mirror of
https://github.com/hrydgard/ppsspp.git
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474 lines
18 KiB
C++
474 lines
18 KiB
C++
#define _USE_MATH_DEFINES
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#include <cmath>
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#include "VRBase.h"
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#include "VRInput.h"
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#include "VRRenderer.h"
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#include "OpenXRLoader.h"
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#include <cstdlib>
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#include <cstring>
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XrFovf fov;
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XrView* projections;
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XrPosef invViewTransform[2];
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XrFrameState frameState = {};
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bool initialized = false;
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bool stageSupported = false;
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int vrConfig[VR_CONFIG_MAX] = {};
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float vrConfigFloat[VR_CONFIG_FLOAT_MAX] = {};
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XrVector3f hmdorientation;
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void VR_UpdateStageBounds(ovrApp* pappState) {
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XrExtent2Df stageBounds = {};
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XrResult result;
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OXR(result = xrGetReferenceSpaceBoundsRect(pappState->Session, XR_REFERENCE_SPACE_TYPE_STAGE, &stageBounds));
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if (result != XR_SUCCESS) {
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ALOGV("Stage bounds query failed: using small defaults");
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stageBounds.width = 1.0f;
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stageBounds.height = 1.0f;
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pappState->CurrentSpace = pappState->FakeStageSpace;
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}
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ALOGV("Stage bounds: width = %f, depth %f", stageBounds.width, stageBounds.height);
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}
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void VR_GetResolution(engine_t* engine, int *pWidth, int *pHeight) {
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static int width = 0;
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static int height = 0;
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if (engine) {
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// Enumerate the viewport configurations.
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uint32_t viewportConfigTypeCount = 0;
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OXR(xrEnumerateViewConfigurations(
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engine->appState.Instance, engine->appState.SystemId, 0, &viewportConfigTypeCount, NULL));
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XrViewConfigurationType* viewportConfigurationTypes =
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(XrViewConfigurationType*)malloc(viewportConfigTypeCount * sizeof(XrViewConfigurationType));
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OXR(xrEnumerateViewConfigurations(
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engine->appState.Instance,
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engine->appState.SystemId,
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viewportConfigTypeCount,
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&viewportConfigTypeCount,
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viewportConfigurationTypes));
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ALOGV("Available Viewport Configuration Types: %d", viewportConfigTypeCount);
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for (uint32_t i = 0; i < viewportConfigTypeCount; i++) {
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const XrViewConfigurationType viewportConfigType = viewportConfigurationTypes[i];
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ALOGV(
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"Viewport configuration type %d : %s",
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viewportConfigType,
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viewportConfigType == XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO ? "Selected" : "");
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XrViewConfigurationProperties viewportConfig;
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viewportConfig.type = XR_TYPE_VIEW_CONFIGURATION_PROPERTIES;
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OXR(xrGetViewConfigurationProperties(
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engine->appState.Instance, engine->appState.SystemId, viewportConfigType, &viewportConfig));
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ALOGV(
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"FovMutable=%s ConfigurationType %d",
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viewportConfig.fovMutable ? "true" : "false",
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viewportConfig.viewConfigurationType);
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uint32_t viewCount;
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OXR(xrEnumerateViewConfigurationViews(
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engine->appState.Instance, engine->appState.SystemId, viewportConfigType, 0, &viewCount, NULL));
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if (viewCount > 0) {
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XrViewConfigurationView* elements =
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(XrViewConfigurationView*)malloc(viewCount * sizeof(XrViewConfigurationView));
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for (uint32_t e = 0; e < viewCount; e++) {
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elements[e].type = XR_TYPE_VIEW_CONFIGURATION_VIEW;
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elements[e].next = NULL;
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}
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OXR(xrEnumerateViewConfigurationViews(
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engine->appState.Instance,
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engine->appState.SystemId,
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viewportConfigType,
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viewCount,
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&viewCount,
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elements));
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// Cache the view config properties for the selected config type.
