ppsspp/Core/Dialog/PSPSaveDialog.cpp
Xele02 cd8ba8495d Update mode 8
Add mode 12, 13, 17, 22
2013-01-01 01:19:33 +01:00

763 lines
21 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "PSPSaveDialog.h"
#include "../Util/PPGeDraw.h"
#include "../HLE/sceCtrl.h"
#include "../Core/MemMap.h"
PSPSaveDialog::PSPSaveDialog()
: PSPDialog()
, currentSelectedSave(0)
, display(DS_NONE)
{
param.SetPspParam(0);
}
PSPSaveDialog::~PSPSaveDialog() {
}
int PSPSaveDialog::Init(int paramAddr)
{
// Ignore if already running
if (status != SCE_UTILITY_STATUS_NONE && status != SCE_UTILITY_STATUS_SHUTDOWN)
{
return 0;
}
int size = Memory::Read_U32(paramAddr);
memset(&request,0,sizeof(request));
// Only copy the right size to support different save request format
Memory::Memcpy(&request,paramAddr,size);
requestAddr = paramAddr;
u32 retval = param.SetPspParam(&request);
INFO_LOG(HLE,"sceUtilitySavedataInitStart(%08x)", paramAddr);
INFO_LOG(HLE,"Mode: %i", param.GetPspParam()->mode);
switch(param.GetPspParam()->mode)
{
case SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD:
case SCE_UTILITY_SAVEDATA_TYPE_LOAD:
DEBUG_LOG(HLE, "Loading. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetSaveName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());
display = DS_NONE;
break;
case SCE_UTILITY_SAVEDATA_TYPE_LISTLOAD:
DEBUG_LOG(HLE, "Loading. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());
if(param.GetFilenameCount() == 0)
display = DS_LOAD_NODATA;
else
display = DS_LOAD_LIST_CHOICE;
break;
case SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE:
case SCE_UTILITY_SAVEDATA_TYPE_SAVE:
DEBUG_LOG(HLE, "Saving. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());
display = DS_NONE;
break;
case SCE_UTILITY_SAVEDATA_TYPE_LISTSAVE:
DEBUG_LOG(HLE, "Saving. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());
display = DS_SAVE_LIST_CHOICE;
break;
case SCE_UTILITY_SAVEDATA_TYPE_LISTDELETE:
DEBUG_LOG(HLE, "Delete. Title: %s Save: %s File: %s", param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());
if(param.GetFilenameCount() == 0)
display = DS_DELETE_NODATA;
else
display = DS_DELETE_LIST_CHOICE;
break;
case SCE_UTILITY_SAVEDATA_TYPE_SIZES:
case SCE_UTILITY_SAVEDATA_TYPE_LIST:
case SCE_UTILITY_SAVEDATA_TYPE_FILES:
case SCE_UTILITY_SAVEDATA_TYPE_SIZES22:
case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATASECURE:
case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATASECURE:
case SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE:
display = DS_NONE;
break;
case SCE_UTILITY_SAVEDATA_TYPE_DELETE: // This run on PSP display a list of all save on the PSP. Weird. (Not really, it's to let you free up space)
default:
{
ERROR_LOG(HLE, "Load/Save function %d not coded. Title: %s Save: %s File: %s", param.GetPspParam()->mode, param.GetGameName(param.GetPspParam()).c_str(), param.GetGameName(param.GetPspParam()).c_str(), param.GetFileName(param.GetPspParam()).c_str());
param.GetPspParam()->result = 0;
status = SCE_UTILITY_STATUS_INITIALIZE;
display = DS_NONE;
return 0; // Return 0 should allow the game to continue, but missing function must be implemented and returning the right value or the game can block.
