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DepalettizeShaderCommon.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
DepalettizeShaderCommon.h
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wip
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2022-08-26 15:51:25 +02:00 |
DepthBufferCommon.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
Draw2D.cpp
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D3D9: Apply a half-pixel offset in 2D shader draws. Makes Tantalus games less broken (but still broken)
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2023-12-05 14:09:14 +01:00 |
Draw2D.h
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Split the depth copy shader into depth copy and depth encode, dynamic depth scale in Draw2D
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2023-02-11 18:24:07 +01:00 |
DrawEngineCommon.cpp
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Minor code cleanups
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2024-10-28 17:50:34 +01:00 |
DrawEngineCommon.h
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Add a couple of asserts (to make things error out earlier)
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2024-10-17 21:01:58 +02:00 |
FragmentShaderGenerator.cpp
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Fragment shader: Don't error on bad blend eqs, instead use default eq (add)
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2024-10-25 21:54:57 +02:00 |
FragmentShaderGenerator.h
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Add support for the EXT_provoking_vertex Vulkan extension, allowing us to skip software transform for this case.
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2024-07-17 10:41:25 +02:00 |
FramebufferManagerCommon.cpp
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Minor code cleanups
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2024-10-28 17:50:34 +01:00 |
FramebufferManagerCommon.h
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Handle one more error case in presentation
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2024-10-28 17:02:03 +01:00 |
GeometryShaderGenerator.cpp
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Back out clearly inconsequential/useless .reserve() calls
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2023-12-29 08:27:56 +01:00 |
GeometryShaderGenerator.h
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Vulkan: Basic geoshader code generation.
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2022-10-02 07:42:17 -07:00 |
GPUDebugInterface.cpp
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Merge pull request #18986 from GermanAizek/static-const-methods
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2024-04-05 16:20:06 +02:00 |
GPUDebugInterface.h
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Minor refactor allowing getting the GPU profile string outside games
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2023-08-03 16:31:20 +02:00 |
GPUStateUtils.cpp
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Minor code cleanups
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2024-10-28 17:50:34 +01:00 |
GPUStateUtils.h
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Tilt: Fix some edge cases leading to division by zero and similar.
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2023-11-09 19:14:31 +01:00 |
IndexGenerator.cpp
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Minor code cleanups
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2024-10-28 17:50:34 +01:00 |
IndexGenerator.h
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Minor code cleanups
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2024-10-28 17:50:34 +01:00 |
PostShader.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
PostShader.h
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Make the i18n T function use std::string_view
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2024-02-12 18:44:39 +01:00 |
PresentationCommon.cpp
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GCC/llvm: Enable a lot more warnings, error on missing return value
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2024-11-04 11:54:45 +01:00 |
PresentationCommon.h
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Fix possible framebuffer binding bug in EmuScreen
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2024-10-02 16:21:53 +02:00 |
ReinterpretFramebuffer.cpp
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GPU: Avoid uint by int shifts in reinterpret.
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2023-01-03 23:00:17 -08:00 |
ReinterpretFramebuffer.h
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Some include cleanup, delete some obsolete code
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2024-07-25 14:52:41 +02:00 |
ReplacedTexture.cpp
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Fix possible framebuffer binding bug in EmuScreen
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2024-10-02 16:21:53 +02:00 |
ReplacedTexture.h
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
ShaderCommon.cpp
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Linker fix - need to move init_resources along.
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2020-11-09 15:39:46 +01:00 |
ShaderCommon.h
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Cache planes used for BBOX culling
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2023-07-30 14:42:22 +02:00 |
ShaderId.cpp
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Fragment shader: Don't error on bad blend eqs, instead use default eq (add)
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2024-10-25 21:54:57 +02:00 |
ShaderId.h
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Mali: Turn off any depth writes if depth test is set to NEVER.
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2024-02-02 11:11:31 +01:00 |
ShaderUniforms.cpp
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Fix minor difference between ubershader and specialized vshaders
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2024-07-24 20:50:33 +02:00 |
ShaderUniforms.h
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Restore fragmentshader ID flags double and texalpha. Add a ubershader mode that uses dynamic state.
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2023-05-25 10:19:01 +02:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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Reduce Windows debugger crashes on shutdown
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2024-10-29 11:20:03 +01:00 |
SoftwareTransformCommon.h
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Provoking vertex (software transform): Simpler solution
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2024-07-17 14:40:52 +02:00 |
SplineCommon.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
SplineCommon.h
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Bump the index/vertex cpu-side buffer sizes a little. Replaces #17387
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2023-05-03 00:24:43 +02:00 |
StencilCommon.cpp
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Split the discard-stencil-bug flag into separate flags for Adreno and Mali
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2024-02-02 11:11:31 +01:00 |
StencilCommon.h
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Vulkan: Use stencil export when available.
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2022-11-24 18:48:46 -08:00 |
TextureCacheCommon.cpp
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Decentralize the assert for AllocateAlignedMemory failures
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2024-10-22 21:49:50 +02:00 |
TextureCacheCommon.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
TextureDecoder.cpp
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Fix NEON compilation error on strict compilers. Fixes #18688
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2024-01-18 10:38:30 +01:00 |
TextureDecoder.h
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Some include cleanup, delete some obsolete code
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2024-07-25 14:52:41 +02:00 |
TextureReplacer.cpp
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Do some renaming, dedupe some strings (old commit resurrected), add an assert
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2024-10-22 22:28:06 +02:00 |
TextureReplacer.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
TextureScalerCommon.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
TextureScalerCommon.h
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[GPU] Make static and const methods if possible
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2024-04-05 17:04:31 +03:00 |
TextureShaderCommon.cpp
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Cleanup, add another GPU stat
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2024-10-29 08:18:41 +01:00 |
TextureShaderCommon.h
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Cleanup, add another GPU stat
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2024-10-29 08:18:41 +01:00 |
TransformCommon.cpp
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[GPU/Common/DX9/GLES/Software] Object out of scope optimization for better codegeneration (lower level scope)
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2023-12-20 12:34:34 +03:00 |
TransformCommon.h
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Reporting: Fix some header includes.
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2022-12-27 14:58:20 -08:00 |
VertexDecoderArm64.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
VertexDecoderArm.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
VertexDecoderCommon.cpp
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Minor cleanups, crashfixes
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2024-10-14 23:57:19 +02:00 |
VertexDecoderCommon.h
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VertexDecoder: Remove member function pointers from decoding
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2024-07-22 14:06:15 +02:00 |
VertexDecoderHandwritten.cpp
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Vertex decoder, SSE opt: Use the correct store operation to store 64 bits.
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2024-07-22 10:30:57 +02:00 |
VertexDecoderHandwritten.h
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Add another handwritten vertex decoder
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2024-05-11 10:00:39 +02:00 |
VertexDecoderRiscV.cpp
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Logging API change (refactor) (#19324)
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2024-07-14 14:42:59 +02:00 |
VertexDecoderX86.cpp
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Make handwritten vertex decoders work with non-compiled vertex decoding
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2024-05-11 10:00:35 +02:00 |
VertexShaderGenerator.cpp
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Hardware transform: Clamp the specular coefficient to 0.0 before taking the power.
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2024-09-25 21:09:13 +02:00 |
VertexShaderGenerator.h
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Misc multiview hackery
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2022-10-27 11:05:58 +02:00 |