ppsspp/GPU
2017-11-11 20:39:19 +01:00
..
Common Vulkan: Enable the "accurate depth" codepath, using the same formula as D3D9. 2017-11-11 11:36:26 +01:00
D3D11 D3D11: Clear input layouts on shader clear. 2017-11-11 08:11:10 -08:00
Debugger
Directx9 SaveState: Avoid clearing shaders in all backends. 2017-11-11 08:17:04 -08:00
GLES SaveState: Avoid clearing shaders in all backends. 2017-11-11 08:17:04 -08:00
Null Get rid of a bunch of sync stuff that's no longer needed. 2017-11-05 23:21:49 +01:00
Software Get rid of GPUCommon's "Internal" functions. 2017-11-05 23:21:52 +01:00
Vulkan Vulkan hw tess: Don't reuse the same dynamic texture for multiple draws, not safe. 2017-11-11 20:39:19 +01:00
ge_constants.h
GeDisasm.cpp
GeDisasm.h
GPU.cpp mingw patches 2017-08-31 22:15:05 +02:00
GPU.h Count readbacks in a frame and show in GPU debug stats. 2017-11-08 11:57:53 +01:00
GPU.vcxproj Should be bufferWidth here, not width. Thanks unknown. 2017-11-05 10:14:33 +01:00
GPU.vcxproj.filters D3D11: Show FBO-as-texture in GE debugger. 2017-11-05 18:41:24 -08:00
GPUCommon.cpp Remove/deprecate GPU tick sync 2017-11-05 23:21:53 +01:00
GPUCommon.h Remove/deprecate GPU tick sync 2017-11-05 23:21:53 +01:00
GPUInterface.h Remove/deprecate GPU tick sync 2017-11-05 23:21:53 +01:00
GPUState.cpp
GPUState.h
Math3D.cpp
Math3D.h Buildfix 2017-08-31 17:24:34 +02:00