mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-17 18:36:46 +00:00
521 lines
14 KiB
C++
521 lines
14 KiB
C++
#include "CwCheat.h"
|
|
#include "../Core/CoreTiming.h"
|
|
#include "../Core/CoreParameter.h"
|
|
#include "StringUtils.h"
|
|
#include "Common/FileUtil.h"
|
|
#include "Config.h"
|
|
#include "MIPS/MIPS.h"
|
|
#include "Core/Config.h"
|
|
|
|
const static std::string CHEATS_DIR = "cheats";
|
|
static int CheatEvent = -1;
|
|
std::string gameTitle;
|
|
std::string activeCheatFile;
|
|
static CWCheatEngine *cheatEngine;
|
|
void hleCheat(u64 userdata, int cyclesLate);
|
|
void trim2(std::string& str);
|
|
|
|
void __CheatInit() {
|
|
gameTitle = g_paramSFO.GetValueString("DISC_ID");
|
|
#ifdef ANDROID
|
|
activeCheatFile = g_Config.memCardDirectory + "PSP/Cheats/" + gameTitle + ".ini";
|
|
#else
|
|
activeCheatFile = CHEATS_DIR + "/" + gameTitle + ".ini";
|
|
#endif
|
|
|
|
File::CreateFullPath(CHEATS_DIR);
|
|
if (g_Config.bEnableCheats) {
|
|
if (!File::Exists(activeCheatFile)) {
|
|
File::CreateEmptyFile(activeCheatFile);
|
|
}
|
|
|
|
cheatEngine = new CWCheatEngine();
|
|
|
|
cheatEngine->CreateCodeList();
|
|
g_Config.bReloadCheats = false;
|
|
CheatEvent = CoreTiming::RegisterEvent("CheatEvent", &hleCheat);
|
|
CoreTiming::ScheduleEvent(msToCycles(77), CheatEvent, 0);
|
|
}
|
|
}
|
|
|
|
void __CheatShutdown() {
|
|
if (cheatEngine != 0) {
|
|
cheatEngine->Exit();
|
|
delete cheatEngine;
|
|
cheatEngine = 0;
|
|
}
|
|
}
|
|
|
|
void hleCheat(u64 userdata, int cyclesLate) {
|
|
CoreTiming::ScheduleEvent(msToCycles(77), CheatEvent, 0);
|
|
|
|
if (!cheatEngine)
|
|
return;
|
|
|
|
if (g_Config.bReloadCheats) { //Checks if the "reload cheats" button has been pressed.
|
|
cheatEngine->CreateCodeList();
|
|
g_Config.bReloadCheats = false;
|
|
}
|
|
if (g_Config.bEnableCheats) {
|
|
|
|
cheatEngine->Run();
|
|
}
|
|
}
|
|
|
|
CWCheatEngine::CWCheatEngine() {
|
|
|
|
}
|
|
|
|
void CWCheatEngine::Exit() {
|
|
exit2 = true;
|
|
}
|
|
void CWCheatEngine::CreateCodeList() { //Creates code list to be used in function GetNextCode
|
|
initialCodesList = GetCodesList();
|
|
std::string currentcode, codename;
|
|
std::vector<std::string> codelist;
|
|
for (size_t i = 0; i < initialCodesList.size(); i ++) {
|
|
if (initialCodesList[i].substr(0,2) == "_S") {
|
|
continue; //Line indicates Disc ID, not needed for cheats
|
|
}
|
|
if (initialCodesList[i].substr(0,2) == "_G") {
|
|
continue; //Line indicates game Title, also not needed for cheats.
|
|
}
|
|
if (initialCodesList[i].substr(0,3) == "_C1") {
|
|
cheatEnabled = true;
|
|
codename = initialCodesList[i];
|
|
codename.erase (codename.begin(), codename.begin()+4);
|
|
codeNameList.push_back(codename); //Import names for GUI, will be implemented later.
