ppsspp/Core/HW/AsyncIOManager.cpp
Unknown W. Brackets 879060f008 Use a CORE_POWERUP state when starting.
Otherwise, we could startup in CORE_POWERDOWN in a second game, which is
confusing.
2013-11-09 23:07:52 -08:00

101 lines
2.8 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/Reporting.h"
#include "Core/System.h"
#include "Core/HW/AsyncIOManager.h"
#include "Core/FileSystems/MetaFileSystem.h"
void AsyncIOManager::ScheduleOperation(AsyncIOEvent ev) {
lock_guard guard(resultsLock_);
resultsPending_.insert(ev.handle);
ScheduleEvent(ev);
}
bool AsyncIOManager::PopResult(u32 handle, AsyncIOResult &result) {
lock_guard guard(resultsLock_);
if (results_.find(handle) != results_.end()) {
result = results_[handle];
results_.erase(handle);
resultsPending_.erase(handle);
return true;
} else {
return false;
}
}
bool AsyncIOManager::WaitResult(u32 handle, AsyncIOResult &result) {
lock_guard guard(resultsLock_);
ScheduleEvent(IO_EVENT_SYNC);
while (HasEvents() && ThreadEnabled() && resultsPending_.find(handle) != resultsPending_.end()) {
if (PopResult(handle, result)) {
return true;
}
resultsWait_.wait_for(resultsLock_, 16);
}
if (PopResult(handle, result)) {
return true;
}
return false;
}
void AsyncIOManager::ProcessEvent(AsyncIOEvent ev) {
switch (ev.type) {
case IO_EVENT_READ:
Read(ev.handle, ev.buf, ev.bytes);
break;
case IO_EVENT_WRITE:
Write(ev.handle, ev.buf, ev.bytes);
break;
default:
ERROR_LOG(SCEIO, "Unsupported IO event type");
}
}
void AsyncIOManager::Read(u32 handle, u8 *buf, size_t bytes) {
size_t result = pspFileSystem.ReadFile(handle, buf, bytes);
EventResult(handle, result);
}
void AsyncIOManager::Write(u32 handle, u8 *buf, size_t bytes) {
size_t result = pspFileSystem.WriteFile(handle, buf, bytes);
EventResult(handle, result);
}
void AsyncIOManager::EventResult(u32 handle, AsyncIOResult result) {
lock_guard guard(resultsLock_);
if (results_.find(handle) != results_.end()) {
ERROR_LOG_REPORT(SCEIO, "Overwriting previous result for file action on handle %d", handle);
}
results_[handle] = result;
resultsWait_.notify_one();
}
void AsyncIOManager::DoState(PointerWrap &p) {
auto s = p.Section("AsyncIoManager", 1);
if (!s)
return;
SyncThread();
lock_guard guard(resultsLock_);
p.Do(resultsPending_);
p.Do(results_);
}