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if (viewportConfigType == XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO) {
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assert(viewCount == ovrMaxNumEyes);
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for (uint32_t e = 0; e < viewCount; e++) {
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engine->appState.ViewConfigurationView[e] = elements[e];
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}
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}
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free(elements);
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} else {
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ALOGE("Empty viewport configuration type: %d", viewCount);
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}
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}
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free(viewportConfigurationTypes);
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*pWidth = width = engine->appState.ViewConfigurationView[0].recommendedImageRectWidth;
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*pHeight = height = engine->appState.ViewConfigurationView[0].recommendedImageRectHeight;
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} else {
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//use cached values
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*pWidth = width;
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*pHeight = height;
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}
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}
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void VR_Recenter(engine_t* engine) {
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// Calculate recenter reference
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XrReferenceSpaceCreateInfo spaceCreateInfo = {};
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spaceCreateInfo.type = XR_TYPE_REFERENCE_SPACE_CREATE_INFO;
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spaceCreateInfo.poseInReferenceSpace.orientation.w = 1.0f;
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if (engine->appState.CurrentSpace != XR_NULL_HANDLE) {
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XrSpaceLocation loc = {};
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loc.type = XR_TYPE_SPACE_LOCATION;
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OXR(xrLocateSpace(engine->appState.HeadSpace, engine->appState.CurrentSpace, engine->predictedDisplayTime, &loc));
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hmdorientation = XrQuaternionf_ToEulerAngles(loc.pose.orientation);
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VR_SetConfigFloat(VR_CONFIG_RECENTER_YAW, VR_GetConfigFloat(VR_CONFIG_RECENTER_YAW) + hmdorientation.y);
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float recenterYaw = ToRadians(VR_GetConfigFloat(VR_CONFIG_RECENTER_YAW));
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spaceCreateInfo.poseInReferenceSpace.orientation.x = 0;
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spaceCreateInfo.poseInReferenceSpace.orientation.y = sinf(recenterYaw / 2);
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spaceCreateInfo.poseInReferenceSpace.orientation.z = 0;
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spaceCreateInfo.poseInReferenceSpace.orientation.w = cosf(recenterYaw / 2);
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}
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// Delete previous space instances
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if (engine->appState.StageSpace != XR_NULL_HANDLE) {
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OXR(xrDestroySpace(engine->appState.StageSpace));
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}
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if (engine->appState.FakeStageSpace != XR_NULL_HANDLE) {
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OXR(xrDestroySpace(engine->appState.FakeStageSpace));
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}
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// Create a default stage space to use if SPACE_TYPE_STAGE is not
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// supported, or calls to xrGetReferenceSpaceBoundsRect fail.
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spaceCreateInfo.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_LOCAL;
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if (VR_GetPlatformFlag(VR_PLATFORM_TRACKING_FLOOR)) {
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spaceCreateInfo.poseInReferenceSpace.position.y = -1.6750f;
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}
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OXR(xrCreateReferenceSpace(engine->appState.Session, &spaceCreateInfo, &engine->appState.FakeStageSpace));
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ALOGV("Created fake stage space from local space with offset");
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engine->appState.CurrentSpace = engine->appState.FakeStageSpace;
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if (stageSupported) {
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spaceCreateInfo.referenceSpaceType = XR_REFERENCE_SPACE_TYPE_STAGE;
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spaceCreateInfo.poseInReferenceSpace.position.y = 0.0;
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OXR(xrCreateReferenceSpace(engine->appState.Session, &spaceCreateInfo, &engine->appState.StageSpace));
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ALOGV("Created stage space");
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if (VR_GetPlatformFlag(VR_PLATFORM_TRACKING_FLOOR)) {
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engine->appState.CurrentSpace = engine->appState.StageSpace;
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}
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}
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// Update menu orientation
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VR_SetConfigFloat(VR_CONFIG_MENU_PITCH, hmdorientation.x);
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VR_SetConfigFloat(VR_CONFIG_MENU_YAW, 0.0f);
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}
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void VR_InitRenderer( engine_t* engine, bool multiview ) {
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if (initialized) {
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VR_DestroyRenderer(engine);
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}
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int eyeW, eyeH;
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VR_GetResolution(engine, &eyeW, &eyeH);
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VR_SetConfig(VR_CONFIG_VIEWPORT_WIDTH, eyeW);
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VR_SetConfig(VR_CONFIG_VIEWPORT_HEIGHT, eyeH);
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// Get the viewport configuration info for the chosen viewport configuration type.