|
|
continue;
|
|
}
|
|
if (initialCodesList[i].substr(0,2) == "_L") {
|
|
if (cheatEnabled == true) {
|
|
currentcode = initialCodesList[i];
|
|
currentcode.erase(currentcode.begin(), currentcode.begin() + 3);
|
|
codelist.push_back(currentcode);
|
|
}
|
|
continue;
|
|
}
|
|
if (initialCodesList[i].substr(0,3) == "_C0") {
|
|
cheatEnabled = false;
|
|
codename = initialCodesList[i];
|
|
codename.erase (codename.begin(), codename.begin()+4);
|
|
codeNameList.push_back(codename); //Import names for GUI, will be implemented later.
|
|
continue;
|
|
}
|
|
}
|
|
parts = makeCodeParts(codelist);
|
|
}
|
|
inline std::vector<std::string> makeCodeParts(std::vector<std::string> CodesList) { //Takes a single code line and creates a two-part vector for each code. Feeds to CreateCodeList
|
|
std::string currentcode;
|
|
std::vector<std::string> finalList;
|
|
char split_char = '\n';
|
|
char empty = ' ';
|
|
for (size_t i = 0; i < CodesList.size(); i++) {
|
|
currentcode = CodesList[i];
|
|
for (size_t j=0; j < currentcode.length(); j++) {
|
|
if (currentcode[j] == empty) {
|
|
currentcode[j] = '\n';
|
|
}
|
|
}
|
|
trim2(currentcode);
|
|
std::istringstream iss(currentcode);
|
|
std::string each;
|
|
while (std::getline(iss, each, split_char)) {
|
|
finalList.push_back(each);
|
|
}
|
|
}
|
|
return finalList;
|
|
}
|
|
std::vector<int> CWCheatEngine::GetNextCode() { // Feeds a size-2 vector of ints to Run() which contains the address and value of one cheat.
|
|
std::string code1;
|
|
std::string code2;
|
|
std::vector<std::string> splitCode;
|
|
std::vector<int> finalCode;
|
|
std::string modifier2 = "0";
|
|
while (true) {
|
|
if (currentCode >= parts.size()) {
|
|
code1.clear();
|
|
code2.clear();
|
|
break;
|
|
}
|
|
code1 = parts[currentCode++];
|
|
trim2(code1);
|
|
code2 = parts[currentCode++];
|
|
trim2(code2);
|
|
splitCode.push_back(code1);
|
|
splitCode.push_back(code2);
|
|
|
|
int var1 = (int) parseHexLong(splitCode[0]);
|
|
int var2 = (int) parseHexLong(splitCode[1]);
|
|
finalCode.push_back(var1);
|
|
finalCode.push_back(var2);
|
|
if (splitCode[0].substr(0,1) == modifier2) {
|
|
break;
|
|
}
|
|
}
|
|
return finalCode;
|
|
}
|
|
|
|
void CWCheatEngine::SkipCodes(int count) {
|
|
for (int i = 0; i < count; i ++) {
|
|
if (GetNextCode()[0] == 0) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CWCheatEngine::SkipAllCodes() {
|
|
currentCode = codes.size();
|
|
}
|
|
|
|
int CWCheatEngine::GetAddress(int value) { //Returns static address used by ppsspp. Some games may not like this, and causes cheats to not work without offset
|
|
int address = (value + 0x08800000) & 0x3FFFFFFF;
|
|
if (gameTitle == "ULUS10563" || gameTitle == "ULJS-00351" || gameTitle == "NPJH50352" ) //Offset to make God Eater Burst codes work
|
|
address -= 0x7EF00;
|
|
return address;
|
|
}
|
|
|
|
|
|
inline void trim2(std::string& str) {
|
|
size_t pos = str.find_last_not_of(' ');
|
|
if(pos != std::string::npos) {
|
|
str.erase(pos + 1);
|
|
pos = str.find_first_not_of(' ');
|
|
if(pos != std::string::npos) str.erase(0, pos);
|
|
}
|
|
else str.erase(str.begin(), str.end());
|
|
}
|
|
|
|
std::vector<std::string> CWCheatEngine::GetCodesList() { //Reads the entire cheat list from the appropriate .ini.
