.. |
DepalettizeShaderCommon.cpp
|
Merge the two ShaderLanguage enums.
|
2020-11-04 09:40:11 +01:00 |
DepalettizeShaderCommon.h
|
Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
|
2020-11-04 09:18:35 +01:00 |
DrawEngineCommon.cpp
|
More work on detangling the concepts and making things make more sense.
|
2020-11-08 13:14:23 +01:00 |
DrawEngineCommon.h
|
More work on detangling the concepts and making things make more sense.
|
2020-11-08 13:14:23 +01:00 |
FragmentShaderGenerator.cpp
|
GPU: Be careful with color write mask precision.
|
2021-01-03 08:50:34 -08:00 |
FragmentShaderGenerator.h
|
Apple driver bug workaround. See issue #13451
|
2020-12-16 14:39:08 +01:00 |
FramebufferManagerCommon.cpp
|
Temporary workaround for Wipeout Pure lens flare flicker.
|
2020-12-20 13:04:28 +01:00 |
FramebufferManagerCommon.h
|
Assorted drive-by code cleanup
|
2020-12-13 00:20:47 +01:00 |
GPUDebugInterface.cpp
|
gedbg: Add scaled 16-bit z support.
|
2016-01-20 22:11:02 -08:00 |
GPUDebugInterface.h
|
Fix some further static analysis warnings
|
2019-06-18 01:08:25 +02:00 |
GPUStateUtils.cpp
|
Enable color reinterpret for Ultimate Ghosts & Goblins
|
2020-11-27 23:52:33 +01:00 |
GPUStateUtils.h
|
Get shader color write masking going on all backends.
|
2020-11-08 23:45:47 +01:00 |
IndexGenerator.cpp
|
More cleanup
|
2020-09-24 10:03:07 +02:00 |
IndexGenerator.h
|
Also optimize IndexGenerator::AddStrip for ARM NEON.
|
2020-09-24 09:24:03 +02:00 |
PostShader.cpp
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
PostShader.h
|
Move math and some file and data conversion files out from native to Common.
|
2020-10-04 09:12:46 +02:00 |
PresentationCommon.cpp
|
GPU: Correct some incorrect deallocations.
|
2021-01-01 15:43:13 -08:00 |
PresentationCommon.h
|
More shadergen work
|
2020-11-08 11:32:53 +01:00 |
ReinterpretFramebuffer.cpp
|
More consistent use of GLSL precision modifiers, now use them in Vulkan too.
|
2020-11-10 22:42:41 +01:00 |
ReinterpretFramebuffer.h
|
More shadergen work
|
2020-11-08 11:32:53 +01:00 |
ShaderCommon.cpp
|
Linker fix - need to move init_resources along.
|
2020-11-09 15:39:46 +01:00 |
ShaderCommon.h
|
Linker fix - need to move init_resources along.
|
2020-11-09 15:39:46 +01:00 |
ShaderId.cpp
|
Turn off vertex range culling in bezier/spline calls.
|
2020-12-13 16:04:16 +01:00 |
ShaderId.h
|
Turn off vertex range culling in bezier/spline calls.
|
2020-12-13 16:04:16 +01:00 |
ShaderUniforms.cpp
|
Turn off vertex range culling in bezier/spline calls.
|
2020-12-13 16:04:16 +01:00 |
ShaderUniforms.h
|
Remove superfluous variable from uniform buffer
|
2020-12-03 09:13:46 +01:00 |
SoftwareLighting.h
|
Remove cached light variables to reduce work when parsing DLs.
|
2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
|
Move most GPU things to Common.
|
2020-10-04 23:39:02 +02:00 |
SoftwareTransformCommon.h
|
Vulkan: Match safe size behavior on all backends.
|
2020-05-23 00:25:39 -07:00 |
SplineCommon.cpp
|
Move the profiler to Common
|
2020-10-04 11:42:16 +02:00 |
SplineCommon.h
|
GPU: Move hw transform decision to draw engine.
|
2020-04-04 11:14:32 -07:00 |
StencilCommon.cpp
|
Global: Fix some warnings.
|
2017-11-25 14:08:49 -08:00 |
StencilCommon.h
|
Remove some code duplication
|
2017-11-01 14:51:15 +01:00 |
TextureCacheCommon.cpp
|
Minor cleanups
|
2020-12-14 20:06:06 +01:00 |
TextureCacheCommon.h
|
Reinterpret the data when binding a framebuffer with a different 16-bit format.
|
2020-11-08 11:32:55 +01:00 |
TextureDecoder.cpp
|
GPU: Remove neon xxhash implementation.
|
2020-08-27 20:31:09 -07:00 |
TextureDecoder.h
|
GPU: Avoid compile error if ARM64=1 specified.
|
2020-08-29 08:18:54 -07:00 |
TextureDecoderNEON.cpp
|
TexCache: Try to avoid wrong texcache usage.
|
2020-08-29 08:16:23 -07:00 |
TextureDecoderNEON.h
|
GPU: Remove neon xxhash implementation.
|
2020-08-27 20:31:09 -07:00 |
TextureScalerCommon.cpp
|
Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
|
2020-10-05 21:05:23 +02:00 |
TextureScalerCommon.h
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
TransformCommon.cpp
|
GPU: Fix shade mapping in soft transform.
|
2018-11-17 18:05:32 -08:00 |
TransformCommon.h
|
Merge base/basictypes.h into Common/Common.h (mostly).
|
2020-09-29 15:51:51 +02:00 |
VertexDecoderArm64.cpp
|
Global: Remove ARM64 define.
|
2020-08-29 08:45:50 -07:00 |
VertexDecoderArm.cpp
|
Remove base/logging from UI and more
|
2020-08-15 19:08:54 +02:00 |
VertexDecoderCommon.cpp
|
Do not use x86 for other machine
|
2020-12-06 15:50:50 +01:00 |
VertexDecoderCommon.h
|
Remove Timer.cpp/h. Move various collections into Common/Data/Collections.
|
2020-10-05 21:05:23 +02:00 |
VertexDecoderFake.cpp
|
Getting really close to getting rid of base/logging.h now.
|
2020-08-15 19:09:01 +02:00 |
VertexDecoderX86.cpp
|
x64: Fix stack alignment in vertex decoder, just because.
|
2020-09-12 16:10:17 +02:00 |
VertexShaderGenerator.cpp
|
Apple driver bug workaround. See issue #13451
|
2020-12-16 14:39:08 +01:00 |
VertexShaderGenerator.h
|
Apple driver bug workaround. See issue #13451
|
2020-12-16 14:39:08 +01:00 |