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DepalettizeShaderGLES.cpp
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Minor cleanup in GL backend, fixes #13647
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2020-11-10 00:13:44 +01:00 |
DepalettizeShaderGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
DepthBufferGLES.cpp
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Remove colorDepth property of framebuffers. They're all 8888.
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2020-11-05 14:51:46 +01:00 |
DrawEngineGLES.cpp
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GPU: Correct shader gen with weights as floats.
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2021-01-10 08:52:28 -08:00 |
DrawEngineGLES.h
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More work on detangling the concepts and making things make more sense.
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2020-11-08 13:14:23 +01:00 |
FragmentTestCacheGLES.cpp
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Minor cleanup in GL backend, fixes #13647
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2020-11-10 00:13:44 +01:00 |
FragmentTestCacheGLES.h
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GLES: Properly restore the pointer to the render manager in more places
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2018-05-29 23:07:22 +02:00 |
FramebufferManagerGLES.cpp
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Some cleanups in GL feature and shader language detection.
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2020-12-14 19:46:11 +01:00 |
FramebufferManagerGLES.h
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Better debug names for BlitFramebuffer operations.
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2020-11-28 13:45:26 +01:00 |
GPU_GLES.cpp
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Split the DepthRangeHack compat setting into itself and DisableRangeCulling
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2020-12-26 19:56:49 +01:00 |
GPU_GLES.h
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
ShaderManagerGLES.cpp
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GPU: Correct shader gen with weights as floats.
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2021-01-10 08:52:28 -08:00 |
ShaderManagerGLES.h
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GPU: Correct shader gen with weights as floats.
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2021-01-10 08:52:28 -08:00 |
StateMappingGLES.cpp
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Get shader color write masking going on all backends.
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2020-11-08 23:45:47 +01:00 |
StateMappingGLES.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
StencilBufferGLES.cpp
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Fix Star Ocean stencil issue with OpenGL. Fixes #13746
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2020-11-11 23:23:31 +01:00 |
TextureCacheGLES.cpp
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Fix regression in Dream Club Portable. Fixes, for OpenGL, #6497
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2020-12-13 18:27:37 +01:00 |
TextureCacheGLES.h
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Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668.
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2020-11-22 18:00:07 +01:00 |
TextureScalerGLES.cpp
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
TextureScalerGLES.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |