ppsspp/GPU/Debugger/Stepping.h
Unknown W. Brackets 416265431b GE Debugger: Display if tex is framebuf.
Rather than guessing based on size, let's show explicitly.
2022-10-10 22:35:42 -07:00

49 lines
1.7 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <functional>
#include "Common/CommonTypes.h"
#include "Core/Core.h"
#include "GPU/Common/GPUDebugInterface.h"
#include "GPU/GPUState.h"
namespace GPUStepping {
// Should be called from the emu thread.
// Begins stepping and increments the stepping counter while inside a lock.
bool EnterStepping();
bool SingleStep();
bool IsStepping();
int GetSteppingCounter();
bool GPU_GetOutputFramebuffer(const GPUDebugBuffer *&buffer);
bool GPU_GetCurrentFramebuffer(const GPUDebugBuffer *&buffer, GPUDebugFramebufferType type);
bool GPU_GetCurrentDepthbuffer(const GPUDebugBuffer *&buffer);
bool GPU_GetCurrentStencilbuffer(const GPUDebugBuffer *&buffer);
bool GPU_GetCurrentTexture(const GPUDebugBuffer *&buffer, int level, bool *isFramebuffer);
bool GPU_GetCurrentClut(const GPUDebugBuffer *&buffer);
bool GPU_SetCmdValue(u32 op);
bool GPU_FlushDrawing();
void ResumeFromStepping();
void ForceUnpause();
GPUgstate LastState();
};