}
break;
}
status = (int)retval < 0 ? SCE_UTILITY_STATUS_SHUTDOWN : SCE_UTILITY_STATUS_INITIALIZE;
currentSelectedSave = 0;
lastButtons = __CtrlPeekButtons();
/*INFO_LOG(HLE,"Dump Param :");
INFO_LOG(HLE,"size : %d",param.GetPspParam()->size);
INFO_LOG(HLE,"language : %d",param.GetPspParam()->language);
INFO_LOG(HLE,"buttonSwap : %d",param.GetPspParam()->buttonSwap);
INFO_LOG(HLE,"result : %d",param.GetPspParam()->result);
INFO_LOG(HLE,"mode : %d",param.GetPspParam()->mode);
INFO_LOG(HLE,"bind : %d",param.GetPspParam()->bind);
INFO_LOG(HLE,"overwriteMode : %d",param.GetPspParam()->overwriteMode);
INFO_LOG(HLE,"gameName : %s",param.GetGameName(param.GetPspParam()).c_str());
INFO_LOG(HLE,"saveName : %s",param.GetPspParam()->saveName);
INFO_LOG(HLE,"saveNameList : %08x",*((unsigned int*)&param.GetPspParam()->saveNameList));
INFO_LOG(HLE,"fileName : %s",param.GetPspParam()->fileName);
INFO_LOG(HLE,"dataBuf : %08x",*((unsigned int*)&param.GetPspParam()->dataBuf));
INFO_LOG(HLE,"dataBufSize : %u",param.GetPspParam()->dataBufSize);
INFO_LOG(HLE,"dataSize : %u",param.GetPspParam()->dataSize);
INFO_LOG(HLE,"sfo title : %s",param.GetPspParam()->sfoParam.title);
INFO_LOG(HLE,"sfo savedataTitle : %s",param.GetPspParam()->sfoParam.savedataTitle);
INFO_LOG(HLE,"sfo detail : %s",param.GetPspParam()->sfoParam.detail);
INFO_LOG(HLE,"icon0 data : %08x",*((unsigned int*)&param.GetPspParam()->icon0FileData.buf));
INFO_LOG(HLE,"icon0 size : %u",param.GetPspParam()->icon0FileData.bufSize);
INFO_LOG(HLE,"icon1 data : %08x",*((unsigned int*)&param.GetPspParam()->icon1FileData.buf));
INFO_LOG(HLE,"icon1 size : %u",param.GetPspParam()->icon1FileData.bufSize);
INFO_LOG(HLE,"pic1 data : %08x",*((unsigned int*)&param.GetPspParam()->pic1FileData.buf));
INFO_LOG(HLE,"pic1 size : %u",param.GetPspParam()->pic1FileData.bufSize);
INFO_LOG(HLE,"snd0 data : %08x",*((unsigned int*)&param.GetPspParam()->snd0FileData.buf));
INFO_LOG(HLE,"snd0 size : %u",param.GetPspParam()->snd0FileData.bufSize);*/
return retval;
}
void PSPSaveDialog::DisplaySaveList(bool canMove)
{
int displayCount = 0;
for(int i = 0; i < param.GetFilenameCount(); i++)
{
int textureColor = 0xFFFFFFFF;
if(param.GetFileInfo(i).size == 0)
{
textureColor = 0xFF777777;
}
// Calc save image position on screen
float w = 150;
float h = 80;
float x = 20;
if(displayCount != currentSelectedSave)
{
w = 80;
h = 40;
x = 50;
}
float y = 80;
if(displayCount < currentSelectedSave)
y -= 50 * (currentSelectedSave - displayCount);
else if(displayCount > currentSelectedSave)
{
y += 90 + 50 * (displayCount - currentSelectedSave - 1);
}
int tw = 256;
int th = 256;
if(param.GetFileInfo(i).textureData != 0)
{
tw = param.GetFileInfo(i).textureWidth;
th = param.GetFileInfo(i).textureHeight;
PPGeSetTexture(param.GetFileInfo(i).textureData, param.GetFileInfo(i).textureWidth, param.GetFileInfo(i).textureHeight);
}
else
{
PPGeDisableTexture();
}
PPGeDrawImage(x, y, w, h, 0, 0 ,1 ,1 ,tw, th, textureColor);
PPGeSetDefaultTexture();
displayCount++;
}
if(canMove)
{
if (IsButtonPressed(CTRL_UP) && currentSelectedSave > 0)
{
