mirror of
https://github.com/hrydgard/ppsspp.git
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193 lines
6.3 KiB
C++
193 lines
6.3 KiB
C++
// IniFile
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// Taken from Dolphin but relicensed by me, Henrik Rydgard, under the MIT
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// license as I wrote the whole thing originally and it has barely changed.
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#pragma once
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#include <string>
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#include <vector>
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#include <map>
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#include "base/stringutil.h"
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class IniFile
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{
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public:
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class Section
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{
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friend class IniFile;
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public:
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Section() {}
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Section(const std::string& name) : name_(name) {}
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bool Exists(const char *key) const;
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bool Delete(const char *key);
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void Clear();
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std::map<std::string, std::string> ToMap() const;
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std::string* GetLine(const char* key, std::string* valueOut, std::string* commentOut);
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void Set(const char* key, const char* newValue);
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void Set(const char* key, const std::string& newValue, const std::string& defaultValue);
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void Set(const std::string &key, const std::string &value) {
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Set(key.c_str(), value.c_str());
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}
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bool Get(const char* key, std::string* value, const char* defaultValue);
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void Set(const char* key, uint32_t newValue) {
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Set(key, StringFromFormat("0x%08x", newValue).c_str());
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}
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void Set(const char* key, float newValue) {
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Set(key, StringFromFormat("%f", newValue).c_str());
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}
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void Set(const char* key, const float newValue, const float defaultValue);
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void Set(const char* key, double newValue) {
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Set(key, StringFromFormat("%f", newValue).c_str());
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}
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void Set(const char* key, int newValue, int defaultValue);
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void Set(const char* key, int newValue) {
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Set(key, StringFromInt(newValue).c_str());
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}
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void Set(const char* key, bool newValue, bool defaultValue);
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void Set(const char* key, bool newValue) {
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Set(key, StringFromBool(newValue).c_str());
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}
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void Set(const char* key, const std::vector<std::string>& newValues);
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template<typename U, typename V>
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void Set(const char* key, const std::map<U,V>& newValues)
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{
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std::vector<std::string> temp;
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for(typename std::map<U,V>::const_iterator it = newValues.begin(); it != newValues.end(); it++)
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{
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temp.push_back(ValueToString<U>(it->first)+"_"+ValueToString<V>(it->second));
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}
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Set(key,temp);
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}
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// Declare without a body to make it fail to compile. This is to prevent accidentally
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// setting a pointer as a bool. The failure is in the linker unfortunately, but that's better
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// than accidentally succeeding in a bad way.
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template<class T>
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void Set(const char *key, T *ptr);
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bool Get(const char* key, int* value, int defaultValue = 0);
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bool Get(const char* key, uint32_t* value, uint32_t defaultValue = 0);
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bool Get(const char* key, bool* value, bool defaultValue = false);
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bool Get(const char* key, float* value, float defaultValue = false);
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bool Get(const char* key, double* value, double defaultValue = false);
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bool Get(const char* key, std::vector<std::string>& values);
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template<typename U, typename V>
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bool Get(const char* key, std::map<U,V>& values)
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{
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std::vector<std::string> temp;
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if(!Get(key,temp))
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{
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return false;
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}
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values.clear();
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for(size_t i = 0; i < temp.size(); i++)
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{
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std::vector<std::string> key_val;
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SplitString(temp[i],'_',key_val);
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if(key_val.size() < 2)
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continue;
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U mapKey;
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V mapValue;
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if(!TryParse<U>(key_val[0],&mapKey))
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continue;
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if(!TryParse<V>(key_val[1],&mapValue))
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continue;
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values[mapKey] = mapValue;
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}
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return true;
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}
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bool operator < (const Section& other) const {
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return name_ < other.name_;
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}
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const std::string &name() const {
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return name_;
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}
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protected:
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std::vector<std::string> lines;
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std::string name_;
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std::string comment;
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};
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bool Load(const char* filename);
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bool Load(const std::string &filename) { return Load(filename.c_str()); }
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bool Load(std::istream &istream);
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bool LoadFromVFS(const std::string &filename);
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bool Save(const char* filename);
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bool Save(const std::string &filename) { return Save(filename.c_str()); }
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// Returns true if key exists in section
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bool Exists(const char* sectionName, const char* key) const;
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// TODO: Get rid of these, in favor of the Section ones.
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void Set(const char* sectionName, const char* key, const char* newValue) {
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GetOrCreateSection(sectionName)->Set(key, newValue);
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}
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void Set(const char* sectionName, const char* key, const std::string& newValue) {
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GetOrCreateSection(sectionName)->Set(key, newValue.c_str());
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}
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void Set(const char* sectionName, const char* key, int newValue) {
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GetOrCreateSection(sectionName)->Set(key, newValue);
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}
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void Set(const char* sectionName, const char* key, uint32_t newValue) {
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GetOrCreateSection(sectionName)->Set(key, newValue);
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}
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void Set(const char* sectionName, const char* key, bool newValue) {
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GetOrCreateSection(sectionName)->Set(key, newValue);
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}
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void Set(const char* sectionName, const char* key, const std::vector<std::string>& newValues) {
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GetOrCreateSection(sectionName)->Set(key, newValues);
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}
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// TODO: Get rid of these, in favor of the Section ones.
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bool Get(const char* sectionName, const char* key, std::string* value, const char* defaultValue = "");
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bool Get(const char* sectionName, const char* key, int* value, int defaultValue = 0);
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bool Get(const char* sectionName, const char* key, uint32_t* value, uint32_t defaultValue = 0);
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bool Get(const char* sectionName, const char* key, bool* value, bool defaultValue = false);
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bool Get(const char* sectionName, const char* key, std::vector<std::string>& values);
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template<typename T> bool GetIfExists(const char* sectionName, const char* key, T value)
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{
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if (Exists(sectionName, key))
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return Get(sectionName, key, value);
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return false;
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}
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bool GetKeys(const char* sectionName, std::vector<std::string>& keys) const;
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void SetLines(const char* sectionName, const std::vector<std::string> &lines);
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bool GetLines(const char* sectionName, std::vector<std::string>& lines, const bool remove_comments = true) const;
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bool DeleteKey(const char* sectionName, const char* key);
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bool DeleteSection(const char* sectionName);
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void SortSections();
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std::vector<Section> &Sections() { return sections; }
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bool HasSection(const char *section) { return GetSection(section) != 0; }
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Section* GetOrCreateSection(const char* section);
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private:
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std::vector<Section> sections;
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const Section* GetSection(const char* section) const;
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Section* GetSection(const char* section);
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std::string* GetLine(const char* section, const char* key);
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void CreateSection(const char* section);
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};
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