.. |
DepalettizeShaderCommon.cpp
|
Replace a LOT of sprintf with snprintf, and a few strcpy with truncate_cpy
|
2023-04-28 21:04:05 +02:00 |
DepalettizeShaderCommon.h
|
wip
|
2022-08-26 15:51:25 +02:00 |
DepthBufferCommon.cpp
|
Make some global string pointers const, not just the strings.
|
2023-12-29 14:09:45 +01:00 |
Draw2D.cpp
|
D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken)
|
2023-12-05 14:09:14 +01:00 |
Draw2D.h
|
Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D
|
2023-02-11 18:24:07 +01:00 |
DrawEngineCommon.cpp
|
[GPU] Make static and const methods if possible
|
2024-04-05 17:04:31 +03:00 |
DrawEngineCommon.h
|
[GPU] Make static and const methods if possible
|
2024-04-05 17:04:31 +03:00 |
FragmentShaderGenerator.cpp
|
Mali: Turn off any depth writes if depth test is set to NEVER.
|
2024-02-02 11:11:31 +01:00 |
FragmentShaderGenerator.h
|
Vulkan: Remove the remains of the input attachment experiment
|
2023-06-13 20:46:27 +02:00 |
FramebufferManagerCommon.cpp
|
Allow taking screenshots in the app menu
|
2024-05-10 21:10:11 +02:00 |
FramebufferManagerCommon.h
|
Allow taking screenshots in the app menu
|
2024-05-10 21:10:11 +02:00 |
GeometryShaderGenerator.cpp
|
Back out clearly inconsequential/useless .reserve() calls
|
2023-12-29 08:27:56 +01:00 |
GeometryShaderGenerator.h
|
Vulkan: Basic geoshader code generation.
|
2022-10-02 07:42:17 -07:00 |
GPUDebugInterface.cpp
|
Merge pull request #18986 from GermanAizek/static-const-methods
|
2024-04-05 16:20:06 +02:00 |
GPUDebugInterface.h
|
Minor refactor allowing getting the GPU profile string outside games
|
2023-08-03 16:31:20 +02:00 |
GPUStateUtils.cpp
|
GPU: Handle invalid blendeq more accurately.
|
2023-09-23 13:08:25 -07:00 |
GPUStateUtils.h
|
Tilt: Fix some edge cases leading to division by zero and similar.
|
2023-11-09 19:14:31 +01:00 |
IndexGenerator.cpp
|
Fix stray line in NFS Underground Rivals
|
2024-02-12 18:03:39 +01:00 |
IndexGenerator.h
|
Avoid decoding indices when we don't need them.
|
2023-12-20 14:25:19 +01:00 |
PostShader.cpp
|
Make the i18n T function use std::string_view
|
2024-02-12 18:44:39 +01:00 |
PostShader.h
|
Make the i18n T function use std::string_view
|
2024-02-12 18:44:39 +01:00 |
PresentationCommon.cpp
|
Fix event order and some logic. Can now change skip buffer effect while running in background.
|
2024-02-01 23:26:36 +01:00 |
PresentationCommon.h
|
Fix some "double-binds" of the backbuffer.
|
2024-01-30 10:44:18 +01:00 |
ReinterpretFramebuffer.cpp
|
GPU: Avoid uint by int shifts in reinterpret.
|
2023-01-03 23:00:17 -08:00 |
ReinterpretFramebuffer.h
|
Switch reinterpret shaders over to the Draw2D framework.
|
2022-08-23 11:12:23 +02:00 |
ReplacedTexture.cpp
|
Allow replacing mip levels of a texture even without a ini file. Probably niche.
|
2023-12-29 19:06:20 +01:00 |
ReplacedTexture.h
|
x86 buildfix, warning fix
|
2023-06-12 17:46:57 +02:00 |
ShaderCommon.cpp
|
Linker fix - need to move init_resources along.
|
2020-11-09 15:39:46 +01:00 |
ShaderCommon.h
|
Cache planes used for BBOX culling
|
2023-07-30 14:42:22 +02:00 |
ShaderId.cpp
|
Mali: Turn off any depth writes if depth test is set to NEVER.
