ppsspp/GPU/Common/Draw2D.h
Henrik Rydgård 59b3df0643 Draw2D
2022-08-03 14:12:55 +02:00

10 lines
155 B
C

#pragma once
// For framebuffer copies and similar things that just require passthrough.
struct Draw2DVertex {
float x;
float y;
float u;
float v;
};