ppsspp/GPU/Common
2015-05-12 20:01:04 +02:00
..
DepalettizeShaderCommon.cpp Cleanup some incorrect handling of clut offset. 2015-04-26 00:31:00 -07:00
DepalettizeShaderCommon.h Fix newlines in old merge, oops. 2015-03-01 18:35:28 -08:00
DrawEngineCommon.cpp Move the vertex decoder cache into DrawEngineCommon 2015-04-08 21:35:00 +02:00
DrawEngineCommon.h De-dupe the spline code 2015-04-08 21:44:54 +02:00
FramebufferCommon.cpp Add a bit of a hack for smaller framebuf memcpys. 2015-04-12 11:05:28 -07:00
FramebufferCommon.h Keep better track of framebuf usage flags. 2015-03-14 15:21:58 -07:00
GPUDebugInterface.h Support more screenshot framebuffer formats. 2014-12-31 16:17:23 -08:00
IndexGenerator.cpp Fix 16-bit indexed rectangles. 2015-03-07 19:52:09 -08:00
IndexGenerator.h Mark some functions as const 2014-12-07 17:08:13 -05:00
PostShader.cpp More GetPointer cleanup. memCardDirectory->memStickDirectory. 2014-10-19 23:20:51 +02:00
PostShader.h Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Reverse Y when checking for rotated rects in Direct3D 9. Fixes #7738. 2015-05-12 20:01:04 +02:00
SoftwareTransformCommon.h Reverse Y when checking for rotated rects in Direct3D 9. Fixes #7738. 2015-05-12 20:01:04 +02:00
SplineCommon.cpp Reject too-small spline patches. Might help #7690. 2015-04-17 08:33:05 +02:00
SplineCommon.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00
TextureCacheCommon.cpp Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00
TextureCacheCommon.h Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00
TextureDecoder.cpp Move some more color conversion functions to ColorConv 2015-04-08 22:52:47 +02:00
TextureDecoder.h Move some more color conversion functions to ColorConv 2015-04-08 22:52:47 +02:00
TextureDecoderNEON.cpp Initial work on ARM64, based on the ARM jit. 2015-04-06 18:13:01 +02:00
TextureDecoderNEON.h Use XXH64 on 64-bit systems. 2014-10-26 17:49:24 -07:00
TextureScalerCommon.cpp Use a temporary for more code clarity. 2015-04-10 11:48:45 -07:00
TextureScalerCommon.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformCommon.cpp Always clamp in ToRGB[A]?(). 2014-10-31 09:07:54 -07:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderArm64.cpp No need to generate a zero register.. 2015-04-06 18:13:46 +02:00
VertexDecoderArm.cpp Cleaup. Add a missing vertex dec func. 2015-04-06 18:13:45 +02:00
VertexDecoderCommon.cpp Stub invalid vertex decoder colors to avoid crash. 2015-04-17 23:24:21 -07:00
VertexDecoderCommon.h Stub invalid vertex decoder colors to avoid crash. 2015-04-17 23:24:21 -07:00
VertexDecoderFake.cpp Integrate new MIPS emitter. 2014-11-18 08:40:57 -08:00
VertexDecoderX86.cpp x86: Minor soft-skinning optimization 2014-11-16 17:43:29 +01:00