ppsspp/GPU/Vulkan
Unknown W. Brackets a73c15babc GPU: Correct shader gen with weights as floats.
For now, this supports the option.  We should probably just move to
everything being floats, but we already prefer software skinning.

Fixes #13903.
2021-01-10 08:52:28 -08:00
..
DebugVisVulkan.cpp VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DebugVisVulkan.h VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DepalettizeShaderVulkan.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DepalettizeShaderVulkan.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DrawEngineVulkan.cpp GPU: Correct shader gen with weights as floats. 2021-01-10 08:52:28 -08:00
DrawEngineVulkan.h More work on detangling the concepts and making things make more sense. 2020-11-08 13:14:23 +01:00
FramebufferManagerVulkan.cpp Assorted drive-by code cleanup 2020-12-13 00:20:47 +01:00
FramebufferManagerVulkan.h Assorted drive-by code cleanup 2020-12-13 00:20:47 +01:00
GPU_Vulkan.cpp Split the DepthRangeHack compat setting into itself and DisableRangeCulling 2020-12-26 19:56:49 +01:00
GPU_Vulkan.h Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
PipelineManagerVulkan.cpp Track and accumulate pipeline flags for render passes. 2020-10-11 12:22:25 +02:00
PipelineManagerVulkan.h Time for the vertex shaders. Set up a test, start eliminating differences. 2020-10-25 08:34:35 +01:00
ShaderManagerVulkan.cpp GPU: Correct shader gen with weights as floats. 2021-01-10 08:52:28 -08:00
ShaderManagerVulkan.h GPU: Correct shader gen with weights as floats. 2021-01-10 08:52:28 -08:00
StateMappingVulkan.cpp Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
StateMappingVulkan.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferVulkan.cpp Completes the merge, deleting the Vulkan-specific fragment shader generator. 2020-10-23 10:03:44 +02:00
TextureCacheVulkan.cpp GPU: Correct some incorrect deallocations. 2021-01-01 15:43:13 -08:00
TextureCacheVulkan.h Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668. 2020-11-22 18:00:07 +01:00
TextureScalerVulkan.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VulkanUtil.cpp Test parsing of generated OpenGL shaders too (by using glslang). 2020-10-31 18:32:43 +01:00
VulkanUtil.h Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00