ppsspp/UI/MainScreen.h
Henrik Rydgård 4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00

175 lines
5.4 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <functional>
#include "Common/UI/UIScreen.h"
#include "Common/UI/ViewGroup.h"
#include "UI/MiscScreens.h"
#include "Common/File/PathBrowser.h"
enum GameBrowserFlags {
FLAG_HOMEBREWSTOREBUTTON = 1
};
enum class BrowseFlags {
NONE = 0,
NAVIGATE = 1,
ARCHIVES = 2,
PIN = 4,
HOMEBREW_STORE = 8,
STANDARD = 1 | 2 | 4,
};
ENUM_CLASS_BITOPS(BrowseFlags);
class GameBrowser : public UI::LinearLayout {
public:
GameBrowser(std::string path, BrowseFlags browseFlags, bool *gridStyle, ScreenManager *screenManager, std::string lastText, std::string lastLink, UI::LayoutParams *layoutParams = nullptr);
UI::Event OnChoice;
UI::Event OnHoldChoice;
UI::Event OnHighlight;
void FocusGame(const std::string &gamePath);
void SetPath(const std::string &path);
void Draw(UIContext &dc) override;
void Update() override;
protected:
virtual bool DisplayTopBar();
virtual bool HasSpecialFiles(std::vector<std::string> &filenames);
void Refresh();
private:
bool IsCurrentPathPinned();
const std::vector<std::string> GetPinnedPaths();
const std::string GetBaseName(const std::string &path);
UI::EventReturn GameButtonClick(UI::EventParams &e);
UI::EventReturn GameButtonHoldClick(UI::EventParams &e);
UI::EventReturn GameButtonHighlight(UI::EventParams &e);
UI::EventReturn NavigateClick(UI::EventParams &e);
UI::EventReturn LayoutChange(UI::EventParams &e);
UI::EventReturn LastClick(UI::EventParams &e);
UI::EventReturn HomeClick(UI::EventParams &e);
UI::EventReturn PinToggleClick(UI::EventParams &e);
UI::EventReturn GridSettingsClick(UI::EventParams &e);
UI::EventReturn OnRecentClear(UI::EventParams &e);
UI::EventReturn OnHomebrewStore(UI::EventParams &e);
UI::ViewGroup *gameList_ = nullptr;
PathBrowser path_;
bool *gridStyle_ = nullptr;
BrowseFlags browseFlags_;
std::string lastText_;
std::string lastLink_;
std::string focusGamePath_;
bool listingPending_ = false;
float lastScale_ = 1.0f;
bool lastLayoutWasGrid_ = true;
ScreenManager *screenManager_;
};
class RemoteISOBrowseScreen;
class MainScreen : public UIScreenWithBackground {
public:
MainScreen();
~MainScreen();
bool isTopLevel() const override { return true; }
// Horrible hack to show the demos & homebrew tab after having installed a game from a zip file.
static bool showHomebrewTab;
protected:
void CreateViews() override;
void DrawBackground(UIContext &dc) override;
void update() override;
void sendMessage(const char *message, const char *value) override;
void dialogFinished(const Screen *dialog, DialogResult result) override;
bool UseVerticalLayout() const;
bool DrawBackgroundFor(UIContext &dc, const std::string &gamePath, float progress);
UI::EventReturn OnGameSelected(UI::EventParams &e);
UI::EventReturn OnGameSelectedInstant(UI::EventParams &e);
UI::EventReturn OnGameHighlight(UI::EventParams &e);
// Event handlers
UI::EventReturn OnLoadFile(UI::EventParams &e);
UI::EventReturn OnGameSettings(UI::EventParams &e);
UI::EventReturn OnCredits(UI::EventParams &e);
UI::EventReturn OnSupport(UI::EventParams &e);
UI::EventReturn OnPPSSPPOrg(UI::EventParams &e);
UI::EventReturn OnForums(UI::EventParams &e);
UI::EventReturn OnExit(UI::EventParams &e);
UI::EventReturn OnDownloadUpgrade(UI::EventParams &e);
UI::EventReturn OnDismissUpgrade(UI::EventParams &e);
UI::EventReturn OnAllowStorage(UI::EventParams &e);
UI::LinearLayout *upgradeBar_ = nullptr;
UI::TabHolder *tabHolder_ = nullptr;
std::string restoreFocusGamePath_;
std::vector<GameBrowser *> gameBrowsers_;
std::string highlightedGamePath_;
std::string prevHighlightedGamePath_;
float highlightProgress_ = 0.0f;
float prevHighlightProgress_ = 0.0f;
bool backFromStore_ = false;
bool lockBackgroundAudio_ = false;
bool lastVertical_;
bool confirmedTemporary_ = false;
friend class RemoteISOBrowseScreen;
};
class UmdReplaceScreen : public UIDialogScreenWithBackground {
public:
UmdReplaceScreen() {}
protected:
void CreateViews() override;
void update() override;
//virtual void sendMessage(const char *message, const char *value);
private:
UI::EventReturn OnGameSelected(UI::EventParams &e);
UI::EventReturn OnGameSelectedInstant(UI::EventParams &e);
UI::EventReturn OnCancel(UI::EventParams &e);
UI::EventReturn OnGameSettings(UI::EventParams &e);
};
class GridSettingsScreen : public PopupScreen {
public:
GridSettingsScreen(std::string label) : PopupScreen(label) {}
void CreatePopupContents(UI::ViewGroup *parent) override;
UI::Event OnRecentChanged;
private:
UI::EventReturn GridPlusClick(UI::EventParams &e);
UI::EventReturn GridMinusClick(UI::EventParams &e);
UI::EventReturn OnRecentClearClick(UI::EventParams &e);
const float MAX_GAME_GRID_SCALE = 3.0f;
const float MIN_GAME_GRID_SCALE = 0.8f;
};