ppsspp/GPU/GLES
Henrik Rydgård 16f629df3e Split the DepthRangeHack compat setting into itself and DisableRangeCulling
Most of our uses of DepthRangeHack was just to get DisableRangeCulling anyway -
and we don't want that on when not needed.

Also disables range culling for Splinter Cell Essentials (see #13035)

We really need to understand range culling better. This is a "ship hack" for 1.11.
2020-12-26 19:56:49 +01:00
..
DepalettizeShaderGLES.cpp Minor cleanup in GL backend, fixes #13647 2020-11-10 00:13:44 +01:00
DepalettizeShaderGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DepthBufferGLES.cpp Remove colorDepth property of framebuffers. They're all 8888. 2020-11-05 14:51:46 +01:00
DrawEngineGLES.cpp Minor cleanups 2020-12-14 20:06:06 +01:00
DrawEngineGLES.h More work on detangling the concepts and making things make more sense. 2020-11-08 13:14:23 +01:00
FragmentTestCacheGLES.cpp Minor cleanup in GL backend, fixes #13647 2020-11-10 00:13:44 +01:00
FragmentTestCacheGLES.h GLES: Properly restore the pointer to the render manager in more places 2018-05-29 23:07:22 +02:00
FramebufferManagerGLES.cpp Some cleanups in GL feature and shader language detection. 2020-12-14 19:46:11 +01:00
FramebufferManagerGLES.h Better debug names for BlitFramebuffer operations. 2020-11-28 13:45:26 +01:00
GPU_GLES.cpp Split the DepthRangeHack compat setting into itself and DisableRangeCulling 2020-12-26 19:56:49 +01:00
GPU_GLES.h Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
ShaderManagerGLES.cpp Apple driver bug workaround. See issue #13451 2020-12-16 14:39:08 +01:00
ShaderManagerGLES.h Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
StateMappingGLES.cpp Get shader color write masking going on all backends. 2020-11-08 23:45:47 +01:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferGLES.cpp Fix Star Ocean stencil issue with OpenGL. Fixes #13746 2020-11-11 23:23:31 +01:00
TextureCacheGLES.cpp Fix regression in Dream Club Portable. Fixes, for OpenGL, #6497 2020-12-13 18:27:37 +01:00
TextureCacheGLES.h Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668. 2020-11-22 18:00:07 +01:00
TextureScalerGLES.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00