mirror of
https://github.com/hrydgard/ppsspp.git
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9827dd536c
Chose a conservative number (same as sceGeContinue)
611 lines
20 KiB
C++
611 lines
20 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <map>
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#include <vector>
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#include <mutex>
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#include "Common/Serialize/Serializer.h"
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#include "Common/Serialize/SerializeFuncs.h"
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#include "Common/Serialize/SerializeList.h"
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#include "Common/Serialize/SerializeMap.h"
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#include "Common/Data/Collections/ThreadSafeList.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/FunctionWrappers.h"
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#include "Core/MIPS/MIPS.h"
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#include "Core/CoreParameter.h"
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#include "Core/CoreTiming.h"
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#include "Core/MemMapHelpers.h"
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#include "Core/Reporting.h"
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#include "Core/System.h"
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#include "Core/HLE/sceGe.h"
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#include "Core/HLE/sceKernelMemory.h"
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#include "Core/HLE/sceKernelThread.h"
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#include "Core/HLE/sceKernelInterrupt.h"
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#include "Core/HLE/KernelWaitHelpers.h"
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#include "GPU/GPUState.h"
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#include "GPU/GPUInterface.h"
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static const int LIST_ID_MAGIC = 0x35000000;
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static PspGeCallbackData ge_callback_data[16];
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static bool ge_used_callbacks[16] = {0};
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typedef std::vector<SceUID> WaitingThreadList;
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static std::map<int, WaitingThreadList> listWaitingThreads;
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static WaitingThreadList drawWaitingThreads;
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struct GeInterruptData {
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int listid;
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u32 pc;
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u32 cmd;
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};
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static ThreadSafeList<GeInterruptData> ge_pending_cb;
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static int geSyncEvent;
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static int geInterruptEvent;
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static int geCycleEvent;
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class GeIntrHandler : public IntrHandler {
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public:
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GeIntrHandler() : IntrHandler(PSP_GE_INTR) {}
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bool run(PendingInterrupt& pend) override {
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if (ge_pending_cb.empty()) {
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ERROR_LOG_REPORT(SCEGE, "Unable to run GE interrupt: no pending interrupt");
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return false;
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}
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GeInterruptData intrdata = ge_pending_cb.front();
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DisplayList* dl = gpu->getList(intrdata.listid);
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if (dl == NULL) {
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WARN_LOG(SCEGE, "Unable to run GE interrupt: list doesn't exist: %d", intrdata.listid);
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return false;
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}
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if (!dl->interruptsEnabled) {
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ERROR_LOG_REPORT(SCEGE, "Unable to run GE interrupt: list has interrupts disabled, should not happen");
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return false;
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}
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gpu->InterruptStart(intrdata.listid);
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const u32 cmd = intrdata.cmd;
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int subintr = -1;
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if (dl->subIntrBase >= 0) {
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switch (dl->signal) {
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case PSP_GE_SIGNAL_SYNC:
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case PSP_GE_SIGNAL_JUMP:
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case PSP_GE_SIGNAL_CALL:
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case PSP_GE_SIGNAL_RET:
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// Do nothing.
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break;
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case PSP_GE_SIGNAL_HANDLER_PAUSE:
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if (cmd == GE_CMD_FINISH)
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subintr = dl->subIntrBase | PSP_GE_SUBINTR_SIGNAL;
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break;
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default:
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if (cmd == GE_CMD_SIGNAL)
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subintr = dl->subIntrBase | PSP_GE_SUBINTR_SIGNAL;
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else
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subintr = dl->subIntrBase | PSP_GE_SUBINTR_FINISH;
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break;
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}
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}
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// Set the list as complete once the interrupt starts.
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// In other words, not before another interrupt finishes.
