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.. | ||
atlastool | ||
zimtool | ||
.gitignore | ||
.project | ||
atlastool.cpp | ||
audiotool.cpp | ||
b.sh | ||
CMakeLists.txt | ||
kanjifilter.h | ||
README.txt | ||
zimtool.cpp |
These are simple tools to create the ZIM texture format and texture atlases based on it. atlastool <configuration_file> <filename_prefix> <format> <configuration_file> path to the configuration file for the atlas to be generated description of the format is below <filename_prefix> the prefix of the output files, the output files will be: <filename_prefix>_atlas.zim <filename_prefix>_atlas.cpp <filename_prefix>_atlas.h <format> texture format of the atlas, can be: 8888 - RGBA8 etc1 - ETC1 compressed <none> - uses RGBA4444 Basic configuration file format look like this: <size> font <fontname> <fontpath> <glyphregions> <height> [<vertical offset>] image <symbolname> <imagepath> <action> All the blocks enclosed with "<" ">" need to be replaced with the respective options, for example one line in one of out configuration files is: font UBUNTU24 C:/Windows/Fonts/KozGoPro-Medium.otf UWkhcsGR 24 <size> size is the horizontal size of the atlas, should be a power of 2, the vertical size is automatically adjusted to be smallest power of 2 that can fit the whole atlas. <fontname> the name of the font in the generated *.h and *.cpp files <fontpath> path to the font, can use *.otf and *.ttf fonts <glyphregions> defines which glyphs should be copied into the atlas, can use any combination of the following: U - US ASCII W - Latin-1 extras 1 E - Latin-1 Extended A (needed for Hungarian etc) e - Latin-1 Extended B (for some African and latinized asian languages?) k - Katakana h - Hiragana s - ShiftJIS symbols H - Hebrew G - Greek R - Russian c - All Kanji, filtered though! T - Thai K - Korean (hangul) <height> height in pixels of the glyphs in the font atlas <vertical offset> ??? no idea <symbolname> name of this symbol in the generated *.h and *.cpp files <imagepath> path to the image file that is going to be used <action> can be any of: copy - copies the image as-is r2a - red2alpha, red channel to alpha, color is a solid while r2i - red to intensity, full alpha pre - premultiply alpha p2a - pink (255,0,255) to alpha