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engine->appState.ViewportConfig.type = XR_TYPE_VIEW_CONFIGURATION_PROPERTIES;
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OXR(xrGetViewConfigurationProperties(engine->appState.Instance, engine->appState.SystemId, XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO, &engine->appState.ViewportConfig));
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uint32_t numOutputSpaces = 0;
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OXR(xrEnumerateReferenceSpaces(engine->appState.Session, 0, &numOutputSpaces, NULL));
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XrReferenceSpaceType* referenceSpaces = (XrReferenceSpaceType*)malloc(numOutputSpaces * sizeof(XrReferenceSpaceType));
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OXR(xrEnumerateReferenceSpaces(engine->appState.Session, numOutputSpaces, &numOutputSpaces, referenceSpaces));
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for (uint32_t i = 0; i < numOutputSpaces; i++) {
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if (referenceSpaces[i] == XR_REFERENCE_SPACE_TYPE_STAGE) {
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stageSupported = true;
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break;
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}
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}
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free(referenceSpaces);
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if (engine->appState.CurrentSpace == XR_NULL_HANDLE) {
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VR_Recenter(engine);
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}
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projections = (XrView*)(malloc(ovrMaxNumEyes * sizeof(XrView)));
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void* vulkanContext = nullptr;
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if (VR_GetPlatformFlag(VR_PLATFORM_RENDERER_VULKAN)) {
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vulkanContext = &engine->graphicsBindingVulkan;
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}
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ovrRenderer_Create(engine->appState.Session, &engine->appState.Renderer,
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engine->appState.ViewConfigurationView[0].recommendedImageRectWidth,
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engine->appState.ViewConfigurationView[0].recommendedImageRectHeight,
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multiview, vulkanContext);
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#ifdef ANDROID
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if (VR_GetPlatformFlag(VR_PLATFORM_EXTENSION_FOVEATION)) {
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ovrRenderer_SetFoveation(&engine->appState.Instance, &engine->appState.Session, &engine->appState.Renderer, XR_FOVEATION_LEVEL_HIGH_TOP_FB, 0, XR_FOVEATION_DYNAMIC_LEVEL_ENABLED_FB);
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}
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#endif
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initialized = true;
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}
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void VR_DestroyRenderer( engine_t* engine ) {
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ovrRenderer_Destroy(&engine->appState.Renderer);
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free(projections);
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initialized = false;
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}
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bool VR_InitFrame( engine_t* engine ) {
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bool stageBoundsDirty = true;
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if (ovrApp_HandleXrEvents(&engine->appState)) {
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VR_Recenter(engine);
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}
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if (engine->appState.SessionActive == false) {
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return false;
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}
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if (stageBoundsDirty) {
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VR_UpdateStageBounds(&engine->appState);
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stageBoundsDirty = false;
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}
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// NOTE: OpenXR does not use the concept of frame indices. Instead,
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// XrWaitFrame returns the predicted display time.
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XrFrameWaitInfo waitFrameInfo = {};
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waitFrameInfo.type = XR_TYPE_FRAME_WAIT_INFO;
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waitFrameInfo.next = NULL;
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frameState.type = XR_TYPE_FRAME_STATE;
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frameState.next = NULL;
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OXR(xrWaitFrame(engine->appState.Session, &waitFrameInfo, &frameState));
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engine->predictedDisplayTime = frameState.predictedDisplayTime;
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// Get the HMD pose, predicted for the middle of the time period during which
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// the new eye images will be displayed. The number of frames predicted ahead
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// depends on the pipeline depth of the engine and the synthesis rate.
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// The better the prediction, the less black will be pulled in at the edges.
