ppsspp/GPU/Vulkan
Unknown W. Brackets 60bd25582c Vulkan: Remove wide line handling.
No longer used, since we convert lines to triangles now.
2021-10-31 14:47:21 -07:00
..
DebugVisVulkan.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
DebugVisVulkan.h VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DepalettizeShaderVulkan.cpp Fix an assortment of minor VK barrier bugs in mostly texture upload 2021-10-08 21:58:03 +02:00
DepalettizeShaderVulkan.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DrawEngineVulkan.cpp Vulkan: Remove wide line handling. 2021-10-31 14:47:21 -07:00
DrawEngineVulkan.h Vulkan: Remove wide line handling. 2021-10-31 14:47:21 -07:00
FramebufferManagerVulkan.cpp Rename namespace to PPSSPP_VK, remove indentation 2021-08-21 12:39:15 +02:00
FramebufferManagerVulkan.h Assorted drive-by code cleanup 2020-12-13 00:20:47 +01:00
GPU_Vulkan.cpp Vulkan: Remove wide line handling. 2021-10-31 14:47:21 -07:00
GPU_Vulkan.h Introduce Path, start using it all over the place. 2021-05-13 10:39:16 +02:00
PipelineManagerVulkan.cpp Vulkan: Remove wide line handling. 2021-10-31 14:47:21 -07:00
PipelineManagerVulkan.h Vulkan: Remove wide line handling. 2021-10-31 14:47:21 -07:00
ShaderManagerVulkan.cpp Bezier/Spline: Fix logical error (must flush buffered data before we modify submitType). 2021-09-07 23:52:06 +02:00
ShaderManagerVulkan.h Global: Cleanup class init order warnings. 2021-02-15 11:59:45 -08:00
StateMappingVulkan.cpp GPU: Expand lines to triangles. 2021-10-31 14:46:46 -07:00
StateMappingVulkan.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferVulkan.cpp Completes the merge, deleting the Vulkan-specific fragment shader generator. 2020-10-23 10:03:44 +02:00
TextureCacheVulkan.cpp Replacement: Centralize lookup logic. 2021-10-21 17:05:38 -07:00
TextureCacheVulkan.h GPU: Correct some field shadowing. 2021-02-15 12:00:29 -08:00
TextureScalerVulkan.cpp Unify the Vulkan format definitions / swizzles 2021-07-11 11:26:40 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VulkanUtil.cpp We don't use primitiveRestart for anything, let's not enable it. It has costs on some hardware. 2021-10-08 22:22:08 +02:00
VulkanUtil.h Unify the Vulkan format definitions / swizzles 2021-07-11 11:26:40 +02:00