ppsspp/GPU
Unknown W. Brackets 6a7722283c Hash textures using cityhash rather than adding.
It should be more accurate, and for some games is faster.
For most it seems not hugely different.
2013-04-24 01:52:37 -07:00
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GLES Hash textures using cityhash rather than adding. 2013-04-24 01:52:37 -07:00
Null Cleanup a few GPU error codes. 2013-03-31 23:57:03 -07:00
Software Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
CMakeLists.txt Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
ge_constants.h Correct dest stride on GPU block transfer. 2013-04-08 08:36:51 -07:00
GeDisasm.cpp Make sure to print all GE command data in disasm. 2013-04-23 08:08:11 -07:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Set _CRT_SECURE_NO_WARNINGS 2013-03-16 09:17:39 +01:00
GPU.vcxproj.filters Move display list management to common GPU class 2012-12-29 03:11:35 +01:00
GPUCommon.cpp Avoid calling time_update in GE w/o debug stats. 2013-04-22 22:04:27 -07:00
GPUCommon.h GPUCommon: Get rid of prev variable. 2013-04-21 19:32:56 +02:00
GPUInterface.h Use a struct for the GE stack entries, cleaner. 2013-04-15 23:06:56 -07:00
GPUState.cpp Fix some warnings generated by clang. 2013-02-24 10:23:31 -08:00
GPUState.h Avoid framebuffer lookups for repeated prims. 2013-04-22 22:04:27 -07:00
Math3D.cpp Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK. 2012-11-04 23:24:00 +01:00
Math3D.h Revert "Merge pull request #1324 from cinaera/pullreq" as it seems to break stuff, needs more testing. 2013-04-21 21:09:02 +02:00