ppsspp/GPU/Common
Henrik Rydgård 63424fb5be
Merge pull request #13862 from unknownbrackets/shader-minor
GPU: Ignore color write mask if unusable
2021-01-03 18:08:43 +01:00
..
DepalettizeShaderCommon.cpp Merge the two ShaderLanguage enums. 2020-11-04 09:40:11 +01:00
DepalettizeShaderCommon.h Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h. 2020-11-04 09:18:35 +01:00
DrawEngineCommon.cpp More work on detangling the concepts and making things make more sense. 2020-11-08 13:14:23 +01:00
DrawEngineCommon.h More work on detangling the concepts and making things make more sense. 2020-11-08 13:14:23 +01:00
FragmentShaderGenerator.cpp GPU: Be careful with color write mask precision. 2021-01-03 08:50:34 -08:00
FragmentShaderGenerator.h Apple driver bug workaround. See issue #13451 2020-12-16 14:39:08 +01:00
FramebufferManagerCommon.cpp Temporary workaround for Wipeout Pure lens flare flicker. 2020-12-20 13:04:28 +01:00
FramebufferManagerCommon.h Assorted drive-by code cleanup 2020-12-13 00:20:47 +01:00
GPUDebugInterface.cpp gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
GPUDebugInterface.h Fix some further static analysis warnings 2019-06-18 01:08:25 +02:00
GPUStateUtils.cpp Enable color reinterpret for Ultimate Ghosts & Goblins 2020-11-27 23:52:33 +01:00
GPUStateUtils.h Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
IndexGenerator.cpp More cleanup 2020-09-24 10:03:07 +02:00
IndexGenerator.h Also optimize IndexGenerator::AddStrip for ARM NEON. 2020-09-24 09:24:03 +02:00
PostShader.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
PostShader.h Move math and some file and data conversion files out from native to Common. 2020-10-04 09:12:46 +02:00
PresentationCommon.cpp GPU: Correct some incorrect deallocations. 2021-01-01 15:43:13 -08:00
PresentationCommon.h More shadergen work 2020-11-08 11:32:53 +01:00
ReinterpretFramebuffer.cpp More consistent use of GLSL precision modifiers, now use them in Vulkan too. 2020-11-10 22:42:41 +01:00
ReinterpretFramebuffer.h More shadergen work 2020-11-08 11:32:53 +01:00
ShaderCommon.cpp Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderCommon.h Linker fix - need to move init_resources along. 2020-11-09 15:39:46 +01:00
ShaderId.cpp Turn off vertex range culling in bezier/spline calls. 2020-12-13 16:04:16 +01:00
ShaderId.h Turn off vertex range culling in bezier/spline calls. 2020-12-13 16:04:16 +01:00
ShaderUniforms.cpp Turn off vertex range culling in bezier/spline calls. 2020-12-13 16:04:16 +01:00
ShaderUniforms.h Remove superfluous variable from uniform buffer 2020-12-03 09:13:46 +01:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
SoftwareTransformCommon.h Vulkan: Match safe size behavior on all backends. 2020-05-23 00:25:39 -07:00
SplineCommon.cpp Move the profiler to Common 2020-10-04 11:42:16 +02:00
SplineCommon.h GPU: Move hw transform decision to draw engine. 2020-04-04 11:14:32 -07:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp Minor cleanups 2020-12-14 20:06:06 +01:00
TextureCacheCommon.h Reinterpret the data when binding a framebuffer with a different 16-bit format. 2020-11-08 11:32:55 +01:00
TextureDecoder.cpp GPU: Remove neon xxhash implementation. 2020-08-27 20:31:09 -07:00
TextureDecoder.h GPU: Avoid compile error if ARM64=1 specified. 2020-08-29 08:18:54 -07:00
TextureDecoderNEON.cpp TexCache: Try to avoid wrong texcache usage. 2020-08-29 08:16:23 -07:00
TextureDecoderNEON.h GPU: Remove neon xxhash implementation. 2020-08-27 20:31:09 -07:00
TextureScalerCommon.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
TextureScalerCommon.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TransformCommon.cpp GPU: Fix shade mapping in soft transform. 2018-11-17 18:05:32 -08:00
TransformCommon.h Merge base/basictypes.h into Common/Common.h (mostly). 2020-09-29 15:51:51 +02:00
VertexDecoderArm64.cpp Global: Remove ARM64 define. 2020-08-29 08:45:50 -07:00
VertexDecoderArm.cpp Remove base/logging from UI and more 2020-08-15 19:08:54 +02:00
VertexDecoderCommon.cpp Do not use x86 for other machine 2020-12-06 15:50:50 +01:00
VertexDecoderCommon.h Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
VertexDecoderFake.cpp Getting really close to getting rid of base/logging.h now. 2020-08-15 19:09:01 +02:00
VertexDecoderX86.cpp x64: Fix stack alignment in vertex decoder, just because. 2020-09-12 16:10:17 +02:00
VertexShaderGenerator.cpp Apple driver bug workaround. See issue #13451 2020-12-16 14:39:08 +01:00
VertexShaderGenerator.h Apple driver bug workaround. See issue #13451 2020-12-16 14:39:08 +01:00