ppsspp/Common/GPU
2022-04-02 16:34:13 -07:00
..
D3D9 D3D11: Correct clearing samplers. 2021-10-12 20:34:43 -07:00
D3D11 GPU: Split clip and cull caps. 2021-10-12 20:34:43 -07:00
OpenGL Merge pull request #15416 from unknownbrackets/gles-invalidate 2022-02-21 22:03:01 +01:00
Vulkan Switch: Avoid loading Vulkan. 2022-04-02 16:34:13 -07:00
DataFormat.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
Shader.cpp Initialize/Deinitialize the shader translation system once globally. 2021-01-04 23:51:34 +01:00
Shader.h Add UI Tint/Saturation settings 2022-02-18 14:23:57 +01:00
ShaderTranslation.cpp Postshader: Add uniform for delta since last frame. 2021-06-12 11:27:26 -07:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
ShaderWriter.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
thin3d_create.h Windows: Use CommonWindows more consistently. 2021-02-14 10:30:10 -08:00
thin3d.cpp Make the untextured uniform buffer the same size. 2022-02-18 14:24:48 +01:00
thin3d.h Make the untextured uniform buffer the same size. 2022-02-18 14:24:48 +01:00