGameModeUpdateMaster"},
|
|
{0xfa324b4e, WrapI_IU<sceNetAdhocGameModeUpdateReplica>, "sceNetAdhocGameModeUpdateReplica"},
|
|
{0xa0229362, WrapI_V<sceNetAdhocGameModeDeleteMaster>, "sceNetAdhocGameModeDeleteMaster"},
|
|
{0x0b2228e9, WrapI_I<sceNetAdhocGameModeDeleteReplica>, "sceNetAdhocGameModeDeleteReplica"},
|
|
{0x7F75C338, WrapI_UI<sceNetAdhocGameModeCreateMaster>, "sceNetAdhocGameModeCreateMaster"},
|
|
{0x73bfd52d, WrapI_II<sceNetAdhocSetSocketAlert>, "sceNetAdhocSetSocketAlert"},
|
|
{0x4d2ce199, WrapI_V<sceNetAdhocGetSocketAlert>, "sceNetAdhocGetSocketAlert"},
|
|
{0x7a662d6b, WrapI_UIII<sceNetAdhocPollSocket>, "sceNetAdhocPollSocket"},
|
|
};
|
|
|
|
const HLEFunction sceNetAdhocMatching[] = {
|
|
{0x2a2a1e07, WrapI_U<sceNetAdhocMatchingInit>, "sceNetAdhocMatchingInit"},
|
|
{0x7945ecda, WrapI_V<sceNetAdhocMatchingTerm>, "sceNetAdhocMatchingTerm"},
|
|
{0xca5eda6f, WrapI_IIIIIIIIU<sceNetAdhocMatchingCreate>, "sceNetAdhocMatchingCreate"},
|
|
{0x93ef3843, WrapI_IIIIIIU<sceNetAdhocMatchingStart>, "sceNetAdhocMatchingStart"},
|
|
{0x32b156b3, WrapI_I<sceNetAdhocMatchingStop>, "sceNetAdhocMatchingStop"},
|
|
{0xf16eaf4f, WrapI_I<sceNetAdhocMatchingDelete>, "sceNetAdhocMatchingDelete"},
|
|
{0x5e3d4b79, WrapI_ICIU<sceNetAdhocMatchingSelectTarget>, "sceNetAdhocMatchingSelectTarget"},
|
|
{0xea3c6108, WrapI_IC<sceNetAdhocMatchingCancelTarget>, "sceNetAdhocMatchingCancelTarget"},
|
|
{0x8f58bedf, WrapI_ICIU<sceNetAdhocMatchingCancelTargetWithOpt>, "sceNetAdhocMatchingCancelTargetWithOpt"},
|
|
{0xb5d96c2a, WrapI_IUU<sceNetAdhocMatchingGetHelloOpt>, "sceNetAdhocMatchingGetHelloOpt"},
|
|
{0xb58e61b7, WrapI_IIU<sceNetAdhocMatchingSetHelloOpt>, "sceNetAdhocMatchingSetHelloOpt"},
|
|
{0xc58bcd9e, WrapI_IUU<sceNetAdhocMatchingGetMembers>, "sceNetAdhocMatchingGetMembers"},
|
|
{0xf79472d7, WrapI_ICIU<sceNetAdhocMatchingSendData>, "sceNetAdhocMatchingSendData"},
|
|
{0xec19337d, WrapI_IC<sceNetAdhocMatchingAbortSendData>, "sceNetAdhocMatchingAbortSendData"},
|
|
{0x40F8F435, WrapI_V<sceNetAdhocMatchingGetPoolMaxAlloc>, "sceNetAdhocMatchingGetPoolMaxAlloc"},
|
|
{0x9c5cfb7d, WrapI_V<sceNetAdhocMatchingGetPoolStat>, "sceNetAdhocMatchingGetPoolStat"},
|
|
};
|
|
|
|
int sceNetAdhocctlExitGameMode() {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocctlExitGameMode()");
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocctlGetGameModeInfo(u32 infoAddr) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocctlGetGameModeInfo(%08x)", infoAddr);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocctlGetPeerList(u32 sizeAddr, u32 bufAddr) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocctlGetPeerList(%08x, %08x)", sizeAddr, bufAddr);
|
|
return -1;
|
|
}
|
|
|
|
int sceNetAdhocctlGetAddrByName(const char *nickName, u32 sizeAddr, u32 bufAddr) {
