mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
4f43cff5ca
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing Let's also move net while we're at it. Move the ZIM/PNG loaders over to Common. Move the UI framework into Common iOS buildfix * Buildfix * Buildfixes * Apple buildfix * This typo again.. * UWP buildfix * Fix build of PPSSPPQt, such as it is (it's not in good condition...) * Guess what? Another buildfix.
59 lines
1.8 KiB
C++
59 lines
1.8 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include <algorithm>
|
|
|
|
#include "Common/UI/Context.h"
|
|
#include "UI/DisplayLayoutEditor.h"
|
|
|
|
void MultiTouchDisplay::GetContentDimensions(const UIContext &dc, float &w, float &h) const {
|
|
const AtlasImage *image = dc.Draw()->GetAtlas()->getImage(img_);
|
|
if (image) {
|
|
w = image->w * scale_;
|
|
h = image->h * scale_;
|
|
} else {
|
|
w = 0.0f;
|
|
h = 0.0f;
|
|
}
|
|
}
|
|
|
|
void MultiTouchDisplay::Touch(const TouchInput &input) {
|
|
if ((input.flags & TOUCH_DOWN) && bounds_.Contains(input.x, input.y)) {
|
|
pointerDownMask_ |= 1 << input.id;
|
|
}
|
|
if (input.flags & TOUCH_MOVE) {
|
|
if (bounds_.Contains(input.x, input.y))
|
|
pointerDownMask_ |= 1 << input.id;
|
|
else
|
|
pointerDownMask_ &= ~(1 << input.id);
|
|
}
|
|
if (input.flags & TOUCH_UP) {
|
|
pointerDownMask_ &= ~(1 << input.id);
|
|
}
|
|
if (input.flags & TOUCH_RELEASE_ALL) {
|
|
pointerDownMask_ = 0;
|
|
}
|
|
}
|
|
|
|
|
|
void MultiTouchDisplay::Draw(UIContext &dc) {
|
|
float opacity = 0.5f;
|
|
float scale = scale_;
|
|
uint32_t color = colorAlpha(0xFFFFFF, opacity);
|
|
dc.Draw()->DrawImageRotated(img_, bounds_.centerX(), bounds_.centerY(), scale, angle_ * (M_PI * 2 / 360.0f), color, flipImageH_);
|
|
}
|