..
Common
softgpu: Remove offset from screenpos.
2022-02-19 20:38:44 -08:00
D3D11
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
Debugger
Debugger: Track unchanged VRAM to avoid copy.
2022-02-20 13:51:40 -08:00
Directx9
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
GLES
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
Software
Merge pull request #15411 from unknownbrackets/softgpu-range
2022-02-20 21:42:00 +01:00
Vulkan
Vulkan: Avoid crash on double DeviceLost.
2022-02-06 23:34:44 -08:00
ge_constants.h
Debugger: Track texture usage too.
2021-02-15 15:01:23 -08:00
GeConstants.cpp
Debugger: Track texture usage too.
2021-02-15 15:01:23 -08:00
GeDisasm.cpp
More Log.h cleanup.
2020-08-16 14:48:54 +02:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
GPU: Remove NULL GPU.
2021-01-02 09:36:13 -08:00
GPU.h
Share GPUS stats formatting code between the backends (easier to add new stats)
2020-09-20 22:09:25 +02:00
GPU.vcxproj
softgpu: Add class to manage and enqueue for bins.
2022-01-13 09:26:59 -08:00
GPU.vcxproj.filters
softgpu: Add class to manage and enqueue for bins.
2022-01-13 09:26:59 -08:00
GPUCommon.cpp
Debugger: Track unchanged VRAM to avoid copy.
2022-02-20 13:51:40 -08:00
GPUCommon.h
softgpu: Avoid flush on END.
2022-01-31 19:32:46 -08:00
GPUInterface.h
GPU: Force texture invalidation for ZHP minimap.
2021-02-07 09:02:28 -08:00
GPUState.cpp
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
GPUState.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
Math3D.cpp
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
Math3D.h
GPU: Allow gcc/clang/icc runtime SSE4 usage.
2022-01-08 17:09:09 -08:00