ppsspp/GPU/Software
2023-09-06 17:10:17 +02:00
..
BinManager.cpp softgpu: Small optimization to clut updates. 2023-04-16 10:16:06 -07:00
BinManager.h softgpu: Small optimization to clut updates. 2023-04-16 10:16:06 -07:00
Clipper.cpp softgpu: Fix minor typo. 2023-07-25 19:42:36 -07:00
Clipper.h softgpu: Split clippos out of rasterization vert. 2022-09-26 16:50:40 -07:00
DrawPixel.cpp Revert DrawPixel changes 2023-04-02 16:41:29 +02:00
DrawPixel.h samplerjit: Prevent thread local stale cache read. 2023-02-22 21:15:03 -08:00
DrawPixelX86.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
FuncId.cpp softgpu: Minor opt, ignore unused z_stride. 2022-10-02 21:31:07 -07:00
FuncId.h softgpu: Support fog and color1 on imm verts. 2022-09-18 06:16:26 -07:00
Lighting.cpp Typo fix, fixes #18038 2023-09-06 17:10:17 +02:00
Lighting.h softgpu: Calc worldnormal a bit less often. 2023-04-16 10:16:32 -07:00
Rasterizer.cpp Simplify projective texcoord calculation 2023-07-03 10:59:09 -04:00
Rasterizer.h softgpu: Remove std::function usage. 2022-12-06 19:15:57 -08:00
RasterizerRectangle.cpp Revert DrawPixel changes 2023-04-02 16:41:29 +02:00
RasterizerRectangle.h softgpu: Make triangle fan rect detection generic. 2022-10-16 16:01:09 -07:00
RasterizerRegCache.cpp riscv: Cleanup missing Poison, Crash. 2023-02-12 12:10:29 -08:00
RasterizerRegCache.h riscv: Cleanup missing Poison, Crash. 2023-02-12 12:10:29 -08:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Sampler.cpp Remove SSE4 path from Vec4<int>::operator* 2023-06-30 22:07:26 -04:00
Sampler.h samplerjit: Prevent thread local stale cache read. 2023-02-22 21:15:03 -08:00
SamplerX86.cpp jit: Add more reasonable estimates for RX protect. 2022-11-20 10:55:35 -08:00
SoftGpu.cpp Try dirtying CULL_PLANES in Execute_BoundingBox in SoftGPU 2023-07-30 18:35:18 +02:00
SoftGpu.h Try dirtying CULL_PLANES in Execute_BoundingBox in SoftGPU 2023-07-30 18:35:18 +02:00
TransformUnit.cpp Merge pull request #17567 from hrydgard/uvscale-as-argument 2023-06-13 09:49:31 +02:00
TransformUnit.h Extract some minor changes from #17497 2023-06-12 20:20:06 +02:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.