.. |
Common
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Bezier/Spline: Fix logical error (must flush buffered data before we modify submitType).
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2021-09-07 23:52:06 +02:00 |
D3D11
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Fix windows menus for the new tex filtering options.
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2021-09-05 23:54:41 +02:00 |
Debugger
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Implement new thread manager, port stuff to it.
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2021-06-12 13:03:53 +02:00 |
Directx9
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Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
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2021-06-12 21:21:28 +02:00 |
GLES
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Handle vertex shader generation failures better.
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2021-08-29 21:50:43 +02:00 |
Software
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softgpu: Prevent pixel gaps when drawing sprites.
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2021-09-06 22:05:39 -07:00 |
Vulkan
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Bezier/Spline: Fix logical error (must flush buffered data before we modify submitType).
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2021-09-07 23:52:06 +02:00 |
ge_constants.h
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
GeConstants.cpp
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
GeDisasm.cpp
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More Log.h cleanup.
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2020-08-16 14:48:54 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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GPU: Remove NULL GPU.
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2021-01-02 09:36:13 -08:00 |
GPU.h
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Share GPUS stats formatting code between the backends (easier to add new stats)
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2020-09-20 22:09:25 +02:00 |
GPU.vcxproj
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Build: Add libzstd to build.
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2021-04-11 09:13:10 -07:00 |
GPU.vcxproj.filters
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GPU: Remove NULL GPU.
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2021-01-02 09:36:13 -08:00 |
GPUCommon.cpp
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Bezier/Spline: Fix logical error (must flush buffered data before we modify submitType).
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2021-09-07 23:52:06 +02:00 |
GPUCommon.h
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Build: Explicitly include ppsspp_config.h.
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2021-03-02 21:04:03 -08:00 |
GPUInterface.h
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GPU: Force texture invalidation for ZHP minimap.
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2021-02-07 09:02:28 -08:00 |
GPUState.cpp
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Build: Explicitly include ppsspp_config.h.
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2021-03-02 21:04:03 -08:00 |
GPUState.h
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Minor cleanups
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2020-12-14 20:06:06 +01:00 |
Math3D.cpp
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GPU: Normalize 0 to 1 always in software lighting.
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2021-02-27 23:51:45 -08:00 |
Math3D.h
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GPU: Normalize 0 to 1 always in software lighting.
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2021-02-27 23:51:45 -08:00 |