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if (dl->signal != PSP_GE_SIGNAL_HANDLER_PAUSE && cmd == GE_CMD_FINISH) {
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dl->state = PSP_GE_DL_STATE_COMPLETED;
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}
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SubIntrHandler* handler = get(subintr);
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if (handler != NULL) {
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DEBUG_LOG(CPU, "Entering GE interrupt handler %08x", handler->handlerAddress);
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currentMIPS->pc = handler->handlerAddress;
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u32 data = dl->subIntrToken;
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currentMIPS->r[MIPS_REG_A0] = data & 0xFFFF;
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currentMIPS->r[MIPS_REG_A1] = handler->handlerArg;
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currentMIPS->r[MIPS_REG_A2] = sceKernelGetCompiledSdkVersion() <= 0x02000010 ? 0 : intrdata.pc + 4;
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// RA is already taken care of in __RunOnePendingInterrupt
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return true;
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}
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if (dl->signal == PSP_GE_SIGNAL_HANDLER_SUSPEND) {
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if (sceKernelGetCompiledSdkVersion() <= 0x02000010) {
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if (dl->state != PSP_GE_DL_STATE_NONE && dl->state != PSP_GE_DL_STATE_COMPLETED) {
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dl->state = PSP_GE_DL_STATE_QUEUED;
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}
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}
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}
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ge_pending_cb.pop_front();
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gpu->InterruptEnd(intrdata.listid);
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// Seen in GoW.
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if (subintr >= 0)
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DEBUG_LOG(SCEGE, "Ignoring interrupt for display list %d, already been released.", intrdata.listid);
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return false;
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}
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void handleResult(PendingInterrupt& pend) override {
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GeInterruptData intrdata = ge_pending_cb.front();
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ge_pending_cb.pop_front();
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DisplayList* dl = gpu->getList(intrdata.listid);
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if (!dl->interruptsEnabled) {
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ERROR_LOG_REPORT(SCEGE, "Unable to finish GE interrupt: list has interrupts disabled, should not happen");
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return;
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}
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switch (dl->signal) {
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case PSP_GE_SIGNAL_HANDLER_SUSPEND:
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if (sceKernelGetCompiledSdkVersion() <= 0x02000010) {
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// uofw says dl->state = endCmd & 0xFF;
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DisplayListState newState = static_cast<DisplayListState>(Memory::ReadUnchecked_U32(intrdata.pc - 4) & 0xFF);
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//dl->status = static_cast<DisplayListStatus>(Memory::ReadUnchecked_U32(intrdata.pc) & 0xFF);
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//if(dl->status < 0 || dl->status > PSP_GE_LIST_PAUSED)
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// ERROR_LOG(SCEGE, "Weird DL status after signal suspend %x", dl->status);
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if (newState != PSP_GE_DL_STATE_RUNNING) {
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DEBUG_LOG_REPORT(SCEGE, "GE Interrupt: newState might be %d", newState);
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}
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if (dl->state != PSP_GE_DL_STATE_NONE && dl->state != PSP_GE_DL_STATE_COMPLETED) {
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dl->state = PSP_GE_DL_STATE_QUEUED;
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}
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}
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break;
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default:
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break;
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}
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gpu->InterruptEnd(intrdata.listid);
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}
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};
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static void __GeExecuteSync(u64 userdata, int cyclesLate) {
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int listid = userdata >> 32;
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GPUSyncType type = (GPUSyncType) (userdata & 0xFFFFFFFF);
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bool wokeThreads = __GeTriggerWait(type, listid);
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gpu->SyncEnd(type, listid, wokeThreads);
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}
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static void __GeExecuteInterrupt(u64 userdata, int cyclesLate) {
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__TriggerInterrupt(PSP_INTR_IMMEDIATE, PSP_GE_INTR, PSP_INTR_SUB_NONE);
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}
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static void __GeCheckCycles(u64 userdata, int cyclesLate) {
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// Deprecated
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}
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void __GeInit() {
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memset(&ge_used_callbacks, 0, sizeof(ge_used_callbacks));
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memset(&ge_callback_data, 0, sizeof(ge_callback_data));
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ge_pending_cb.clear();
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__RegisterIntrHandler(PSP_GE_INTR, new GeIntrHandler());
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geSyncEvent = CoreTiming::RegisterEvent("GeSyncEvent", &__GeExecuteSync);
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geInterruptEvent = CoreTiming::RegisterEvent("GeInterruptEvent", &__GeExecuteInterrupt);
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// Deprecated
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geCycleEvent = CoreTiming::RegisterEvent("GeCycleEvent", &__GeCheckCycles);