currentSelectedSave--;
}
else if (IsButtonPressed(CTRL_DOWN) && currentSelectedSave < (param.GetFilenameCount()-1))
{
currentSelectedSave++;
}
}
}
void PSPSaveDialog::DisplaySaveIcon()
{
int textureColor = 0xFFFFFFFF;
if(param.GetFileInfo(currentSelectedSave).size == 0)
{
textureColor = 0xFF777777;
}
// Calc save image position on screen
float w = 150;
float h = 80;
float x = 20;
float y = 80;
int tw = 256;
int th = 256;
if(param.GetFileInfo(currentSelectedSave).textureData != 0)
{
tw = param.GetFileInfo(currentSelectedSave).textureWidth;
th = param.GetFileInfo(currentSelectedSave).textureHeight;
PPGeSetTexture(param.GetFileInfo(currentSelectedSave).textureData, param.GetFileInfo(currentSelectedSave).textureWidth, param.GetFileInfo(currentSelectedSave).textureHeight);
}
else
{
PPGeDisableTexture();
}
PPGeDrawImage(x, y, w, h, 0, 0 ,1 ,1 ,tw, th, textureColor);
if(param.GetFileInfo(currentSelectedSave).textureData != 0)
{
PPGeSetDefaultTexture();
}
}
void PSPSaveDialog::DisplaySaveDataInfo1()
{
if(param.GetFileInfo(currentSelectedSave).size == 0)
{
PPGeDrawText("New Save", 200, 110, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
}
else
{
char txt[2048];
_dbg_assert_msg_(HLE, sizeof(txt) > sizeof(SaveFileInfo), "Local buffer is too small.");
snprintf(txt,2048,"%s\n%02d/%02d/%d %02d:%02d %lld KB\n%s\n%s"
, param.GetFileInfo(currentSelectedSave).title
, param.GetFileInfo(currentSelectedSave).modif_time.tm_mday
, param.GetFileInfo(currentSelectedSave).modif_time.tm_mon + 1
, param.GetFileInfo(currentSelectedSave).modif_time.tm_year + 1900
, param.GetFileInfo(currentSelectedSave).modif_time.tm_hour
, param.GetFileInfo(currentSelectedSave).modif_time.tm_min
, param.GetFileInfo(currentSelectedSave).size / 1024
, param.GetFileInfo(currentSelectedSave).saveTitle
, param.GetFileInfo(currentSelectedSave).saveDetail
);
std::string saveinfoTxt = txt;
PPGeDrawText(saveinfoTxt.c_str(), 200, 100, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
}
}
void PSPSaveDialog::DisplaySaveDataInfo2()
{
if(param.GetFileInfo(currentSelectedSave).size == 0)
{
}
else
{
char txt[1024];
snprintf(txt,1024,"%s\n%02d/%02d/%d %02d:%02d\n%lld KB"
, param.GetFileInfo(currentSelectedSave).saveTitle
, param.GetFileInfo(currentSelectedSave).modif_time.tm_mday
, param.GetFileInfo(currentSelectedSave).modif_time.tm_mon + 1
, param.GetFileInfo(currentSelectedSave).modif_time.tm_year + 1900
, param.GetFileInfo(currentSelectedSave).modif_time.tm_hour
, param.GetFileInfo(currentSelectedSave).modif_time.tm_min
, param.GetFileInfo(currentSelectedSave).size / 1024
);
std::string saveinfoTxt = txt;
PPGeDrawText(saveinfoTxt.c_str(), 10, 180, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
}
}
void PSPSaveDialog::DisplayConfirmationYesNo(std::string text)
{
PPGeDrawText(text.c_str(), 200, 90, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
PPGeDrawText("Yes", 250, 150, PPGE_ALIGN_LEFT, 0.5f, (yesnoChoice == 1?0xFF0000FF:0xFFFFFFFF));
PPGeDrawText("No", 350, 150, PPGE_ALIGN_LEFT, 0.5f, (yesnoChoice == 0?0xFF0000FF:0xFFFFFFFF));
if (IsButtonPressed(CTRL_LEFT) && yesnoChoice == 0)