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XrFrameBeginInfo beginFrameDesc = {};
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beginFrameDesc.type = XR_TYPE_FRAME_BEGIN_INFO;
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beginFrameDesc.next = NULL;
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OXR(xrBeginFrame(engine->appState.Session, &beginFrameDesc));
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XrViewLocateInfo projectionInfo = {};
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projectionInfo.type = XR_TYPE_VIEW_LOCATE_INFO;
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projectionInfo.viewConfigurationType = engine->appState.ViewportConfig.viewConfigurationType;
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projectionInfo.displayTime = frameState.predictedDisplayTime;
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projectionInfo.space = engine->appState.CurrentSpace;
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XrViewState viewState = {XR_TYPE_VIEW_STATE, NULL};
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uint32_t projectionCapacityInput = ovrMaxNumEyes;
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uint32_t projectionCountOutput = projectionCapacityInput;
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OXR(xrLocateViews(
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engine->appState.Session,
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&projectionInfo,
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&viewState,
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projectionCapacityInput,
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&projectionCountOutput,
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projections));
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//
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fov = {};
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for (int eye = 0; eye < ovrMaxNumEyes; eye++) {
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fov.angleLeft += projections[eye].fov.angleLeft / 2.0f;
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fov.angleRight += projections[eye].fov.angleRight / 2.0f;
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fov.angleUp += projections[eye].fov.angleUp / 2.0f;
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fov.angleDown += projections[eye].fov.angleDown / 2.0f;
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invViewTransform[eye] = projections[eye].pose;
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}
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// Update HMD and controllers
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hmdorientation = XrQuaternionf_ToEulerAngles(invViewTransform[0].orientation);
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IN_VRInputFrame(engine);
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engine->appState.LayerCount = 0;
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memset(engine->appState.Layers, 0, sizeof(ovrCompositorLayer_Union) * ovrMaxLayerCount);
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return true;
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}
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void VR_BeginFrame( engine_t* engine, int fboIndex ) {
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vrConfig[VR_CONFIG_CURRENT_FBO] = fboIndex;
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ovrFramebuffer_Acquire(&engine->appState.Renderer.FrameBuffer[fboIndex]);
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}
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void VR_EndFrame( engine_t* engine ) {
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int fboIndex = vrConfig[VR_CONFIG_CURRENT_FBO];
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VR_BindFramebuffer(engine);
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// Show mouse cursor
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int vrMode = vrConfig[VR_CONFIG_MODE];
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bool screenMode = (vrMode == VR_MODE_MONO_SCREEN) || (vrMode == VR_MODE_STEREO_SCREEN);
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if (screenMode && (vrConfig[VR_CONFIG_MOUSE_SIZE] > 0)) {
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int x = vrConfig[VR_CONFIG_MOUSE_X];
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int y = vrConfig[VR_CONFIG_MOUSE_Y];
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int sx = vrConfig[VR_CONFIG_MOUSE_SIZE];
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int sy = (int)((float)sx * VR_GetConfigFloat(VR_CONFIG_CANVAS_ASPECT));
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ovrRenderer_MouseCursor(&engine->appState.Renderer, x, y, sx, sy);
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}
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ovrFramebuffer_Release(&engine->appState.Renderer.FrameBuffer[fboIndex]);
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}
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void VR_FinishFrame( engine_t* engine ) {
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int vrMode = vrConfig[VR_CONFIG_MODE];