|
|
std::string line;
|
|
std::vector<std::string> codesList; // Read from INI here
|
|
std::ifstream list(activeCheatFile.c_str());
|
|
for (int i = 0; !list.eof(); i ++) {
|
|
getline(list, line, '\n');
|
|
if (line.length() > 8){
|
|
codesList.push_back(line);
|
|
}
|
|
}
|
|
for(size_t i = 0; i < codesList.size(); i++) {
|
|
trim2(codesList[i]);
|
|
}
|
|
return codesList;
|
|
}
|
|
|
|
void CWCheatEngine::Run() {
|
|
exit2 = false;
|
|
while (!exit2) {
|
|
currentCode = 0;
|
|
|
|
while (true) {
|
|
std::vector<int> code = GetNextCode();
|
|
if (code.size() < 2) {
|
|
Exit();
|
|
break;
|
|
}
|
|
|
|
int value;
|
|
unsigned int comm = code[0];
|
|
int arg = code[1];
|
|
int addr = GetAddress(comm & 0x0FFFFFFF);
|
|
|
|
switch (comm >> 28) {
|
|
case 0: // 8-bit write.
|
|
if (Memory::IsValidAddress(addr)){
|
|
Memory::Write_U8((u8) arg, addr);
|
|
}
|
|
break;
|
|
case 0x1: // 16-bit write
|
|
if (Memory::IsValidAddress(addr)){
|
|
Memory::Write_U16((u16) arg, addr);
|
|
}
|
|
break;
|
|
case 0x2: // 32-bit write
|
|
if (Memory::IsValidAddress(addr)){
|
|
Memory::Write_U32((u32) arg, addr);
|
|
}
|
|
break;
|
|
case 0x3: // Increment/Decrement
|
|
{
|
|
addr = GetAddress(arg);
|
|
value = 0;
|
|
int increment = 0;
|
|
// Read value from memory
|
|
switch ((comm >> 20) & 0xF) {
|
|
case 1:
|
|
case 2: // 8-bit
|
|
value = Memory::Read_U8(addr);
|
|
increment = comm & 0xFF;
|
|
break;
|
|
case 3:
|
|
case 4: // 16-bit
|
|
value = Memory::Read_U16(addr);
|
|
increment = comm & 0xFFFF;
|
|
break;
|
|
case 5:
|
|
case 6: // 32-bit
|
|
value = Memory::Read_U32(addr);
|
|
code = GetNextCode();
|
|
if (code[0] != 0) {
|
|
increment = code[0];
|
|
}
|
|
break;
|
|
}
|
|
// Increment/Decrement value
|
|
switch ((comm >> 20) & 0xF) {
|
|
case 1:
|
|
case 3:
|
|
case 5: // increment
|
|
value += increment;
|
|
break;
|
|
case 2:
|
|
case 4:
|
|
case 6: // Decrement
|
|
value -= increment;
|
|
break;
|
|
}
|
|
// Write value back to memory
|
|
switch ((comm >> 20) & 0xF) {
|
|
case 1:
|
|
case 2: // 8-bit
|
|
Memory::Write_U8((u8) value, addr);
|
|
break;
|
|
case 3:
|
|
case 4: // 16-bit
|
|
Memory::Write_U16((u16) value, addr);
|
|
break;
|
|
case 5:
|
|
case 6: // 32-bit
|
|
Memory::Write_U32((u32) value, addr);
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case 0x4: // 32-bit patch code
|
|
code = GetNextCode();
|
|
if (true) {
|
|
int data = code[0];
|
|
int dataAdd = code[1];
|
|
|
|
int maxAddr = (arg >> 16) & 0xFFFF;
|
|
int stepAddr = (arg & 0xFFFF) * 4;
|
|
for (int a = 0; a < maxAddr; a++) {
|
|
if (Memory::IsValidAddress(addr)) {
|
|
Memory::Write_U32((u32) data, addr);
|
|
}
|
|
addr += stepAddr;
|
|
data += dataAdd;
|
|
}
|
|
}
|
|
break;
|
|
case 0x5: // Memcpy command
|
|
code = GetNextCode();
|
|