{
yesnoChoice = 1;
}
else if (IsButtonPressed(CTRL_RIGHT) && yesnoChoice == 1)
{
yesnoChoice = 0;
}
}
void PSPSaveDialog::DisplayInfo(std::string text)
{
PPGeDrawText(text.c_str(), 200, 90, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
}
void PSPSaveDialog::DisplayTitle(std::string name)
{
PPGeDrawText(name.c_str(), 10, 10, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
}
void PSPSaveDialog::DisplayEnterBack()
{
PPGeDrawImage(okButtonImg, 200, 220, 20, 20, 0, 0xFFFFFFFF);
PPGeDrawText("Enter", 230, 220, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
PPGeDrawImage(cancelButtonImg, 290, 220, 20, 20, 0, 0xFFFFFFFF);
PPGeDrawText("Back", 320, 220, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
}
void PSPSaveDialog::DisplayBack()
{
PPGeDrawImage(cancelButtonImg, 250, 220, 20, 20, 0, 0xFFFFFFFF);
PPGeDrawText("Back", 270, 220, PPGE_ALIGN_LEFT, 0.5f, 0xFFFFFFFF);
}
int PSPSaveDialog::Update()
{
switch (status) {
case SCE_UTILITY_STATUS_FINISHED:
status = SCE_UTILITY_STATUS_SHUTDOWN;
break;
default:
break;
}
if (status != SCE_UTILITY_STATUS_RUNNING)
{
return 0;
}
if (!param.GetPspParam()) {
status = SCE_UTILITY_STATUS_SHUTDOWN;
return 0;
}
buttons = __CtrlPeekButtons();
okButtonImg = I_CIRCLE;
cancelButtonImg = I_CROSS;
okButtonFlag = CTRL_CIRCLE;
cancelButtonFlag = CTRL_CROSS;
if(param.GetPspParam()->buttonSwap == 1)
{
okButtonImg = I_CROSS;
cancelButtonImg = I_CIRCLE;
okButtonFlag = CTRL_CROSS;
cancelButtonFlag = CTRL_CIRCLE;
}
switch(display)
{
case DS_SAVE_LIST_CHOICE:
StartDraw();
DisplayTitle("Save");
// TODO : use focus for selected save by default, and don't modify global selected save,use local var
DisplaySaveList();
DisplaySaveDataInfo1();
// TODO : Dialogs should take control over input and not send them to the game while displaying
DisplayEnterBack();
if (IsButtonPressed(cancelButtonFlag))
{
status = SCE_UTILITY_STATUS_FINISHED;
param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_CANCEL;
}
else if (IsButtonPressed(okButtonFlag))
{
// Save exist, ask user confirm
if(param.GetFileInfo(currentSelectedSave).size > 0)
{
yesnoChoice = 0;
display = DS_SAVE_CONFIRM_OVERWRITE;
}
else
{
display = DS_SAVE_SAVING;
if(param.Save(param.GetPspParam(),currentSelectedSave))
{
param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save
display = DS_SAVE_DONE;
}
else
{
display = DS_SAVE_LIST_CHOICE; // This will probably need error message ?
}
}
}
EndDraw();
break;
case DS_SAVE_CONFIRM_OVERWRITE:
StartDraw();
DisplayTitle("Save");
DisplaySaveIcon();
DisplaySaveDataInfo2();
DisplayConfirmationYesNo("Do you want to overwrite the data ?");
DisplayEnterBack();
if (IsButtonPressed(cancelButtonFlag))
{
display = DS_SAVE_LIST_CHOICE;
}
else if (IsButtonPressed(okButtonFlag))
{
if(yesnoChoice == 0)
{
display = DS_SAVE_LIST_CHOICE;
}
else
{
display = DS_SAVE_SAVING;
if(param.Save(param.GetPspParam(),currentSelectedSave))
{
param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save
display = DS_SAVE_DONE;
}
else
{
display = DS_SAVE_LIST_CHOICE; // This will probably need error message ?