|
|
ERROR_LOG(SCENET, "UNIMPL sceNetAdhocctlGetPeerList(%s, %08x, %08x)", nickName, sizeAddr, bufAddr);
|
|
return -1;
|
|
}
|
|
|
|
const HLEFunction sceNetAdhocctl[] = {
|
|
{0xE26F226E, WrapU_IIU<sceNetAdhocctlInit>, "sceNetAdhocctlInit"},
|
|
{0x9D689E13, WrapI_V<sceNetAdhocctlTerm>, "sceNetAdhocctlTerm"},
|
|
{0x20B317A0, WrapU_UU<sceNetAdhocctlAddHandler>, "sceNetAdhocctlAddHandler"},
|
|
{0x6402490B, WrapU_U<sceNetAdhocctlDelHandler>, "sceNetAdhocctlDelHandler"},
|
|
{0x34401D65, WrapU_V<sceNetAdhocctlDisconnect>, "sceNetAdhocctlDisconnect"},
|
|
{0x0ad043ed, WrapI_U<sceNetAdhocctlConnect>, "sceNetAdhocctlConnect"},
|
|
{0x08fff7a0, WrapI_V<sceNetAdhocctlScan>, "sceNetAdhocctlScan"},
|
|
{0x75ecd386, WrapI_U<sceNetAdhocctlGetState>, "sceNetAdhocctlGetState"},
|
|
{0x8916c003, WrapI_CU<sceNetAdhocctlGetNameByAddr>, "sceNetAdhocctlGetNameByAddr"},
|
|
{0xded9d28e, WrapI_U<sceNetAdhocctlGetParameter>, "sceNetAdhocctlGetParameter"},
|
|
{0x81aee1be, WrapI_V<sceNetAdhocctlGetScanInfo>, "sceNetAdhocctlGetScanInfo"},
|
|
{0x5e7f79c9, WrapI_U<sceNetAdhocctlJoin>, "sceNetAdhocctlJoin"},
|
|
{0x8db83fdc, WrapI_CIU<sceNetAdhocctlGetPeerInfo>, "sceNetAdhocctlGetPeerInfo"},
|
|
{0xec0635c1, WrapI_C<sceNetAdhocctlCreate>, "sceNetAdhocctlCreate"},
|
|
{0xa5c055ce, WrapI_CIIUII<sceNetAdhocctlCreateEnterGameMode>, "sceNetAdhocctlCreateEnterGameMode"},
|
|
{0x1ff89745, WrapI_CCII<sceNetAdhocctlJoinEnterGameMode>, "sceNetAdhocctlJoinEnterGameMode"},
|
|
{0xcf8e084d, WrapI_V<sceNetAdhocctlExitGameMode>, "sceNetAdhocctlExitGameMode"},
|
|
{0xe162cb14, WrapI_UU<sceNetAdhocctlGetPeerList>, "sceNetAdhocctlGetPeerList"},
|
|
{0x362cbe8f, WrapI_U<sceNetAdhocctlGetAdhocId>, "sceNetAdhocctlGetAdhocId"},
|
|
{0x5a014ce0, WrapI_U<sceNetAdhocctlGetGameModeInfo>, "sceNetAdhocctlGetGameModeInfo"},
|
|
{0x99560abe, WrapI_CUU<sceNetAdhocctlGetAddrByName>, "sceNetAdhocctlGetAddrByName"},
|
|
{0xb0b80e80, 0, "sceNetAdhocctlCreateEnterGameModeMin"}, // ??
|
|
};
|
|
|
|
const HLEFunction sceNetAdhocDiscover[] = {
|
|
{0x941B3877, 0, "sceNetAdhocDiscoverInitStart"},
|
|
{0x52DE1B97, 0, "sceNetAdhocDiscoverUpdate"},
|
|
{0x944DDBC6, 0, "sceNetAdhocDiscoverGetStatus"},
|
|
{0xA2246614, 0, "sceNetAdhocDiscoverTerm"},
|
|
{0xF7D13214, 0, "sceNetAdhocDiscoverStop"},
|
|
{0xA423A21B, 0, "sceNetAdhocDiscoverRequestSuspend"},
|
|
};
|
|
|
|
void Register_sceNetAdhoc() {
|
|
RegisterModule("sceNetAdhoc", ARRAY_SIZE(sceNetAdhoc), sceNetAdhoc);
|
|
RegisterModule("sceNetAdhocMatching", ARRAY_SIZE(sceNetAdhocMatching), sceNetAdhocMatching);
|
|
RegisterModule("sceNetAdhocDiscover", ARRAY_SIZE(sceNetAdhocDiscover), sceNetAdhocDiscover);
|
|
RegisterModule("sceNetAdhocctl", ARRAY_SIZE(sceNetAdhocctl), sceNetAdhocctl);
|
|
}
|