ppsspp/headless/Headless.vcxproj.filters
Unknown W. Brackets a1fbcc3d93 Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00

39 lines
1.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="Headless.cpp" />
<ClCompile Include="Compare.cpp" />
<ClCompile Include="..\ext\native\ext\glew\glew.c" />
<ClCompile Include="..\Windows\GPU\D3D9Context.cpp">
<Filter>Windows</Filter>
</ClCompile>
<ClCompile Include="..\Windows\GPU\WindowsGLContext.cpp">
<Filter>Windows</Filter>
</ClCompile>
<ClCompile Include="WindowsHeadlessHost.cpp">
<Filter>Windows</Filter>
</ClCompile>
<ClCompile Include="..\Windows\GPU\WindowsVulkanContext.cpp">
<Filter>Windows</Filter>
</ClCompile>
<ClCompile Include="..\Windows\W32Util\Misc.cpp">
<Filter>Windows</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="headless.txt" />
<None Include="..\test.py" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="StubHost.h" />
<ClInclude Include="Compare.h" />
<ClInclude Include="WindowsHeadlessHost.h">
<Filter>Windows</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Windows">
<UniqueIdentifier>{28215e85-3e11-4a8a-8b4d-3e355b85a542}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>