ppsspp/GPU
Unknown W. Brackets 5bdf91ea43 Use a secondary texture cache for hash failures.
Animation is pretty common in 2D games, keep it cached.
2013-04-24 01:52:36 -07:00
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GLES Use a secondary texture cache for hash failures. 2013-04-24 01:52:36 -07:00
Null Cleanup a few GPU error codes. 2013-03-31 23:57:03 -07:00
Software Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
CMakeLists.txt Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
ge_constants.h Correct dest stride on GPU block transfer. 2013-04-08 08:36:51 -07:00
GeDisasm.cpp Make sure to print all GE command data in disasm. 2013-04-23 08:08:11 -07:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Set _CRT_SECURE_NO_WARNINGS 2013-03-16 09:17:39 +01:00
GPU.vcxproj.filters Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPUCommon.cpp Avoid calling time_update in GE w/o debug stats. 2013-04-22 22:04:27 -07:00
GPUCommon.h GPUCommon: Get rid of prev variable. 2013-04-21 19:32:56 +02:00
GPUInterface.h Use a struct for the GE stack entries, cleaner. 2013-04-15 23:06:56 -07:00
GPUState.cpp Fix some warnings generated by clang. 2013-02-24 10:23:31 -08:00
GPUState.h Avoid framebuffer lookups for repeated prims. 2013-04-22 22:04:27 -07:00
Math3D.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Math3D.h Revert "Merge pull request #1324 from cinaera/pullreq" as it seems to break stuff, needs more testing. 2013-04-21 21:09:02 +02:00