ppsspp/Windows/main.cpp
2013-11-12 18:41:22 -05:00

382 lines
11 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <WinNls.h>
#include "Common/CommonWindows.h"
#include "file/vfs.h"
#include "file/zip_read.h"
#include "base/NativeApp.h"
#include "util/text/utf8.h"
#include "Core/Config.h"
#include "Core/SaveState.h"
#include "Windows/EmuThread.h"
#include "ext/disarm.h"
#include "Common/LogManager.h"
#include "Common/ConsoleListener.h"
#include "Commctrl.h"
#include "Windows/resource.h"
#include "Windows/WndMainWindow.h"
#include "Windows/Debugger/Debugger_Disasm.h"
#include "Windows/Debugger/Debugger_MemoryDlg.h"
#include "Windows/Debugger/Debugger_VFPUDlg.h"
#include "Windows/GEDebugger/GEDebugger.h"
#include "Windows/W32Util/DialogManager.h"
#include "Windows/Debugger/CtrlDisAsmView.h"
#include "Windows/Debugger/CtrlMemView.h"
#include "Windows/Debugger/CtrlRegisterList.h"
#include "Windows/WindowsHost.h"
#include "Windows/main.h"
CDisasm *disasmWindow[MAX_CPUCOUNT] = {0};
CGEDebugger *geDebuggerWindow = 0;
CMemoryDlg *memoryWindow[MAX_CPUCOUNT] = {0};
static std::string langRegion;
static std::string osName;
void LaunchBrowser(const char *url) {
ShellExecute(NULL, L"open", ConvertUTF8ToWString(url).c_str(), NULL, NULL, SW_SHOWNORMAL);
}
void Vibrate(int length_ms) {
// Ignore on PC
}
bool DoesVersionMatchWindows(const u32 major, const u32 minor, const u32 spMajor = 0, const u32 spMinor = 0) {
u64 conditionMask = 0;
OSVERSIONINFOEX osvi;
ZeroMemory(&osvi, sizeof(OSVERSIONINFOEX));
osvi.dwOSVersionInfoSize = sizeof(osvi);
osvi.dwMajorVersion = major;
osvi.dwMinorVersion = minor;
osvi.wServicePackMajor = spMajor;
osvi.wServicePackMinor = spMinor;
u32 op = VER_EQUAL;
VER_SET_CONDITION(conditionMask, VER_MAJORVERSION, op);
VER_SET_CONDITION(conditionMask, VER_MINORVERSION, op);
VER_SET_CONDITION(conditionMask, VER_SERVICEPACKMAJOR, op);
VER_SET_CONDITION(conditionMask, VER_SERVICEPACKMINOR, op);
const u32 typeMask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR | VER_SERVICEPACKMINOR;
return VerifyVersionInfo(&osvi, typeMask, conditionMask) != FALSE;
}
std::string GetWindowsVersion() {
const bool IsWindowsXPSP2 = DoesVersionMatchWindows(5, 1, 2, 0);
const bool IsWindowsXPSP3 = DoesVersionMatchWindows(5, 1, 3, 0);
const bool IsWindowsVista = DoesVersionMatchWindows(6, 0);
const bool IsWindowsVistaSP1 = DoesVersionMatchWindows(6, 0, 1, 0);
const bool IsWindowsVistaSP2 = DoesVersionMatchWindows(6, 0, 2, 0);
const bool IsWindows7 = DoesVersionMatchWindows(6, 1);
const bool IsWindows7SP1 = DoesVersionMatchWindows(6, 1, 1, 0);
const bool IsWindows8 = DoesVersionMatchWindows(6, 2);
const bool IsWindows8_1 = DoesVersionMatchWindows(6, 3);
if (IsWindowsXPSP2)
return "Microsoft Windows XP, Service Pack 2";
if (IsWindowsXPSP3)
return "Microsoft Windows XP, Service Pack 3";
if (IsWindowsVista)
return "Microsoft Windows Vista";
if (IsWindowsVistaSP1)
return "Microsoft Windows Vista, Service Pack 1";
if (IsWindowsVistaSP2)
return "Microsoft Windows Vista, Service Pack 2";
if (IsWindows7)
return "Microsoft Windows 7";
if (IsWindows7SP1)
return "Microsoft Windows 7, Service Pack 1";
if (IsWindows8)
return "Microsoft Windows 8";
if (IsWindows8_1)
return "Microsoft Windows 8.1";
return "Unsupported version of Microsoft Windows.";
}
std::string GetWindowsSystemArchitecture() {
SYSTEM_INFO sysinfo;
ZeroMemory(&sysinfo, sizeof(SYSTEM_INFO));
GetNativeSystemInfo(&sysinfo);
if (sysinfo.wProcessorArchitecture & PROCESSOR_ARCHITECTURE_AMD64)
return "(x64)";
// Need to check for equality here, since ANDing with 0 is always 0.
