.. |
Common
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Fix some compiler warnings
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2022-08-06 18:19:27 +02:00 |
D3D11
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State handling reordering in D3D11 and D3D9 backends.
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2022-08-05 23:07:01 +02:00 |
Debugger
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Debugger: Track unchanged VRAM to avoid copy.
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2022-02-20 13:51:40 -08:00 |
Directx9
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State handling reordering in D3D11 and D3D9 backends.
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2022-08-05 23:07:01 +02:00 |
GLES
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State handling reordering in D3D11 and D3D9 backends.
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2022-08-05 23:07:01 +02:00 |
Software
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Split GetPointer into two versions, to help with const correctness
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2022-07-24 13:26:19 +02:00 |
Vulkan
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State handling reordering in D3D11 and D3D9 backends.
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2022-08-05 23:07:01 +02:00 |
ge_constants.h
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
GeConstants.cpp
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Debugger: Track texture usage too.
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2021-02-15 15:01:23 -08:00 |
GeDisasm.cpp
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More Log.h cleanup.
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2020-08-16 14:48:54 +02:00 |
GeDisasm.h
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Slightly improve GPU disassembly
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2014-09-13 23:51:07 +02:00 |
GPU.cpp
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Switch: Avoid loading Vulkan.
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2022-04-02 16:34:13 -07:00 |
GPU.h
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Implement color-to-depth for Vulkan, start implementing for D3D11
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2022-08-01 11:30:36 +02:00 |
GPU.vcxproj
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Draw2D
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2022-08-03 14:12:55 +02:00 |
GPU.vcxproj.filters
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Draw2D
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2022-08-03 14:12:55 +02:00 |
GPUCommon.cpp
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Cleanup and testfixes
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2022-08-03 13:34:59 +02:00 |
GPUCommon.h
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Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen)
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2022-06-11 11:22:29 +02:00 |
GPUInterface.h
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GPU: Force texture invalidation for ZHP minimap.
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2021-02-07 09:02:28 -08:00 |
GPUState.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
GPUState.h
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Clean up blit/copy feature detection. Don't need fast GPU flags for these.
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2022-08-02 09:53:46 +02:00 |
Math3D.cpp
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Take the absolute value when measuring pixel size for line expansion.
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2022-06-11 00:03:40 +02:00 |
Math3D.h
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Add ARM64_NEON compile arch flag
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2022-06-25 07:29:20 +02:00 |