.. |
DepalettizeShaderCommon.cpp
|
Cleanup some incorrect handling of clut offset.
|
2015-04-26 00:31:00 -07:00 |
DepalettizeShaderCommon.h
|
Fix newlines in old merge, oops.
|
2015-03-01 18:35:28 -08:00 |
DrawEngineCommon.cpp
|
Move the vertex decoder cache into DrawEngineCommon
|
2015-04-08 21:35:00 +02:00 |
DrawEngineCommon.h
|
De-dupe the spline code
|
2015-04-08 21:44:54 +02:00 |
FramebufferCommon.cpp
|
Add a bit of a hack for smaller framebuf memcpys.
|
2015-04-12 11:05:28 -07:00 |
FramebufferCommon.h
|
Keep better track of framebuf usage flags.
|
2015-03-14 15:21:58 -07:00 |
GPUDebugInterface.h
|
Support more screenshot framebuffer formats.
|
2014-12-31 16:17:23 -08:00 |
IndexGenerator.cpp
|
Fix 16-bit indexed rectangles.
|
2015-03-07 19:52:09 -08:00 |
IndexGenerator.h
|
Mark some functions as const
|
2014-12-07 17:08:13 -05:00 |
PostShader.cpp
|
More GetPointer cleanup. memCardDirectory->memStickDirectory.
|
2014-10-19 23:20:51 +02:00 |
PostShader.h
|
Add proper support for upscaling shaders, add Spline36 upscaling
|
2013-10-22 12:18:49 +02:00 |
SoftwareLighting.h
|
Remove cached light variables to reduce work when parsing DLs.
|
2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
|
Reverse Y when checking for rotated rects in Direct3D 9. Fixes #7738.
|
2015-05-12 20:01:04 +02:00 |
SoftwareTransformCommon.h
|
Reverse Y when checking for rotated rects in Direct3D 9. Fixes #7738.
|
2015-05-12 20:01:04 +02:00 |
SplineCommon.cpp
|
Reject too-small spline patches. Might help #7690.
|
2015-04-17 08:33:05 +02:00 |
SplineCommon.h
|
Try to optimize bezier color sampling.
|
2015-04-18 12:47:21 -07:00 |
TextureCacheCommon.cpp
|
Cleanup SoftwareTransform a bit more
|
2014-09-13 13:15:18 +02:00 |
TextureCacheCommon.h
|
Cleanup SoftwareTransform a bit more
|
2014-09-13 13:15:18 +02:00 |
TextureDecoder.cpp
|
Move some more color conversion functions to ColorConv
|
2015-04-08 22:52:47 +02:00 |
TextureDecoder.h
|
Move some more color conversion functions to ColorConv
|
2015-04-08 22:52:47 +02:00 |
TextureDecoderNEON.cpp
|
Initial work on ARM64, based on the ARM jit.
|
2015-04-06 18:13:01 +02:00 |
TextureDecoderNEON.h
|
Use XXH64 on 64-bit systems.
|
2014-10-26 17:49:24 -07:00 |
TextureScalerCommon.cpp
|
Use a temporary for more code clarity.
|
2015-04-10 11:48:45 -07:00 |
TextureScalerCommon.h
|
Consolidate the texture scaler code.
|
2015-04-08 22:52:49 +02:00 |
TransformCommon.cpp
|
Always clamp in ToRGB[A]?().
|
2014-10-31 09:07:54 -07:00 |
TransformCommon.h
|
Remove cached light variables to reduce work when parsing DLs.
|
2014-04-21 12:51:19 +02:00 |
VertexDecoderArm64.cpp
|
No need to generate a zero register..
|
2015-04-06 18:13:46 +02:00 |
VertexDecoderArm.cpp
|
Cleaup. Add a missing vertex dec func.
|
2015-04-06 18:13:45 +02:00 |
VertexDecoderCommon.cpp
|
Stub invalid vertex decoder colors to avoid crash.
|
2015-04-17 23:24:21 -07:00 |
VertexDecoderCommon.h
|
Stub invalid vertex decoder colors to avoid crash.
|
2015-04-17 23:24:21 -07:00 |
VertexDecoderFake.cpp
|
Integrate new MIPS emitter.
|
2014-11-18 08:40:57 -08:00 |
VertexDecoderX86.cpp
|
x86: Minor soft-skinning optimization
|
2014-11-16 17:43:29 +01:00 |