|
2024-02-02 11:11:31 +01:00 |
ShaderId.h
|
Mali: Turn off any depth writes if depth test is set to NEVER.
|
2024-02-02 11:11:31 +01:00 |
ShaderUniforms.cpp
|
Eliminate inf values resulting from depth range computation.
|
2023-12-12 18:48:22 +01:00 |
ShaderUniforms.h
|
Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state.
|
2023-05-25 10:19:01 +02:00 |
SoftwareLighting.h
|
Remove cached light variables to reduce work when parsing DLs.
|
2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
|
[GPU] Make static and const methods if possible
|
2024-04-05 17:04:31 +03:00 |
SoftwareTransformCommon.h
|
[GPU] Make static and const methods if possible
|
2024-04-05 17:04:31 +03:00 |
SplineCommon.cpp
|
[GPU] Make static and const methods if possible
|
2024-04-05 17:04:31 +03:00 |
SplineCommon.h
|
Bump the index/vertex cpu-side buffer sizes a little. Replaces #17387
|
2023-05-03 00:24:43 +02:00 |
StencilCommon.cpp
|
Split the discard-stencil-bug flag into separate flags for Adreno and Mali
|
2024-02-02 11:11:31 +01:00 |
StencilCommon.h
|
Vulkan: Use stencil export when available.
|
2022-11-24 18:48:46 -08:00 |
TextureCacheCommon.cpp
|
Increase the bad texture size threshold.
|
2024-05-10 13:58:03 +02:00 |
TextureCacheCommon.h
|
[GPU] Make static and const methods if possible
|
2024-04-05 17:04:31 +03:00 |
TextureDecoder.cpp
|
Fix NEON compilation error on strict compilers. Fixes #18688
|
2024-01-18 10:38:30 +01:00 |
TextureDecoder.h
|
Workaround for some SOCOM game's misuse of CLUT8 textures.
|
2023-04-17 09:34:26 +02:00 |
TextureReplacer.cpp
|
Make screenshot notifications clickable (on platforms where it's possible)
|
2024-04-10 13:21:23 +02:00 |
TextureReplacer.h
|
[GPU] Make static and const methods if possible
|
2024-04-05 17:04:31 +03:00 |
TextureScalerCommon.cpp
|
[GPU] Make static and const methods if possible
|
2024-04-05 17:04:31 +03:00 |
TextureScalerCommon.h
|
[GPU] Make static and const methods if possible
|
2024-04-05 17:04:31 +03:00 |
TextureShaderCommon.cpp
|
[GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params
|
2023-12-14 14:23:31 +03:00 |
TextureShaderCommon.h
|
[GPU Common Vulkan/UI/Windows Debugger] Added const reference for function params
|
2023-12-14 14:23:31 +03:00 |
TransformCommon.cpp
|
[GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope)
|
2023-12-20 12:34:34 +03:00 |
TransformCommon.h
|
Reporting: Fix some header includes.
|
2022-12-27 14:58:20 -08:00 |
VertexDecoderArm64.cpp
|
Buildfix
|
2023-12-19 14:44:21 +01:00 |
VertexDecoderArm.cpp
|
Buildfix
|
2023-12-19 14:44:21 +01:00 |
VertexDecoderCommon.cpp
|
Only use the optimized decoders if SSE or NEON is available.
|
2024-05-11 14:18:42 +02:00 |
VertexDecoderCommon.h
|
Remove obsolete flag
|
2024-05-11 10:00:35 +02:00 |
VertexDecoderHandwritten.cpp
|
Indentation fix
|
2024-05-11 20:36:51 +02:00 |
VertexDecoderHandwritten.h
|
Add another handwritten vertex decoder
|
2024-05-11 10:00:39 +02:00 |
VertexDecoderRiscV.cpp
|
Audio: Correct log function name.
|
2023-12-29 09:42:23 -08:00 |
VertexDecoderX86.cpp
|
Make handwritten vertex decoders work with non-compiled vertex decoding
|
2024-05-11 10:00:35 +02:00 |
VertexShaderGenerator.cpp
|
Make some global string pointers const, not just the strings.
|
2023-12-29 14:09:45 +01:00 |
VertexShaderGenerator.h
|
Misc multiview hackery
|
2022-10-27 11:05:58 +02:00 |