ppsspp/ext/native/file/ini_file.h
2015-09-06 12:24:17 -07:00

193 lines
6.3 KiB
C++

// IniFile
// Taken from Dolphin but relicensed by me, Henrik Rydgard, under the MIT
// license as I wrote the whole thing originally and it has barely changed.
#pragma once
#include <string>
#include <vector>
#include <map>
#include "base/stringutil.h"
class IniFile
{
public:
class Section
{
friend class IniFile;
public:
Section() {}
Section(const std::string& name) : name_(name) {}
bool Exists(const char *key) const;
bool Delete(const char *key);
void Clear();
std::map<std::string, std::string> ToMap() const;
std::string* GetLine(const char* key, std::string* valueOut, std::string* commentOut);
void Set(const char* key, const char* newValue);
void Set(const char* key, const std::string& newValue, const std::string& defaultValue);
void Set(const std::string &key, const std::string &value) {
Set(key.c_str(), value.c_str());
}
bool Get(const char* key, std::string* value, const char* defaultValue);
void Set(const char* key, uint32_t newValue) {
Set(key, StringFromFormat("0x%08x", newValue).c_str());
}
void Set(const char* key, float newValue) {
Set(key, StringFromFormat("%f", newValue).c_str());
}
void Set(const char* key, const float newValue, const float defaultValue);
void Set(const char* key, double newValue) {
Set(key, StringFromFormat("%f", newValue).c_str());
}
void Set(const char* key, int newValue, int defaultValue);
void Set(const char* key, int newValue) {
Set(key, StringFromInt(newValue).c_str());
}
void Set(const char* key, bool newValue, bool defaultValue);
void Set(const char* key, bool newValue) {
Set(key, StringFromBool(newValue).c_str());
}
void Set(const char* key, const std::vector<std::string>& newValues);
template<typename U, typename V>
void Set(const char* key, const std::map<U,V>& newValues)
{
std::vector<std::string> temp;
for(typename std::map<U,V>::const_iterator it = newValues.begin(); it != newValues.end(); it++)
{
temp.push_back(ValueToString<U>(it->first)+"_"+ValueToString<V>(it->second));
}
Set(key,temp);
}
// Declare without a body to make it fail to compile. This is to prevent accidentally
// setting a pointer as a bool. The failure is in the linker unfortunately, but that's better
// than accidentally succeeding in a bad way.
template<class T>
void Set(const char *key, T *ptr);
bool Get(const char* key, int* value, int defaultValue = 0);
bool Get(const char* key, uint32_t* value, uint32_t defaultValue = 0);
bool Get(const char* key, bool* value, bool defaultValue = false);
bool Get(const char* key, float* value, float defaultValue = false);
bool Get(const char* key, double* value, double defaultValue = false);
bool Get(const char* key, std::vector<std::string>& values);
template<typename U, typename V>
bool Get(const char* key, std::map<U,V>& values)
{
std::vector<std::string> temp;
if(!Get(key,temp))
{
return false;
}
values.clear();
for(size_t i = 0; i < temp.size(); i++)
{
std::vector<std::string> key_val;
SplitString(temp[i],'_',key_val);
if(key_val.size() < 2)
continue;
U mapKey;
V mapValue;
if(!TryParse<U>(key_val[0],&mapKey))
continue;
if(!TryParse<V>(key_val[1],&mapValue))
continue;
values[mapKey] = mapValue;
}
return true;
}
bool operator < (const Section& other) const {
return name_ < other.name_;
}
const std::string &name() const {
return name_;
}
protected:
std::vector<std::string> lines;
std::string name_;
std::string comment;
};
bool Load(const char* filename);
bool Load(const std::string &filename) { return Load(filename.c_str()); }
bool Load(std::istream &istream);
bool LoadFromVFS(const std::string &filename);
bool Save(const char* filename);
bool Save(const std::string &filename) { return Save(filename.c_str()); }
// Returns true if key exists in section
bool Exists(const char* sectionName, const char* key) const;
// TODO: Get rid of these, in favor of the Section ones.
void Set(const char* sectionName, const char* key, const char* newValue) {
GetOrCreateSection(sectionName)->Set(key, newValue);
}
void Set(const char* sectionName, const char* key, const std::string& newValue) {
GetOrCreateSection(sectionName)->Set(key, newValue.c_str());
}
void Set(const char* sectionName, const char* key, int newValue) {
GetOrCreateSection(sectionName)->Set(key, newValue);
}
void Set(const char* sectionName, const char* key, uint32_t newValue) {
GetOrCreateSection(sectionName)->Set(key, newValue);
}
void Set(const char* sectionName, const char* key, bool newValue) {
GetOrCreateSection(sectionName)->Set(key, newValue);
}
void Set(const char* sectionName, const char* key, const std::vector<std::string>& newValues) {
GetOrCreateSection(sectionName)->Set(key, newValues);
}
// TODO: Get rid of these, in favor of the Section ones.
bool Get(const char* sectionName, const char* key, std::string* value, const char* defaultValue = "");
bool Get(const char* sectionName, const char* key, int* value, int defaultValue = 0);
bool Get(const char* sectionName, const char* key, uint32_t* value, uint32_t defaultValue = 0);
bool Get(const char* sectionName, const char* key, bool* value, bool defaultValue = false);
bool Get(const char* sectionName, const char* key, std::vector<std::string>& values);
template<typename T> bool GetIfExists(const char* sectionName, const char* key, T value)
{
if (Exists(sectionName, key))
return Get(sectionName, key, value);
return false;
}
bool GetKeys(const char* sectionName, std::vector<std::string>& keys) const;
void SetLines(const char* sectionName, const std::vector<std::string> &lines);
bool GetLines(const char* sectionName, std::vector<std::string>& lines, const bool remove_comments = true) const;
bool DeleteKey(const char* sectionName, const char* key);
bool DeleteSection(const char* sectionName);
void SortSections();
std::vector<Section> &Sections() { return sections; }
bool HasSection(const char *section) { return GetSection(section) != 0; }
Section* GetOrCreateSection(const char* section);
private:
std::vector<Section> sections;
const Section* GetSection(const char* section) const;
Section* GetSection(const char* section);
std::string* GetLine(const char* section, const char* key);
void CreateSection(const char* section);
};