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XrCompositionLayerProjectionView projection_layer_elements[2] = {};
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if ((vrMode == VR_MODE_MONO_6DOF) || (vrMode == VR_MODE_STEREO_6DOF)) {
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VR_SetConfigFloat(VR_CONFIG_MENU_YAW, hmdorientation.y);
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for (int eye = 0; eye < ovrMaxNumEyes; eye++) {
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int imageLayer = engine->appState.Renderer.Multiview ? eye : 0;
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ovrFramebuffer* frameBuffer = &engine->appState.Renderer.FrameBuffer[0];
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XrPosef pose = invViewTransform[0];
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if (vrMode != VR_MODE_MONO_6DOF) {
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if (!engine->appState.Renderer.Multiview) {
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frameBuffer = &engine->appState.Renderer.FrameBuffer[eye];
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}
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pose = invViewTransform[eye];
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}
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memset(&projection_layer_elements[eye], 0, sizeof(XrCompositionLayerProjectionView));
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projection_layer_elements[eye].type = XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW;
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projection_layer_elements[eye].pose = pose;
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projection_layer_elements[eye].fov = fov;
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memset(&projection_layer_elements[eye].subImage, 0, sizeof(XrSwapchainSubImage));
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projection_layer_elements[eye].subImage.swapchain = frameBuffer->ColorSwapChain.Handle;
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projection_layer_elements[eye].subImage.imageRect.offset.x = 0;
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projection_layer_elements[eye].subImage.imageRect.offset.y = 0;
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projection_layer_elements[eye].subImage.imageRect.extent.width = frameBuffer->ColorSwapChain.Width;
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projection_layer_elements[eye].subImage.imageRect.extent.height = frameBuffer->ColorSwapChain.Height;
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projection_layer_elements[eye].subImage.imageArrayIndex = imageLayer;
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}
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XrCompositionLayerProjection projection_layer = {};
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projection_layer.type = XR_TYPE_COMPOSITION_LAYER_PROJECTION;
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projection_layer.layerFlags = XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT;
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projection_layer.layerFlags |= XR_COMPOSITION_LAYER_CORRECT_CHROMATIC_ABERRATION_BIT;
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projection_layer.space = engine->appState.CurrentSpace;
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projection_layer.viewCount = ovrMaxNumEyes;
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projection_layer.views = projection_layer_elements;
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engine->appState.Layers[engine->appState.LayerCount++].Projection = projection_layer;
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} else if ((vrMode == VR_MODE_MONO_SCREEN) || (vrMode == VR_MODE_STEREO_SCREEN)) {
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// Flat screen pose
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float distance = VR_GetConfigFloat(VR_CONFIG_CANVAS_DISTANCE);
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float menuPitch = ToRadians(VR_GetConfigFloat(VR_CONFIG_MENU_PITCH));
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float menuYaw = ToRadians(VR_GetConfigFloat(VR_CONFIG_MENU_YAW));
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XrVector3f pos = {
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invViewTransform[0].position.x - sinf(menuYaw) * distance,
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invViewTransform[0].position.y,
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invViewTransform[0].position.z - cosf(menuYaw) * distance
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};
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XrQuaternionf pitch = XrQuaternionf_CreateFromVectorAngle({1, 0, 0}, -menuPitch);
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XrQuaternionf yaw = XrQuaternionf_CreateFromVectorAngle({0, 1, 0}, menuYaw);
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// Setup the cylinder layer
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XrCompositionLayerCylinderKHR cylinder_layer = {};
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cylinder_layer.type = XR_TYPE_COMPOSITION_LAYER_CYLINDER_KHR;
