ppsspp/libretro
2020-10-24 20:16:22 +03:00
..
ext/glew Add custom GLEW - interfaces with libretro get_proc_address - 2020-07-12 23:51:57 +02:00
jni Fix Android Libretro build issues. 2020-08-03 19:06:08 +02:00
.gitignore Some minor logging improvements that get to tag along the previous commit 2020-08-22 00:32:51 +02:00
CMakeLists.txt glcore context switching 2020-09-27 16:19:04 +02:00
libretro_d3d.h Libretro: add experimental D3D11 support. 2018-03-25 23:07:02 +01:00
libretro_vulkan.cpp libretro: Fix screen size problem in Vulkan. 2020-10-11 20:26:39 +02:00
libretro_vulkan.h Libretro port. 2018-03-24 12:44:53 +01:00
libretro.cpp [Android] Retrieve isMicStarted from AndroidAudio state 2020-10-24 20:16:22 +03:00
libretro.def Libretro port. 2018-03-24 12:44:53 +01:00
libretro.h (Libretro) Add optimal input read codepath - bitmasks 2020-07-13 19:13:18 +02:00
LibretroD3D11Context.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
LibretroD3D11Context.h Libretro: style nits. 2018-03-26 17:37:34 +01:00
LibretroGLContext.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
LibretroGLContext.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
LibretroGLCoreContext.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
LibretroGLCoreContext.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
LibretroGraphicsContext.cpp glcore context switching 2020-09-27 16:19:04 +02:00
LibretroGraphicsContext.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
LibretroVulkanContext.cpp Get Vulkan going again with libretro. Rendering is the wrong size and crashes on exit, but it's a start. 2020-10-11 19:06:09 +02:00
LibretroVulkanContext.h Get Vulkan going again with libretro. Rendering is the wrong size and crashes on exit, but it's a start. 2020-10-11 19:06:09 +02:00
link.T Libretro port. 2018-03-24 12:44:53 +01:00
Makefile Get Vulkan going again with libretro. Rendering is the wrong size and crashes on exit, but it's a start. 2020-10-11 19:06:09 +02:00
Makefile.common Completes the merge, deleting the Vulkan-specific fragment shader generator. 2020-10-23 10:03:44 +02:00
README_WINDOWS.txt Get Vulkan going again with libretro. Rendering is the wrong size and crashes on exit, but it's a start. 2020-10-11 19:06:09 +02:00