ppsspp/GPU/Vulkan
2023-09-09 15:13:52 +02:00
..
DebugVisVulkan.cpp Minor refactor allowing getting the GPU profile string outside games 2023-08-03 16:31:20 +02:00
DebugVisVulkan.h Minor GLPushBuffer cleanup (now same API as the VK one) 2023-05-23 08:41:09 +02:00
DrawEngineVulkan.cpp Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
DrawEngineVulkan.h Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
FramebufferManagerVulkan.cpp Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
FramebufferManagerVulkan.h Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
GPU_Vulkan.cpp Add checkboxes in developer tools to allow disabling ubershaders. 2023-08-17 20:16:04 +02:00
GPU_Vulkan.h Minor refactor allowing getting the GPU profile string outside games 2023-08-03 16:31:20 +02:00
PipelineManagerVulkan.cpp Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
PipelineManagerVulkan.h Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
ShaderManagerVulkan.cpp Bump shader cache version, just because. 2023-09-09 15:13:52 +02:00
ShaderManagerVulkan.h More conversion to pushPool 2023-03-15 01:25:03 +01:00
StateMappingVulkan.cpp Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp Vulkan: Fix ordering issue in tex loading - decided on color swizzle too early 2023-09-06 22:48:11 +02:00
TextureCacheVulkan.h Remove an unused VulkanPushBuffer. 2023-03-14 23:39:47 +01:00
VulkanUtil.cpp Unify TextureCache ::StartFrame as much as possible. 2023-02-25 23:20:41 +01:00
VulkanUtil.h Unify TextureCache ::StartFrame as much as possible. 2023-02-25 23:20:41 +01:00