ppsspp/android
Henrik Rydgard a8ee70f23d Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
Eventually, this will make it possible to use post-processing with
Vulkan and D3D11. Probably not DX9, though maybe.

Not adding to Android build, there's some strangeness with STL.
2017-02-14 23:33:27 +01:00
..
.settings Android: Combine the two Java Eclipse projects into one. 2015-09-10 18:51:48 +02:00
android-ndk-profiler Add android-ndk-profiler v3.2. 2013-11-02 21:54:45 -07:00
assets Update font atlas with the latest Chinese chars used 2016-09-17 12:38:07 +02:00
jni Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use. 2017-02-14 23:33:27 +01:00
libs Add back missing lib from c757931 combination. 2015-09-12 15:18:19 -07:00
res Android: Use the game title as the shortcut title. 2016-07-23 14:12:14 -07:00
src/org/ppsspp/ppsspp Support newer S5+ Touchwiz power saving setting. 2016-10-08 09:51:46 -07:00
.classpath Update native + some very minor changes 2013-07-27 00:44:16 +02:00
.cproject Turn off the automatic C++ build in eclipse (temporarily? I find it gets in the way more than it helps) 2014-07-22 15:25:48 +02:00
.gitignore Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use. 2017-02-14 23:33:27 +01:00
.project Turn off the automatic C++ build in eclipse (temporarily? I find it gets in the way more than it helps) 2014-07-22 15:25:48 +02:00
ab-ant.sh add build scripts for ant 2013-11-11 18:04:06 +05:30
ab.cmd Oops, didn't mean to change this. Not that it makes sense to have it hardcoded anyway... 2017-01-24 21:10:15 +01:00
ab.sh Move lang into assets. 2016-10-14 22:33:45 +02:00
ad.sh Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
AndroidManifest.xml Update Android target to 25 2017-01-26 08:26:07 +01:00
ant-build.bat Update to build all ABIs by default 2016-02-13 06:42:47 +08:00
build.sh Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
build.xml add build scripts for ant 2013-11-11 18:04:06 +05:30
buildassets.sh Fix translations on android. List all .ini files available. They're a bit ugly just showing the language code... 2013-04-18 23:42:44 +02:00
custom_rules.xml Fix ant build on Windows. 2015-12-22 22:15:41 -08:00
d.txt Do not need to ask directory when build Android 2014-09-13 22:48:28 +08:00
dbg.sh More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
git-version-gen.sh Adnroid buildfix, we have too many makefiles. 2013-03-02 15:33:07 -08:00
macshaders.sh Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
proguard-project.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
project.properties Update Android target to 25 2017-01-26 08:26:07 +01:00
README.TXT Update Android Readme.txt 2014-07-19 21:42:31 +08:00
symarm64.cmd Add a few little helper scripts to symbolize the last backtrace from adb logcat 2015-07-19 18:24:28 +02:00
symarm.cmd Add a few little helper scripts to symbolize the last backtrace from adb logcat 2015-07-19 18:24:28 +02:00
symx86.cmd Add a few little helper scripts to symbolize the last backtrace from adb logcat 2015-07-19 18:24:28 +02:00

First, build the C++ static library:
> cd android
> ./ab.sh

Start Eclipse, import the android directory as an existing project
You need to also load the "native" project into your eclipse workspace
Build and run. 

If you modify the C++ code, you need to rebuild the static library, of
course. To get Eclipse to understand that you have in fact changed something
if you haven't also changed any Java code, just add a space character to 
PPSSPPActivity.java, or right click the project and choose Refresh, and then
relaunch the app on the device.

A real Android device is strongly recommended for testing. Don't trust
the emulator.