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listWaitingThreads.clear();
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drawWaitingThreads.clear();
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}
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struct GeInterruptData_v1 {
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int listid;
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u32 pc;
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};
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void __GeDoState(PointerWrap &p) {
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auto s = p.Section("sceGe", 1, 2);
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if (!s)
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return;
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DoArray(p, ge_callback_data, ARRAY_SIZE(ge_callback_data));
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DoArray(p, ge_used_callbacks, ARRAY_SIZE(ge_used_callbacks));
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if (s >= 2) {
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Do(p, ge_pending_cb);
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} else {
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std::list<GeInterruptData_v1> old;
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Do(p, old);
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ge_pending_cb.clear();
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for (auto it = old.begin(), end = old.end(); it != end; ++it) {
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GeInterruptData intrdata = {it->listid, it->pc};
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intrdata.cmd = Memory::ReadUnchecked_U32(it->pc - 4) >> 24;
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ge_pending_cb.push_back(intrdata);
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}
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}
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Do(p, geSyncEvent);
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CoreTiming::RestoreRegisterEvent(geSyncEvent, "GeSyncEvent", &__GeExecuteSync);
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Do(p, geInterruptEvent);
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CoreTiming::RestoreRegisterEvent(geInterruptEvent, "GeInterruptEvent", &__GeExecuteInterrupt);
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Do(p, geCycleEvent);
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CoreTiming::RestoreRegisterEvent(geCycleEvent, "GeCycleEvent", &__GeCheckCycles);
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Do(p, listWaitingThreads);
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Do(p, drawWaitingThreads);
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// Everything else is done in sceDisplay.
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}
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void __GeShutdown() {
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}
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bool __GeTriggerSync(GPUSyncType type, int id, u64 atTicks) {
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u64 userdata = (u64)id << 32 | (u64)type;
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s64 future = atTicks - CoreTiming::GetTicks();
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if (type == GPU_SYNC_DRAW) {
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s64 left = CoreTiming::UnscheduleEvent(geSyncEvent, userdata);
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if (left > future)
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future = left;
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}
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CoreTiming::ScheduleEvent(future, geSyncEvent, userdata);
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return true;
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}
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bool __GeTriggerInterrupt(int listid, u32 pc, u64 atTicks) {
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GeInterruptData intrdata;
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intrdata.listid = listid;
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intrdata.pc = pc;
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intrdata.cmd = Memory::ReadUnchecked_U32(pc - 4) >> 24;
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ge_pending_cb.push_back(intrdata);
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u64 userdata = (u64)listid << 32 | (u64) pc;
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CoreTiming::ScheduleEvent(atTicks - CoreTiming::GetTicks(), geInterruptEvent, userdata);
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return true;
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}
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void __GeWaitCurrentThread(GPUSyncType type, SceUID waitId, const char *reason) {
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WaitType waitType;
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if (type == GPU_SYNC_DRAW) {
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drawWaitingThreads.push_back(__KernelGetCurThread());
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waitType = WAITTYPE_GEDRAWSYNC;
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} else if (type == GPU_SYNC_LIST) {
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listWaitingThreads[waitId].push_back(__KernelGetCurThread());
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waitType = WAITTYPE_GELISTSYNC;
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} else {
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ERROR_LOG_REPORT(SCEGE, "__GeWaitCurrentThread: bad wait type");
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return;
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}
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__KernelWaitCurThread(waitType, waitId, 0, 0, false, reason);
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}
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static bool __GeTriggerWait(WaitType waitType, SceUID waitId, WaitingThreadList &waitingThreads) {
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// TODO: Do they ever get a result other than 0?
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bool wokeThreads = false;
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for (auto it = waitingThreads.begin(), end = waitingThreads.end(); it != end; ++it)
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wokeThreads |= HLEKernel::ResumeFromWait(*it, waitType, waitId, 0);
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waitingThreads.clear();
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return wokeThreads;
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}
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bool __GeTriggerWait(GPUSyncType type, SceUID waitId) {
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// We check for the old type for old savestate compatibility.
