ppsspp/GPU/Common/SoftwareTransformCommon.h
Unknown W. Brackets ea1f0a1195 Vulkan: Match safe size behavior on all backends.
Before, we would not mark a safe size for some Vulkan clears where depth
was not cleared, deviating from other backends.  We also never detected
that on PowerVR.  This makes things more consistent.
2020-05-23 00:25:39 -07:00

73 lines
1.9 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/CommonTypes.h"
#include "VertexDecoderCommon.h"
class FramebufferManagerCommon;
class TextureCacheCommon;
enum SoftwareTransformAction {
SW_NOT_READY,
SW_DRAW_PRIMITIVES,
SW_CLEAR,
};
struct SoftwareTransformResult {
SoftwareTransformAction action;
u32 color;
float depth;
bool setStencil;
u8 stencilValue;
bool setSafeSize;
u32 safeWidth;
u32 safeHeight;
TransformedVertex *drawBuffer;
int drawNumTrans;
bool drawIndexed;
};
struct SoftwareTransformParams {
u8 *decoded;
TransformedVertex *transformed;
TransformedVertex *transformedExpanded;
FramebufferManagerCommon *fbman;
TextureCacheCommon *texCache;
bool allowClear;
bool allowSeparateAlphaClear;
bool provokeFlatFirst;
};
class SoftwareTransform {
public:
SoftwareTransform(SoftwareTransformParams &params) : params_(params) {
}
void Decode(int prim, u32 vertexType, const DecVtxFormat &decVtxFormat, int maxIndex, SoftwareTransformResult *result);
void DetectOffsetTexture(int maxIndex);
void BuildDrawingParams(int prim, int vertexCount, u32 vertType, u16 *&inds, int &maxIndex, SoftwareTransformResult *result);
protected:
const SoftwareTransformParams &params_;
};