else if (sysinfo.wProcessorArchitecture == PROCESSOR_ARCHITECTURE_INTEL)
return "(x86)";
else if (sysinfo.wProcessorArchitecture & PROCESSOR_ARCHITECTURE_ARM)
return "(ARM)";
else
return "(Unknown)";
}
std::string System_GetProperty(SystemProperty prop) {
switch (prop) {
case SYSPROP_NAME:
return osName;
case SYSPROP_LANGREGION:
return langRegion;
default:
return "";
}
}
void EnableCrashingOnCrashes()
{
typedef BOOL (WINAPI *tGetPolicy)(LPDWORD lpFlags);
typedef BOOL (WINAPI *tSetPolicy)(DWORD dwFlags);
const DWORD EXCEPTION_SWALLOWING = 0x1;
HMODULE kernel32 = LoadLibraryA("kernel32.dll");
tGetPolicy pGetPolicy = (tGetPolicy)GetProcAddress(kernel32,
"GetProcessUserModeExceptionPolicy");
tSetPolicy pSetPolicy = (tSetPolicy)GetProcAddress(kernel32,
"SetProcessUserModeExceptionPolicy");
if (pGetPolicy && pSetPolicy)
{
DWORD dwFlags;
if (pGetPolicy(&dwFlags))
{
// Turn off the filter
pSetPolicy(dwFlags & ~EXCEPTION_SWALLOWING);
}
}
}
int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow)
{
EnableCrashingOnCrashes();
wchar_t modulePath[MAX_PATH];
GetModuleFileName(NULL, modulePath, MAX_PATH);
for (size_t i = wcslen(modulePath) - 1; i > 0; i--) {
if (modulePath[i] == '\\') {
modulePath[i] = 0;
break;
}
}
SetCurrentDirectory(modulePath);
// GetCurrentDirectory(MAX_PATH, modulePath); // for checking in the debugger
#ifndef _DEBUG
bool showLog = false;
#else
bool showLog = false;
#endif
VFSRegister("", new DirectoryAssetReader("assets/"));
VFSRegister("", new DirectoryAssetReader(""));
wchar_t lcCountry[256];
// LOCALE_SNAME is only available in WinVista+
// Really should find a way to do this in XP too :/
if (0 != GetLocaleInfo(LOCALE_NAME_USER_DEFAULT, LOCALE_SNAME, lcCountry, 256)) {
langRegion = ConvertWStringToUTF8(lcCountry);
for (size_t i = 0; i < langRegion.size(); i++) {
if (langRegion[i] == '-')
langRegion[i] = '_';
}
} else {
langRegion = "en_US";
}
osName = GetWindowsVersion() + " " + GetWindowsSystemArchitecture();
const char *configFilename = NULL;
const char *configOption = "--config=";
const char *controlsConfigFilename = NULL;
const char *controlsOption = "--controlconfig=";
for (int i = 1; i < __argc; ++i)
{
if (__argv[i][0] == '\0')
continue;
if (__argv[i][0] == '-')
{
if (!strncmp(__argv[i], configOption, strlen(configOption)) && strlen(__argv[i]) > strlen(configOption)) {
configFilename = __argv[i] + strlen(configOption);
}
if (!strncmp(__argv[i], controlsOption, strlen(controlsOption)) && strlen(__argv[i]) > strlen(controlsOption)) {
controlsConfigFilename = __argv[i] + strlen(controlsOption);
}
}
}
// On Win32 it makes more sense to initialize the system directories here
// because the next place it was called was in the EmuThread, and it's too late by then.