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if (type == GPU_SYNC_DRAW || (WaitType)type == WAITTYPE_GEDRAWSYNC)
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return __GeTriggerWait(WAITTYPE_GEDRAWSYNC, waitId, drawWaitingThreads);
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else if (type == GPU_SYNC_LIST || (WaitType)type == WAITTYPE_GELISTSYNC)
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return __GeTriggerWait(WAITTYPE_GELISTSYNC, waitId, listWaitingThreads[waitId]);
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else
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ERROR_LOG_REPORT(SCEGE, "__GeTriggerWait: bad wait type");
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return false;
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}
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static u32 sceGeEdramGetAddr() {
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u32 retVal = 0x04000000;
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DEBUG_LOG(SCEGE, "%08x = sceGeEdramGetAddr", retVal);
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hleEatCycles(150);
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return retVal;
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}
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// TODO: Return a different value for the PS3 enhanced-emulator games?
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static u32 sceGeEdramGetSize() {
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const u32 retVal = 0x00200000;
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DEBUG_LOG(SCEGE, "%08x = sceGeEdramGetSize()", retVal);
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return retVal;
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}
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static int __GeSubIntrBase(int callbackId) {
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return callbackId * 2;
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}
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u32 sceGeListEnQueue(u32 listAddress, u32 stallAddress, int callbackId, u32 optParamAddr) {
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DEBUG_LOG(SCEGE,
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"sceGeListEnQueue(addr=%08x, stall=%08x, cbid=%08x, param=%08x)",
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listAddress, stallAddress, callbackId, optParamAddr);
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auto optParam = PSPPointer<PspGeListArgs>::Create(optParamAddr);
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u32 listID = gpu->EnqueueList(listAddress, stallAddress, __GeSubIntrBase(callbackId), optParam, false);
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if ((int)listID >= 0)
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listID = LIST_ID_MAGIC ^ listID;
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hleEatCycles(490);
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CoreTiming::ForceCheck();
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return hleLogSuccessX(SCEGE, listID);
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}
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u32 sceGeListEnQueueHead(u32 listAddress, u32 stallAddress, int callbackId, u32 optParamAddr) {
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DEBUG_LOG(SCEGE,
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"sceGeListEnQueueHead(addr=%08x, stall=%08x, cbid=%08x, param=%08x)",
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listAddress, stallAddress, callbackId, optParamAddr);
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auto optParam = PSPPointer<PspGeListArgs>::Create(optParamAddr);
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u32 listID = gpu->EnqueueList(listAddress, stallAddress, __GeSubIntrBase(callbackId), optParam, true);
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if ((int)listID >= 0)
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listID = LIST_ID_MAGIC ^ listID;
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hleEatCycles(480);
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CoreTiming::ForceCheck();
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return hleLogSuccessX(SCEGE, listID);
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}
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static int sceGeListDeQueue(u32 listID) {
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WARN_LOG(SCEGE, "sceGeListDeQueue(%08x)", listID);
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int result = gpu->DequeueList(LIST_ID_MAGIC ^ listID);
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hleReSchedule("dlist dequeued");
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return result;
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}
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static int sceGeListUpdateStallAddr(u32 displayListID, u32 stallAddress) {
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// Advance() might cause an interrupt, so defer the Advance but do it ASAP.
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// Final Fantasy Type-0 has a graphical artifact without this (timing issue.)
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hleEatCycles(190);
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CoreTiming::ForceCheck();
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DEBUG_LOG(SCEGE, "sceGeListUpdateStallAddr(dlid=%i, stalladdr=%08x)", displayListID, stallAddress);
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return gpu->UpdateStall(LIST_ID_MAGIC ^ displayListID, stallAddress);
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}
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// 0 : wait for completion. 1:check and return
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int sceGeListSync(u32 displayListID, u32 mode) {
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DEBUG_LOG(SCEGE, "sceGeListSync(dlid=%08x, mode=%08x)", displayListID, mode);
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hleEatCycles(220); // Fudged without measuring, copying sceGeContinue.
