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DrawEngineCommon.cpp
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Scale UVs in through and non-through.
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2015-01-03 17:16:16 -08:00 |
DrawEngineCommon.h
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Expand spline data into a separate buffer. Prevent overflowing it by reducing the size of spline draws if necessary (but shouldn't really happen).
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2015-01-29 16:04:00 +01:00 |
FramebufferCommon.cpp
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Experiment, trying to fix #7336: Make sure that a clear is the very first thing to happen in a frame.
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2015-01-26 00:25:48 +01:00 |
FramebufferCommon.h
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Move the hack to FramebufferCommon.cpp and rename.
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2015-01-23 10:40:49 +01:00 |
GPUDebugInterface.h
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Support more screenshot framebuffer formats.
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2014-12-31 16:17:23 -08:00 |
IndexGenerator.cpp
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Try to fix glitch reported in #7457 in PHOTOKANO
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2015-02-12 11:44:06 +01:00 |
IndexGenerator.h
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Mark some functions as const
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2014-12-07 17:08:13 -05:00 |
PostShader.cpp
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More GetPointer cleanup. memCardDirectory->memStickDirectory.
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2014-10-19 23:20:51 +02:00 |
PostShader.h
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Add proper support for upscaling shaders, add Spline36 upscaling
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2013-10-22 12:18:49 +02:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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make sure all the counters are increased by the correct value
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2015-02-02 22:30:47 +01:00 |
SoftwareTransformCommon.h
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D3D9 rectangle rendering fix (maxindex)
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2015-01-15 23:58:07 +01:00 |
SplineCommon.cpp
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Use SSE in spline value generation too.
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2015-02-25 19:51:10 -08:00 |
SplineCommon.h
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Expand spline data into a separate buffer. Prevent overflowing it by reducing the size of spline draws if necessary (but shouldn't really happen).
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2015-01-29 16:04:00 +01:00 |
TextureCacheCommon.cpp
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Cleanup SoftwareTransform a bit more
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2014-09-13 13:15:18 +02:00 |
TextureCacheCommon.h
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Cleanup SoftwareTransform a bit more
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2014-09-13 13:15:18 +02:00 |
TextureDecoder.cpp
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
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2015-01-22 19:53:32 +01:00 |
TextureDecoder.h
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Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
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2015-01-22 19:53:32 +01:00 |
TextureDecoderNEON.cpp
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Fix reversed consts in hand-neon texhash.
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2014-10-29 16:38:40 -07:00 |
TextureDecoderNEON.h
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Use XXH64 on 64-bit systems.
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2014-10-26 17:49:24 -07:00 |
TransformCommon.cpp
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Always clamp in ToRGB[A]?().
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2014-10-31 09:07:54 -07:00 |
TransformCommon.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
VertexDecoderArm.cpp
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Jit the most common of the "ToFloat" texcoord conversions
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2014-09-12 02:00:33 +02:00 |
VertexDecoderCommon.cpp
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Expand spline data into a separate buffer. Prevent overflowing it by reducing the size of spline draws if necessary (but shouldn't really happen).
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2015-01-29 16:04:00 +01:00 |
VertexDecoderCommon.h
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MIPS: Complete MIPSX rename for buildfix.
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2014-11-19 07:55:44 +10:00 |
VertexDecoderFake.cpp
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Integrate new MIPS emitter.
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2014-11-18 08:40:57 -08:00 |
VertexDecoderX86.cpp
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x86: Minor soft-skinning optimization
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2014-11-16 17:43:29 +01:00 |