ppsspp/Windows/DSoundStream.cpp
2023-03-24 14:48:53 +01:00

185 lines
4.7 KiB
C++

#include "Common/CommonWindows.h"
#include <MMReg.h>
#include <process.h>
#ifdef __MINGW32__
#define __null
#endif
#include <dsound.h>
#ifdef __MINGW32__
#undef __null
#endif
#include "Common/Thread/ThreadUtil.h"
#include "Common/Log.h"
#include "Common/OSVersion.h"
#include "Core/ConfigValues.h"
#include "Core/Util/AudioFormat.h"
#include "Windows/W32Util/Misc.h"
#include "DSoundStream.h"
inline int RoundDown128(int x) {
return x & (~127);
}
unsigned int WINAPI DSoundAudioBackend::soundThread(void *param) {
DSoundAudioBackend *dsound = (DSoundAudioBackend *)param;
return dsound->RunThread();
}
bool DSoundAudioBackend::WriteDataToBuffer(DWORD offset, // Our own write cursor.
char* soundData, // Start of our data.
DWORD soundBytes) { // Size of block to copy.
void *ptr1, *ptr2;
DWORD numBytes1, numBytes2;
// Obtain memory address of write block. This will be in two parts if the block wraps around.
HRESULT hr = dsBuffer_->Lock(offset, soundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
// If the buffer was lost, restore and retry lock.
/*
if (DSERR_BUFFERLOST == hr) {
dsBuffer->Restore();
hr=dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
} */
if (FAILED(hr)) {
return false;
}
memcpy(ptr1, soundData, numBytes1);
if (ptr2)
memcpy(ptr2, soundData + numBytes1, numBytes2);
// Release the data back to DirectSound.
dsBuffer_->Unlock(ptr1, numBytes1, ptr2, numBytes2);
return true;
}
bool DSoundAudioBackend::CreateBuffer() {
PCMWAVEFORMAT pcmwf;
DSBUFFERDESC dsbdesc;
memset(&pcmwf, 0, sizeof(PCMWAVEFORMAT));
memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
bufferSize_ = BUFSIZE;
pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
pcmwf.wf.nChannels = 2;
pcmwf.wf.nSamplesPerSec = sampleRate_;
pcmwf.wf.nBlockAlign = 4;
pcmwf.wf.nAvgBytesPerSec = pcmwf.wf.nSamplesPerSec * pcmwf.wf.nBlockAlign;
pcmwf.wBitsPerSample = 16;
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_GLOBALFOCUS; // //DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
dsbdesc.dwBufferBytes = bufferSize_; //FIX32(pcmwf.wf.nAvgBytesPerSec); //change to set buffer size
dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&pcmwf;
if (SUCCEEDED(ds_->CreateSoundBuffer(&dsbdesc, &dsBuffer_, NULL))) {
dsBuffer_->SetCurrentPosition(0);
return true;
} else {
dsBuffer_ = NULL;
return false;
}
}
int DSoundAudioBackend::RunThread() {
if (FAILED(DirectSoundCreate8(0, &ds_, 0))) {
ds_ = NULL;
threadData_ = 2;
return 1;
}
ds_->SetCooperativeLevel(window_, DSSCL_PRIORITY);
if (!CreateBuffer()) {
ds_->Release();
ds_ = NULL;
threadData_ = 2;
return 1;
}
InitializeCriticalSection(&soundCriticalSection);
DWORD num1;
int16_t *p1;
dsBuffer_->Lock(0, bufferSize_, (void **)&p1, &num1, 0, 0, 0);
memset(p1, 0, num1);
dsBuffer_->Unlock(p1, num1, 0, 0);
totalRenderedBytes_ = -bufferSize_;
SetCurrentThreadName("DSound");
currentPos_ = 0;
lastPos_ = 0;
dsBuffer_->Play(0, 0, DSBPLAY_LOOPING);
auto ModBufferSize = [&](int x) { return (x + bufferSize_) % bufferSize_; };
while (!threadData_) {
EnterCriticalSection(&soundCriticalSection);
dsBuffer_->GetCurrentPosition((DWORD *)&currentPos_, 0);
int numBytesToRender = RoundDown128(ModBufferSize(currentPos_ - lastPos_));
if (numBytesToRender >= 256) {
int numBytesRendered = 4 * (*callback_)(realtimeBuffer_, numBytesToRender >> 2, 44100);
//We need to copy the full buffer, regardless of what the mixer claims to have filled
//If we don't do this then the sound will loop if the sound stops and the mixer writes only zeroes
numBytesRendered = numBytesToRender;
WriteDataToBuffer(lastPos_, (char *) realtimeBuffer_, numBytesRendered);
currentPos_ = ModBufferSize(lastPos_ + numBytesRendered);
totalRenderedBytes_ += numBytesRendered;
lastPos_ = currentPos_;
}
LeaveCriticalSection(&soundCriticalSection);
Sleep(5);
}
dsBuffer_->Stop();
dsBuffer_->Release();
ds_->Release();
threadData_ = 2;
return 0;
}
DSoundAudioBackend::~DSoundAudioBackend() {
if (!ds_)
return;
if (!dsBuffer_)
return;
EnterCriticalSection(&soundCriticalSection);
if (threadData_ == 0) {
threadData_ = 1;
}
if (hThread_ != NULL) {
WaitForSingleObject(hThread_, 1000);
CloseHandle(hThread_);
hThread_ = NULL;
}
LeaveCriticalSection(&soundCriticalSection);
DeleteCriticalSection(&soundCriticalSection);
}
bool DSoundAudioBackend::Init(HWND window, StreamCallback _callback, int sampleRate) {
window_ = window;
callback_ = _callback;
sampleRate_ = sampleRate;
threadData_ = 0;
hThread_ = (HANDLE)_beginthreadex(0, 0, soundThread, (void *)this, 0, 0);
if (!hThread_)
return false;
SetThreadPriority(hThread_, THREAD_PRIORITY_ABOVE_NORMAL);
return true;
}