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cylinder_layer.layerFlags = XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT;
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cylinder_layer.space = engine->appState.CurrentSpace;
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memset(&cylinder_layer.subImage, 0, sizeof(XrSwapchainSubImage));
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cylinder_layer.subImage.imageRect.offset.x = 0;
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cylinder_layer.subImage.imageRect.offset.y = 0;
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cylinder_layer.subImage.imageRect.extent.width = engine->appState.Renderer.FrameBuffer[0].ColorSwapChain.Width;
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cylinder_layer.subImage.imageRect.extent.height = engine->appState.Renderer.FrameBuffer[0].ColorSwapChain.Height;
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cylinder_layer.subImage.swapchain = engine->appState.Renderer.FrameBuffer[0].ColorSwapChain.Handle;
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cylinder_layer.subImage.imageArrayIndex = 0;
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cylinder_layer.pose.orientation = XrQuaternionf_Multiply(pitch, yaw);
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cylinder_layer.pose.position = pos;
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cylinder_layer.radius = 12.0f;
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cylinder_layer.centralAngle = (float)(M_PI * 0.5);
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cylinder_layer.aspectRatio = VR_GetConfigFloat(VR_CONFIG_CANVAS_ASPECT);
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// Build the cylinder layer
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if (vrMode == VR_MODE_MONO_SCREEN) {
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cylinder_layer.eyeVisibility = XR_EYE_VISIBILITY_BOTH;
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engine->appState.Layers[engine->appState.LayerCount++].Cylinder = cylinder_layer;
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} else if (engine->appState.Renderer.Multiview) {
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cylinder_layer.eyeVisibility = XR_EYE_VISIBILITY_LEFT;
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engine->appState.Layers[engine->appState.LayerCount++].Cylinder = cylinder_layer;
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cylinder_layer.eyeVisibility = XR_EYE_VISIBILITY_RIGHT;
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cylinder_layer.subImage.imageArrayIndex = 1;
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engine->appState.Layers[engine->appState.LayerCount++].Cylinder = cylinder_layer;
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} else {
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cylinder_layer.eyeVisibility = XR_EYE_VISIBILITY_LEFT;
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engine->appState.Layers[engine->appState.LayerCount++].Cylinder = cylinder_layer;
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cylinder_layer.eyeVisibility = XR_EYE_VISIBILITY_RIGHT;
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cylinder_layer.subImage.swapchain = engine->appState.Renderer.FrameBuffer[1].ColorSwapChain.Handle;
|
|
engine->appState.Layers[engine->appState.LayerCount++].Cylinder = cylinder_layer;
|
|
}
|
|
} else {
|
|
assert(false);
|
|
}
|
|
|
|
// Compose the layers for this frame.
|
|
const XrCompositionLayerBaseHeader* layers[ovrMaxLayerCount] = {};
|
|
for (int i = 0; i < engine->appState.LayerCount; i++) {
|
|
layers[i] = (const XrCompositionLayerBaseHeader*)&engine->appState.Layers[i];
|
|
}
|
|
|
|
XrFrameEndInfo endFrameInfo = {};
|
|
endFrameInfo.type = XR_TYPE_FRAME_END_INFO;
|
|
endFrameInfo.displayTime = frameState.predictedDisplayTime;
|
|
endFrameInfo.environmentBlendMode = XR_ENVIRONMENT_BLEND_MODE_OPAQUE;
|
|
endFrameInfo.layerCount = engine->appState.LayerCount;
|
|
endFrameInfo.layers = layers;
|
|
|
|
OXR(xrEndFrame(engine->appState.Session, &endFrameInfo));
|
|
int instances = engine->appState.Renderer.Multiview ? 1 : ovrMaxNumEyes;
|
|
for (int i = 0; i < instances; i++) {
|
|
ovrFramebuffer* frameBuffer = &engine->appState.Renderer.FrameBuffer[instances];
|
|
frameBuffer->TextureSwapChainIndex++;
|
|
frameBuffer->TextureSwapChainIndex %= frameBuffer->TextureSwapChainLength;
|
|
}
|
|
}
|
|
|
|
int VR_GetConfig( VRConfig config ) {
|
|
return vrConfig[config];
|
|
}
|
|
|
|
void VR_SetConfig( VRConfig config, int value) {
|
|
vrConfig[config] = value;
|
|
}
|
|
|
|
float VR_GetConfigFloat(VRConfigFloat config) {
|
|
return vrConfigFloat[config];
|
|
}
|
|
|
|
void VR_SetConfigFloat(VRConfigFloat config, float value) {
|
|
vrConfigFloat[config] = value;
|
|
}
|
|
|
|
void* VR_BindFramebuffer(engine_t *engine) {
|
|
if (!initialized) return nullptr;
|
|
int fboIndex = VR_GetConfig(VR_CONFIG_CURRENT_FBO);
|
|
return ovrFramebuffer_SetCurrent(&engine->appState.Renderer.FrameBuffer[fboIndex]);
|
|
}
|
|
|
|
XrView VR_GetView(int eye) {
|
|
return projections[eye];
|
|
}
|
|
|
|
XrVector3f VR_GetHMDAngles() {
|
|
return hmdorientation;
|
|
}
|