if (true) {
|
|
int destAddr = code[0];
|
|
if (Memory::IsValidAddress(addr) && Memory::IsValidAddress(destAddr)) {
|
|
Memory::Memcpy(destAddr, Memory::GetPointer(addr), arg);
|
|
}
|
|
}
|
|
break;
|
|
case 0x6: // Pointer commands
|
|
code = GetNextCode();
|
|
if (true) {
|
|
int arg2 = code[0];
|
|
int offset = code[1];
|
|
int baseOffset = (arg2 >> 20) * 4;
|
|
int base = Memory::Read_U32(addr + baseOffset);
|
|
int count = arg2 & 0xFFFF;
|
|
int type = (arg2 >> 16) & 0xF;
|
|
for (int i = 1; i < count; i ++ ) {
|
|
if (i+1 < count) {
|
|
code = GetNextCode();
|
|
int arg3 = code[0];
|
|
int arg4 = code[1];
|
|
int comm3 = arg3 >> 28;
|
|
switch (comm3) {
|
|
case 0x1: // type copy byte
|
|
{
|
|
int srcAddr = Memory::Read_U32(addr) + offset;
|
|
int dstAddr = Memory::Read_U16(addr + baseOffset) + (arg3 & 0x0FFFFFFF);
|
|
Memory::Memcpy(dstAddr, Memory::GetPointer(srcAddr), arg);
|
|
type = -1; //Done
|
|
break; }
|
|
case 0x2:
|
|
case 0x3: // type pointer walk
|
|
{
|
|
int walkOffset = arg3 & 0x0FFFFFFF;
|
|
if (comm3 == 0x3) {
|
|
walkOffset = -walkOffset;
|
|
}
|
|
base = Memory::Read_U32(base + walkOffset);
|
|
int comm4 = arg4 >> 28;
|
|
switch (comm4) {
|
|
case 0x2:
|
|
case 0x3: // type pointer walk
|
|
walkOffset = arg4 & 0x0FFFFFFF;
|
|
if (comm4 == 0x3) {
|
|
walkOffset = -walkOffset;
|
|
}
|
|
base = Memory::Read_U32(base + walkOffset);
|
|
break;
|
|
}
|
|
break; }
|
|
case 0x9: // type multi address write
|
|
base += arg3 & 0x0FFFFFFF;
|
|
arg += arg4;
|
|
break;
|
|
default:
|
|
break;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (type) {
|
|
case 0: // 8 bit write
|
|
Memory::Write_U8((u8) arg, base + offset);
|
|
break;
|
|
case 1: // 16-bit write
|
|
Memory::Write_U16((u16) arg, base + offset);
|
|
break;
|
|
case 2: // 32-bit write
|
|
Memory::Write_U32((u32) arg, base + offset);
|
|
break;
|
|
case 3: // 8 bit inverse write
|
|
Memory::Write_U8((u8) arg, base - offset);
|
|
break;
|
|
case 4: // 16-bit inverse write
|
|
Memory::Write_U16((u16) arg, base - offset);
|
|
break;
|
|
case 5: // 32-bit inverse write
|
|
Memory::Write_U32((u32) arg, base - offset);
|
|
break;
|
|
case -1: // Operation already performed, nothing to do
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case 0x7: // Boolean commands.
|
|
switch (arg >> 16) {
|
|
case 0x0000: // 8-bit OR.
|
|
if (Memory::IsValidAddress(addr)) {
|
|
int val1 = (int) (arg & 0xFF);
|
|
int val2 = (int) Memory::Read_U8(addr);
|
|
Memory::Write_U8((u8) (val1 | val2), addr);
|
|
}
|
|
break;
|
|
case 0x0002: // 8-bit AND.
|
|
if (Memory::IsValidAddress(addr)) {
|
|
int val1 = (int) (arg & 0xFF);
|
|
int val2 = (int) Memory::Read_U8(addr);
|
|
Memory::Write_U8((u8) (val1 & val2), addr);
|
|
}
|
|
break;
|
|
case 0x0004: // 8-bit XOR.