}
}
}
EndDraw();
break;
case DS_SAVE_SAVING:
StartDraw();
DisplayTitle("Save");
DisplaySaveIcon();
DisplaySaveDataInfo2();
DisplayInfo("Saving\nPlease Wait...");
EndDraw();
break;
case DS_SAVE_DONE:
StartDraw();
DisplayTitle("Save");
DisplaySaveIcon();
DisplaySaveDataInfo2();
DisplayBack();
DisplayInfo("Save completed");
if (IsButtonPressed(cancelButtonFlag))
{
status = SCE_UTILITY_STATUS_FINISHED;
param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_SUCCESS;
// Set the save to use for autosave and autoload
param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx);
}
EndDraw();
break;
case DS_LOAD_LIST_CHOICE:
StartDraw();
DisplayTitle("Load");
DisplaySaveList();
DisplaySaveDataInfo1();
// TODO : Dialogs should take control over input and not send them to the game while displaying
DisplayEnterBack();
if (IsButtonPressed(cancelButtonFlag))
{
status = SCE_UTILITY_STATUS_FINISHED;
param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_CANCEL;
}
else if (IsButtonPressed(okButtonFlag))
{
display = DS_LOAD_LOADING;
if(param.Load(param.GetPspParam(),currentSelectedSave))
{
display = DS_LOAD_DONE;
}
}
EndDraw();
break;
case DS_LOAD_LOADING:
StartDraw();
DisplayTitle("Load");
DisplaySaveIcon();
DisplaySaveDataInfo2();
DisplayInfo("Loading\nPlease Wait...");
EndDraw();
break;
case DS_LOAD_DONE:
StartDraw();
DisplayTitle("Load");
DisplaySaveIcon();
DisplaySaveDataInfo2();
DisplayBack();
DisplayInfo("Load completed");
if (IsButtonPressed(cancelButtonFlag))
{
status = SCE_UTILITY_STATUS_FINISHED;
param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_SUCCESS;
// Set the save to use for autosave and autoload
param.SetSelectedSave(param.GetFileInfo(currentSelectedSave).idx);
}
EndDraw();
break;
case DS_LOAD_NODATA:
StartDraw();
DisplayTitle("Load");
DisplayBack();
DisplayInfo("There is no data");
if (IsButtonPressed(cancelButtonFlag))
{
status = SCE_UTILITY_STATUS_FINISHED;
param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA;
}
EndDraw();
break;
case DS_DELETE_LIST_CHOICE:
StartDraw();
DisplayTitle("Delete");
DisplaySaveList();
DisplaySaveDataInfo1();
// TODO : Dialogs should take control over input and not send them to the game while displaying
DisplayEnterBack();
if (IsButtonPressed(cancelButtonFlag))
{
status = SCE_UTILITY_STATUS_FINISHED;
param.GetPspParam()->result = SCE_UTILITY_DIALOG_RESULT_CANCEL;
}
else if (IsButtonPressed(okButtonFlag))
{
yesnoChoice = 0;
display = DS_DELETE_CONFIRM;
}
EndDraw();
break;
case DS_DELETE_CONFIRM:
StartDraw();
DisplayTitle("Delete");
DisplaySaveIcon();
DisplaySaveDataInfo2();
DisplayConfirmationYesNo("The data will be deleted.\nAre you sure you want to continue?");
DisplayEnterBack();
if (IsButtonPressed(cancelButtonFlag))
{
display = DS_DELETE_LIST_CHOICE;
}
else if (IsButtonPressed(okButtonFlag))
{
if(yesnoChoice == 0)
{
display = DS_DELETE_LIST_CHOICE;
}
else
{
display = DS_DELETE_DELETING;
if(param.Delete(param.GetPspParam(),currentSelectedSave))
{
param.SetPspParam(param.GetPspParam()); // Optim : Just Update modified save
display = DS_DELETE_DONE;
}
else
{
display = DS_DELETE_LIST_CHOICE; // This will probably need error message ?