InitSysDirectories();
// Load config up here, because those changes below would be overwritten
// if it's not loaded here first.
g_Config.AddSearchPath("");
g_Config.AddSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.SetDefaultPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.Load(configFilename, controlsConfigFilename);
// The rest is handled in NativeInit().
for (int i = 1; i < __argc; ++i)
{
if (__argv[i][0] == '\0')
continue;
if (__argv[i][0] == '-')
{
switch (__argv[i][1])
{
case 'l':
showLog = true;
g_Config.bEnableLogging = true;
break;
case 's':
g_Config.bAutoRun = false;
g_Config.bSaveSettings = false;
break;
}
if (!strncmp(__argv[i], "--fullscreen", strlen("--fullscreen")))
g_Config.bFullScreen = true;
if (!strncmp(__argv[i], "--windowed", strlen("--windowed")))
g_Config.bFullScreen = false;
}
}
#ifdef _DEBUG
g_Config.bEnableLogging = true;
#endif
LogManager::Init();
// Consider at least the following cases before changing this code:
// - By default in Release, the console should be hidden by default even if logging is enabled.
// - By default in Debug, the console should be shown by default.
// - The -l switch is expected to show the log console, REGARDLESS of config settings.
// - It should be possible to log to a file without showing the console.
LogManager::GetInstance()->GetConsoleListener()->Init(showLog, 150, 120, "PPSSPP Debug Console");
//Windows, API init stuff
INITCOMMONCONTROLSEX comm;
comm.dwSize = sizeof(comm);
comm.dwICC = ICC_BAR_CLASSES | ICC_LISTVIEW_CLASSES | ICC_TAB_CLASSES;
InitCommonControlsEx(&comm);
timeBeginPeriod(1);
MainWindow::Init(_hInstance);
g_hPopupMenus = LoadMenu(_hInstance, (LPCWSTR)IDR_POPUPMENUS);
MainWindow::Show(_hInstance, iCmdShow);
HWND hwndMain = MainWindow::GetHWND();
HWND hwndDisplay = MainWindow::GetDisplayHWND();
//initialize custom controls
CtrlDisAsmView::init();
CtrlMemView::init();
CtrlRegisterList::init();
CGEDebugger::Init();
DialogManager::AddDlg(memoryWindow[0] = new CMemoryDlg(_hInstance, hwndMain, currentDebugMIPS));
DialogManager::AddDlg(vfpudlg = new CVFPUDlg(_hInstance, hwndMain, currentDebugMIPS));
host = new WindowsHost(hwndMain, hwndDisplay);
host->SetWindowTitle(0);
MainWindow::CreateDebugWindows();
// Emu thread is always running!
EmuThread_Start();
HACCEL hAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_ACCELS);
HACCEL hDebugAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_DEBUGACCELS);
//so.. we're at the message pump of the GUI thread
for (MSG msg; GetMessage(&msg, NULL, 0, 0); ) // for no quit
{
if (msg.message == WM_KEYDOWN)
{
//hack to enable/disable menu command accelerate keys
MainWindow::UpdateCommands();
//hack to make it possible to get to main window from floating windows with Esc
if (msg.hwnd != hwndMain && msg.wParam == VK_ESCAPE)
BringWindowToTop(hwndMain);
}
//Translate accelerators and dialog messages...
HWND wnd;
HACCEL accel;
switch (g_activeWindow)
{
case WINDOW_MAINWINDOW:
wnd = hwndMain;
accel = hAccelTable;
break;
case WINDOW_CPUDEBUGGER:
wnd = disasmWindow[0]->GetDlgHandle();
accel = hDebugAccelTable;
break;
case WINDOW_GEDEBUGGER:
default:
wnd = 0;
accel = 0;
break;
}
if (!TranslateAccelerator(wnd, accel, &msg))
{
if (!DialogManager::IsDialogMessage(&msg))
{
//and finally translate and dispatch
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
VFSShutdown();
EmuThread_Stop();
DialogManager::DestroyAll();
timeEndPeriod(1);
delete host;
g_Config.Save();
LogManager::Shutdown();
return 0;
}