|
|
if (Memory::IsValidAddress(addr)) {
|
|
int val1 = (int) (arg & 0xFF);
|
|
int val2 = (int) Memory::Read_U8(addr);
|
|
Memory::Write_U8((u8) (val1 ^ val2), addr);
|
|
}
|
|
break;
|
|
case 0x0001: // 16-bit OR.
|
|
if (Memory::IsValidAddress(addr)) {
|
|
short val1 = (short) (arg & 0xFFFF);
|
|
short val2 = (short) Memory::Read_U16(addr);
|
|
Memory::Write_U16((u16) (val1 | val2), addr);
|
|
}
|
|
break;
|
|
case 0x0003: // 16-bit AND.
|
|
if (Memory::IsValidAddress(addr)) {
|
|
short val1 = (short) (arg & 0xFFFF);
|
|
short val2 = (short) Memory::Read_U16(addr);
|
|
Memory::Write_U16((u16) (val1 & val2), addr);
|
|
}
|
|
break;
|
|
case 0x0005: // 16-bit OR.
|
|
if (Memory::IsValidAddress(addr)) {
|
|
short val1 = (short) (arg & 0xFFFF);
|
|
short val2 = (short) Memory::Read_U16(addr);
|
|
Memory::Write_U16((u16) (val1 ^ val2), addr);
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
case 0x8: // 8-bit and 16-bit patch code
|
|
code = GetNextCode();
|
|
if (true) {
|
|
int data = code[0];
|
|
int dataAdd = code[1];
|
|
|
|
bool is8Bit = (data >> 16) == 0x0000;
|
|
int maxAddr = (arg >> 16) & 0xFFFF;
|
|
int stepAddr = (arg & 0xFFFF) * (is8Bit ? 1 : 2);
|
|
for (int a = 0; a < maxAddr; a++) {
|
|
if (Memory::IsValidAddress(addr)) {
|
|
if (is8Bit) {
|
|
Memory::Write_U8((u8) (data & 0xFF), addr);
|
|
}
|
|
else {
|
|
Memory::Write_U16((u16) (data & 0xFFFF), addr);
|
|
}
|
|
}
|
|
addr += stepAddr;
|
|
data += dataAdd;
|
|
}
|
|
}
|
|
break;
|
|
case 0xB: // Time command (not sure what to do?)
|
|
break;
|
|
case 0xC: // Code stopper
|
|
if (Memory::IsValidAddress(addr)) {
|
|
value = Memory::Read_U32(addr);
|
|
if (value != arg) {
|
|
SkipAllCodes();
|
|
}
|
|
}
|
|
break;
|
|
case 0xD: // Test commands & Jocker codes ( Someone will have to help me with these)
|
|
break;
|
|
case 0xE: // Test commands, multiple skip
|
|
{
|
|
bool is8Bit = (comm >> 24) == 0x1;
|
|
addr = GetAddress(arg & 0x0FFFFFFF);
|
|
if (Memory::IsValidAddress(addr)) {
|
|
int memoryValue = is8Bit ? Memory::Read_U8(addr) : Memory::Read_U16(addr);
|
|
int testValue = comm & (is8Bit ? 0xFF : 0xFFFF);
|
|
bool executeNextLines = false;
|
|
switch ( arg >> 28) {
|
|
case 0x0: // Equal
|
|
executeNextLines = memoryValue == testValue;
|
|
break;
|
|
case 0x1: // Not Equal
|
|
executeNextLines = memoryValue != testValue;
|
|
break;
|
|
case 0x2: // Less Than
|
|
executeNextLines = memoryValue < testValue;
|
|
break;
|
|
case 0x3: // Greater Than
|
|
executeNextLines = memoryValue > testValue;
|
|
break;
|
|
}
|
|
if (!executeNextLines) {
|
|
int skip = (comm >> 16) & (is8Bit ? 0xFF : 0xFFF);
|
|
SkipCodes(skip);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// exiting...
|
|
Exit();
|
|
}
|
|
|
|
|
|
|