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https://github.com/hrydgard/ppsspp.git
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a8ee70f23d
Eventually, this will make it possible to use post-processing with Vulkan and D3D11. Probably not DX9, though maybe. Not adding to Android build, there's some strangeness with STL. |
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.. | ||
.settings | ||
android-ndk-profiler | ||
assets | ||
jni | ||
libs | ||
res | ||
src/org/ppsspp/ppsspp | ||
.classpath | ||
.cproject | ||
.gitignore | ||
.project | ||
ab-ant.sh | ||
ab.cmd | ||
ab.sh | ||
ad.sh | ||
AndroidManifest.xml | ||
ant-build.bat | ||
build.sh | ||
build.xml | ||
buildassets.sh | ||
custom_rules.xml | ||
d.txt | ||
dbg.sh | ||
git-version-gen.sh | ||
macshaders.sh | ||
proguard-project.txt | ||
project.properties | ||
README.TXT | ||
symarm64.cmd | ||
symarm.cmd | ||
symx86.cmd |
First, build the C++ static library: > cd android > ./ab.sh Start Eclipse, import the android directory as an existing project You need to also load the "native" project into your eclipse workspace Build and run. If you modify the C++ code, you need to rebuild the static library, of course. To get Eclipse to understand that you have in fact changed something if you haven't also changed any Java code, just add a space character to PPSSPPActivity.java, or right click the project and choose Refresh, and then relaunch the app on the device. A real Android device is strongly recommended for testing. Don't trust the emulator.