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return gpu->ListSync(LIST_ID_MAGIC ^ displayListID, mode);
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}
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static u32 sceGeDrawSync(u32 mode) {
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//wait/check entire drawing state
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if (PSP_CoreParameter().compat.flags().DrawSyncEatCycles)
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hleEatCycles(500000); //HACK(?) : Potential fix for Crash Tag Team Racing and a few Gundam games
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else
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hleEatCycles(1240);
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DEBUG_LOG(SCEGE, "sceGeDrawSync(mode=%d) (0=wait for completion, 1=peek)", mode);
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return gpu->DrawSync(mode);
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}
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int sceGeContinue() {
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DEBUG_LOG(SCEGE, "sceGeContinue");
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int ret = gpu->Continue();
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hleEatCycles(220);
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hleReSchedule("ge continue");
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return ret;
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}
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static int sceGeBreak(u32 mode, u32 unknownPtr) {
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if (mode > 1) {
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WARN_LOG(SCEGE, "sceGeBreak(mode=%d, unknown=%08x): invalid mode", mode, unknownPtr);
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return SCE_KERNEL_ERROR_INVALID_MODE;
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}
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// Not sure what this is supposed to be for...
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if ((int)unknownPtr < 0 || (int)(unknownPtr + 16) < 0) {
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WARN_LOG_REPORT(SCEGE, "sceGeBreak(mode=%d, unknown=%08x): invalid ptr", mode, unknownPtr);
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return SCE_KERNEL_ERROR_PRIV_REQUIRED;
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} else if (unknownPtr != 0) {
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WARN_LOG_REPORT(SCEGE, "sceGeBreak(mode=%d, unknown=%08x): unknown ptr (%s)", mode, unknownPtr, Memory::IsValidAddress(unknownPtr) ? "valid" : "invalid");
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}
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//mode => 0 : current dlist 1: all drawing
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DEBUG_LOG(SCEGE, "sceGeBreak(mode=%d, unknown=%08x)", mode, unknownPtr);
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int result = gpu->Break(mode);
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if (result >= 0 && mode == 0) {
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return LIST_ID_MAGIC ^ result;
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}
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return result;
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}
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static u32 sceGeSetCallback(u32 structAddr) {
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int cbID = -1;
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for (size_t i = 0; i < ARRAY_SIZE(ge_used_callbacks); ++i) {
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if (!ge_used_callbacks[i]) {
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cbID = (int) i;
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break;
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}
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}
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if (cbID == -1) {
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return hleLogWarning(SCEGE, SCE_KERNEL_ERROR_OUT_OF_MEMORY, "out of callback ids");
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}
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ge_used_callbacks[cbID] = true;
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auto callbackData = PSPPointer<PspGeCallbackData>::Create(structAddr);
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ge_callback_data[cbID] = *callbackData;
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callbackData.NotifyRead("GeSetCallback");
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int subIntrBase = __GeSubIntrBase(cbID);
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if (ge_callback_data[cbID].finish_func != 0) {
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sceKernelRegisterSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_FINISH,
|
|
ge_callback_data[cbID].finish_func, ge_callback_data[cbID].finish_arg);
|
|
sceKernelEnableSubIntr(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_FINISH);
|
|
}
|
|
if (ge_callback_data[cbID].signal_func != 0) {
|
|
sceKernelRegisterSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_SIGNAL,
|
|
ge_callback_data[cbID].signal_func, ge_callback_data[cbID].signal_arg);
|
|
sceKernelEnableSubIntr(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_SIGNAL);
|
|
}
|
|
|
|
return hleLogSuccessI(SCEGE, cbID);
|
|
}
|
|
|
|
static int sceGeUnsetCallback(u32 cbID) {
|
|
DEBUG_LOG(SCEGE, "sceGeUnsetCallback(cbid=%08x)", cbID);
|
|
|
|
if (cbID >= ARRAY_SIZE(ge_used_callbacks)) {
|
|
WARN_LOG(SCEGE, "sceGeUnsetCallback(cbid=%08x): invalid callback id", cbID);
|
|
return SCE_KERNEL_ERROR_INVALID_ID;
|
|
}
|
|
|
|
if (ge_used_callbacks[cbID]) {
|
|
int subIntrBase = __GeSubIntrBase(cbID);
|
|
|
|
sceKernelReleaseSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_FINISH);
|
|
sceKernelReleaseSubIntrHandler(PSP_GE_INTR, subIntrBase | PSP_GE_SUBINTR_SIGNAL);
|
|
} else {
|
|
WARN_LOG(SCEGE, "sceGeUnsetCallback(cbid=%08x): ignoring unregistered callback id", cbID);
|
|
}
|
|
|
|
ge_used_callbacks[cbID] = false;
|
|
return 0;
|
|
}
|
|
|
|
// Points to 512 32-bit words, where we can probably layout the context however we want
|
|
// unless some insane game pokes it and relies on it...
