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DebugVisVulkan.cpp
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VK: Whenever safely possible, shrink the render area.
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2020-10-11 23:23:25 +02:00 |
DebugVisVulkan.h
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VK: Whenever safely possible, shrink the render area.
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2020-10-11 23:23:25 +02:00 |
DepalettizeShaderVulkan.cpp
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
DepalettizeShaderVulkan.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
DrawEngineVulkan.cpp
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GPU: Correct shader gen with weights as floats.
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2021-01-10 08:52:28 -08:00 |
DrawEngineVulkan.h
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More work on detangling the concepts and making things make more sense.
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2020-11-08 13:14:23 +01:00 |
FramebufferManagerVulkan.cpp
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Assorted drive-by code cleanup
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2020-12-13 00:20:47 +01:00 |
FramebufferManagerVulkan.h
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Assorted drive-by code cleanup
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2020-12-13 00:20:47 +01:00 |
GPU_Vulkan.cpp
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Split the DepthRangeHack compat setting into itself and DisableRangeCulling
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2020-12-26 19:56:49 +01:00 |
GPU_Vulkan.h
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Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
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2020-09-14 00:04:39 +02:00 |
PipelineManagerVulkan.cpp
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Track and accumulate pipeline flags for render passes.
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2020-10-11 12:22:25 +02:00 |
PipelineManagerVulkan.h
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Time for the vertex shaders. Set up a test, start eliminating differences.
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2020-10-25 08:34:35 +01:00 |
ShaderManagerVulkan.cpp
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GPU: Correct shader gen with weights as floats.
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2021-01-10 08:52:28 -08:00 |
ShaderManagerVulkan.h
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GPU: Correct shader gen with weights as floats.
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2021-01-10 08:52:28 -08:00 |
StateMappingVulkan.cpp
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Get shader color write masking going on all backends.
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2020-11-08 23:45:47 +01:00 |
StateMappingVulkan.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
StencilBufferVulkan.cpp
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Completes the merge, deleting the Vulkan-specific fragment shader generator.
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2020-10-23 10:03:44 +02:00 |
TextureCacheVulkan.cpp
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GPU: Correct some incorrect deallocations.
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2021-01-01 15:43:13 -08:00 |
TextureCacheVulkan.h
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Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668.
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2020-11-22 18:00:07 +01:00 |
TextureScalerVulkan.cpp
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |
TextureScalerVulkan.h
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
VulkanUtil.cpp
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Test parsing of generated OpenGL shaders too (by using glslang).
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2020-10-31 18:32:43 +01:00 |
VulkanUtil.h
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Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
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2020-10-05 21:05:23 +02:00 |