}
}
}
EndDraw();
break;
case DS_DELETE_DELETING:
StartDraw();
DisplayTitle("Delete");
DisplayInfo("Deleting\nPlease Wait...");
EndDraw();
break;
case DS_DELETE_DONE:
StartDraw();
DisplayTitle("Delete");
DisplayBack();
DisplayInfo("Delete completed");
if (IsButtonPressed(cancelButtonFlag))
{
if(param.GetFilenameCount() == 0)
display = DS_DELETE_NODATA;
else
display = DS_DELETE_LIST_CHOICE;
}
EndDraw();
break;
case DS_DELETE_NODATA:
StartDraw();
DisplayTitle("Delete");
DisplayBack();
DisplayInfo("There is no data");
if (IsButtonPressed(cancelButtonFlag))
{
status = SCE_UTILITY_STATUS_FINISHED;
param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_DELETE_NO_DATA;
}
EndDraw();
break;
case DS_NONE: // For action which display nothing
{
switch(param.GetPspParam()->mode)
{
case SCE_UTILITY_SAVEDATA_TYPE_LOAD: // Only load and exit
case SCE_UTILITY_SAVEDATA_TYPE_AUTOLOAD:
if(param.Load(param.GetPspParam(),param.GetSelectedSave()))
param.GetPspParam()->result = 0;
else
param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_LOAD_NO_DATA;
status = SCE_UTILITY_STATUS_FINISHED;
break;
case SCE_UTILITY_SAVEDATA_TYPE_SAVE: // Only save and exit
case SCE_UTILITY_SAVEDATA_TYPE_AUTOSAVE:
if(param.Save(param.GetPspParam(),param.GetSelectedSave()))
param.GetPspParam()->result = 0;
else
param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_SAVE_MS_NOSPACE;
status = SCE_UTILITY_STATUS_FINISHED;
break;
case SCE_UTILITY_SAVEDATA_TYPE_SIZES:
if(param.GetSizes(param.GetPspParam()))
{
param.GetPspParam()->result = 0;
}
else
{
param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_SIZES_NO_DATA;
}
status = SCE_UTILITY_STATUS_FINISHED;
break;
case SCE_UTILITY_SAVEDATA_TYPE_LIST:
param.GetList(param.GetPspParam());
param.GetPspParam()->result = 0;
status = SCE_UTILITY_STATUS_FINISHED;
break;
case SCE_UTILITY_SAVEDATA_TYPE_FILES:
if(param.GetFilesList(param.GetPspParam()))
{
param.GetPspParam()->result = 0;
}
else
{
param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA;
}
status = SCE_UTILITY_STATUS_FINISHED;
break;
case SCE_UTILITY_SAVEDATA_TYPE_SIZES22:
if(param.GetSizes22(param.GetPspParam()))
{
param.GetPspParam()->result = 0;
}
else
{
param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA;
}
status = SCE_UTILITY_STATUS_FINISHED;
break;
case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATASECURE:
case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATASECURE:
if(param.Save(param.GetPspParam(),param.GetSelectedSave()))
param.GetPspParam()->result = 0;
else
param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA;
status = SCE_UTILITY_STATUS_FINISHED;
break;
case SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE:
if(param.Load(param.GetPspParam(),param.GetSelectedSave()))
param.GetPspParam()->result = 0;
else
param.GetPspParam()->result = SCE_UTILITY_SAVEDATA_ERROR_RW_NO_DATA; // not sure if correct code
status = SCE_UTILITY_STATUS_FINISHED;
break;
default:
status = SCE_UTILITY_STATUS_FINISHED;
break;
}
}
break;
default:
status = SCE_UTILITY_STATUS_FINISHED;
break;
}
lastButtons = buttons;
if(status == SCE_UTILITY_STATUS_FINISHED)
{
Memory::Memcpy(requestAddr,&request,request.size);
}
return 0;
}
int PSPSaveDialog::Shutdown()
{
PSPDialog::Shutdown();
param.SetPspParam(0);
return 0;
}
void PSPSaveDialog::DoState(PointerWrap &p)
{
PSPDialog::DoState(p);
p.Do(display);
param.DoState(p);
p.Do(request);
// Just reset it.
bool hasParam = param.GetPspParam() != NULL;
p.Do(hasParam);
if (hasParam)
param.SetPspParam(&request);
p.Do(requestAddr);
p.Do(currentSelectedSave);
p.Do(yesnoChoice);
p.Do(okButtonImg);
p.Do(cancelButtonImg);
p.Do(okButtonFlag);
p.Do(cancelButtonFlag);
p.DoMarker("PSPSaveDialog");
}