|
|
u32 sceGeSaveContext(u32 ctxAddr) {
|
|
DEBUG_LOG(SCEGE, "sceGeSaveContext(%08x)", ctxAddr);
|
|
|
|
if (gpu->BusyDrawing()) {
|
|
WARN_LOG(SCEGE, "sceGeSaveContext(%08x): lists in process, aborting", ctxAddr);
|
|
// Real error code.
|
|
return -1;
|
|
}
|
|
|
|
// Let's just dump gstate.
|
|
if (Memory::IsValidAddress(ctxAddr)) {
|
|
gstate.Save((u32_le *)Memory::GetPointer(ctxAddr));
|
|
}
|
|
|
|
// This action should probably be pushed to the end of the queue of the display thread -
|
|
// when we have one.
|
|
return 0;
|
|
}
|
|
|
|
u32 sceGeRestoreContext(u32 ctxAddr) {
|
|
DEBUG_LOG(SCEGE, "sceGeRestoreContext(%08x)", ctxAddr);
|
|
|
|
if (gpu->BusyDrawing()) {
|
|
WARN_LOG(SCEGE, "sceGeRestoreContext(%08x): lists in process, aborting", ctxAddr);
|
|
return SCE_KERNEL_ERROR_BUSY;
|
|
}
|
|
|
|
if (Memory::IsValidAddress(ctxAddr)) {
|
|
gstate.Restore((u32_le *)Memory::GetPointer(ctxAddr));
|
|
}
|
|
|
|
gpu->ReapplyGfxState();
|
|
return 0;
|
|
}
|
|
|
|
static int sceGeGetMtx(int type, u32 matrixPtr) {
|
|
int size = type == GE_MTX_PROJECTION ? 16 : 12;
|
|
if (!Memory::IsValidRange(matrixPtr, size * sizeof(float))) {
|
|
return hleLogError(SCEGE, -1, "bad matrix ptr");
|
|
}
|
|
|
|
u32_le *dest = (u32_le *)Memory::GetPointerWriteUnchecked(matrixPtr);
|
|
// Note: this reads the CPU-visible matrix values, which may differ from the actual used values.
|
|
// They only differ when more DATA commands are sent than are valid for a matrix.
|
|
if (!gpu || !gpu->GetMatrix24(GEMatrixType(type), dest, 0))
|
|
return hleLogError(SCEGE, SCE_KERNEL_ERROR_INVALID_INDEX, "invalid matrix");
|
|
|
|
return hleLogSuccessInfoI(SCEGE, 0);
|
|
}
|
|
|
|
static u32 sceGeGetCmd(int cmd) {
|
|
if (cmd >= 0 && cmd < (int)ARRAY_SIZE(gstate.cmdmem)) {
|
|
// Does not mask away the high bits. But matrix regs don't read back.
|
|
u32 val = gstate.cmdmem[cmd];
|
|
switch (cmd) {
|
|
case GE_CMD_BONEMATRIXDATA:
|
|
case GE_CMD_WORLDMATRIXDATA:
|
|
case GE_CMD_VIEWMATRIXDATA:
|
|
case GE_CMD_PROJMATRIXDATA:
|
|
case GE_CMD_TGENMATRIXDATA:
|
|
val &= 0xFF000000;
|
|
break;
|
|
|
|
case GE_CMD_BONEMATRIXNUMBER:
|
|
val &= 0xFF00007F;
|
|
break;
|
|
|
|
case GE_CMD_WORLDMATRIXNUMBER:
|
|
case GE_CMD_VIEWMATRIXNUMBER:
|
|
case GE_CMD_PROJMATRIXNUMBER:
|
|
case GE_CMD_TGENMATRIXNUMBER:
|
|
val &= 0xFF00000F;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
return hleLogSuccessInfoX(SCEGE, val);
|
|
}
|
|
return hleLogError(SCEGE, SCE_KERNEL_ERROR_INVALID_INDEX);
|
|
}
|
|
|
|
static int sceGeGetStack(int index, u32 stackPtr) {
|
|
WARN_LOG_REPORT(SCEGE, "sceGeGetStack(%i, %08x)", index, stackPtr);
|
|
return gpu->GetStack(index, stackPtr);
|
|
}
|
|
|
|
static u32 sceGeEdramSetAddrTranslation(u32 new_size) {
|
|
bool outsideRange = new_size != 0 && (new_size < 0x200 || new_size > 0x1000);
|
|
bool notPowerOfTwo = (new_size & (new_size - 1)) != 0;
|
|
if (outsideRange || notPowerOfTwo) {
|
|
return hleLogWarning(SCEGE, SCE_KERNEL_ERROR_INVALID_VALUE, "invalid value");
|
|
}
|
|
if (!gpu) {
|
|
return hleLogError(SCEGE, -1, "GPUInterface not available");
|
|
}
|
|
|
|
return hleReportDebug(SCEGE, gpu->SetAddrTranslation(new_size));
|
|
}
|
|
|
|
const HLEFunction sceGe_user[] = {
|
|
{0XE47E40E4, &WrapU_V<sceGeEdramGetAddr>, "sceGeEdramGetAddr", 'x', "" },
|
|
{0XAB49E76A, &WrapU_UUIU<sceGeListEnQueue>, "sceGeListEnQueue", 'x', "xxip"},
|
|
{0X1C0D95A6, &WrapU_UUIU<sceGeListEnQueueHead>, "sceGeListEnQueueHead", 'x', "xxip"},
|
|
{0XE0D68148, &WrapI_UU<sceGeListUpdateStallAddr>, "sceGeListUpdateStallAddr", 'i', "xx" },
|
|
{0X03444EB4, &WrapI_UU<sceGeListSync>, "sceGeListSync", 'i', "xx" },
|
|
{0XB287BD61, &WrapU_U<sceGeDrawSync>, "sceGeDrawSync", 'x', "x" },
|
|
{0XB448EC0D, &WrapI_UU<sceGeBreak>, "sceGeBreak", 'i', "xx" },
|
|
{0X4C06E472, &WrapI_V<sceGeContinue>, "sceGeContinue", 'i', "" },
|
|
{0XA4FC06A4, &WrapU_U<sceGeSetCallback>, "sceGeSetCallback", 'i', "p" },
|
|
{0X05DB22CE, &WrapI_U<sceGeUnsetCallback>, "sceGeUnsetCallback", 'i', "x" },
|
|
{0X1F6752AD, &WrapU_V<sceGeEdramGetSize>, "sceGeEdramGetSize", 'x', "" },
|
|
{0XB77905EA, &WrapU_U<sceGeEdramSetAddrTranslation>, "sceGeEdramSetAddrTranslation", 'x', "x" },
|
|
{0XDC93CFEF, &WrapU_I<sceGeGetCmd>, "sceGeGetCmd", 'x', "i" },
|
|
{0X57C8945B, &WrapI_IU<sceGeGetMtx>, "sceGeGetMtx", 'i', "ip" },
|
|
{0X438A385A, &WrapU_U<sceGeSaveContext>, "sceGeSaveContext", 'x', "x" },
|
|
{0X0BF608FB, &WrapU_U<sceGeRestoreContext>, "sceGeRestoreContext", 'x', "x" },
|
|
{0X5FB86AB0, &WrapI_U<sceGeListDeQueue>, "sceGeListDeQueue", 'i', "x" },
|
|
{0XE66CB92E, &WrapI_IU<sceGeGetStack>, "sceGeGetStack", 'i', "ix" },
|
|
};
|
|
|
|
void Register_sceGe_user() {
|
|
RegisterModule("sceGe_user", ARRAY_SIZE(sceGe_user), sceGe_user);
|
|
}
|