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7425532e99
Move source_assets one level up, too. Also, start prototyping GameInfoCache, you'll see what it's for soon...
20 lines
743 B
XML
20 lines
743 B
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="EmuScreen.cpp" />
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<ClCompile Include="GameInfoCache.cpp" />
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<ClCompile Include="GamepadEmu.cpp" />
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<ClCompile Include="MenuScreens.cpp" />
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<ClCompile Include="NativeApp.cpp" />
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<ClCompile Include="ui_atlas.cpp" />
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<ClCompile Include="UIShader.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="EmuScreen.h" />
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<ClInclude Include="GameInfoCache.h" />
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<ClInclude Include="GamepadEmu.h" />
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<ClInclude Include="MenuScreens.h" />
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<ClInclude Include="ui_atlas.h" />
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<ClInclude Include="UIShader.h" />
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</ItemGroup>
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</Project> |