mirror of
https://github.com/hrydgard/ppsspp.git
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575 lines
19 KiB
C++
575 lines
19 KiB
C++
#include <algorithm>
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#include <sstream>
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#include "UI/OnScreenDisplay.h"
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#include "Common/Data/Color/RGBAUtil.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/Render/TextureAtlas.h"
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#include "Common/Render/DrawBuffer.h"
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#include "Common/Math/math_util.h"
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#include "Common/UI/IconCache.h"
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#include "UI/RetroAchievementScreens.h"
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#include "UI/DebugOverlay.h"
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#include "UI/Root.h"
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#include "Common/UI/Context.h"
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#include "Common/System/OSD.h"
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#include "Common/TimeUtil.h"
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#include "Common/Net/HTTPClient.h"
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#include "Core/Config.h"
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static inline const char *DeNull(const char *ptr) {
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return ptr ? ptr : "";
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}
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extern bool g_TakeScreenshot;
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static const float g_atlasIconSize = 36.0f;
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static const float extraTextScale = 0.7f;
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static uint32_t GetNoticeBackgroundColor(NoticeLevel type) {
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// Colors from Infima
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switch (type) {
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case NoticeLevel::ERROR: return 0x3530d5; // danger-darker
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case NoticeLevel::WARN: return 0x009ed9; // warning-darker
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case NoticeLevel::INFO: return 0x706760; // gray-700
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case NoticeLevel::SUCCESS: return 0x008b00; // nice green
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default: return 0x606770;
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}
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}
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static ImageID GetOSDIcon(NoticeLevel level) {
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switch (level) {
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case NoticeLevel::INFO: return ImageID("I_INFO");
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case NoticeLevel::ERROR: return ImageID("I_CROSS");
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case NoticeLevel::WARN: return ImageID("I_WARNING");
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case NoticeLevel::SUCCESS: return ImageID("I_CHECKMARK");
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default: return ImageID::invalid();
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}
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}
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static NoticeLevel GetNoticeLevel(OSDType type) {
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switch (type) {
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case OSDType::MESSAGE_INFO:
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return NoticeLevel::INFO;
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case OSDType::MESSAGE_ERROR:
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case OSDType::MESSAGE_ERROR_DUMP:
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case OSDType::MESSAGE_CENTERED_ERROR:
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return NoticeLevel::ERROR;
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case OSDType::MESSAGE_WARNING:
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case OSDType::MESSAGE_CENTERED_WARNING:
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return NoticeLevel::WARN;
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case OSDType::MESSAGE_SUCCESS:
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return NoticeLevel::SUCCESS;
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default:
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return NoticeLevel::SUCCESS;
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}
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}
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// Align only matters here for the ASCII-only flag.
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static void MeasureNotice(const UIContext &dc, NoticeLevel level, const std::string &text, const std::string &details, const std::string &iconName, int align, float *width, float *height, float *height1) {
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dc.MeasureText(dc.theme->uiFont, 1.0f, 1.0f, text, width, height, align);
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*height1 = *height;
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float width2 = 0.0f, height2 = 0.0f;
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if (!details.empty()) {
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dc.MeasureText(dc.theme->uiFont, extraTextScale, extraTextScale, details, &width2, &height2, align);
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*width = std::max(*width, width2);
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*height += 5.0f + height2;
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}
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float iconW = 0.0f;
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float iconH = 0.0f;
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if (!iconName.empty() && !startsWith(iconName, "I_")) { // Check for atlas image. Bit hacky, but we choose prefixes for icon IDs anyway in a way that this is safe.
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// Normal entry but with a cached icon.
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int iconWidth, iconHeight;
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if (g_iconCache.GetDimensions(iconName, &iconWidth, &iconHeight)) {
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*width += 5.0f + iconWidth;
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iconW = iconWidth;
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iconH = iconHeight;
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}
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} else {
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ImageID iconID = iconName.empty() ? GetOSDIcon(level) : ImageID(iconName.c_str());
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if (iconID.isValid()) {
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dc.Draw()->GetAtlas()->measureImage(iconID, &iconW, &iconH);
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}
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}
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iconW += 5.0f;
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*width += iconW + 12.0f;
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*height = std::max(*height, iconH + 5.0f);
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}
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// Align only matters here for the ASCII-only flag.
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static void MeasureOSDEntry(const UIContext &dc, const OnScreenDisplay::Entry &entry, int align, float *width, float *height, float *height1) {
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if (entry.type == OSDType::ACHIEVEMENT_UNLOCKED) {
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const rc_client_achievement_t *achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID);
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MeasureAchievement(dc, achievement, AchievementRenderStyle::UNLOCKED, width, height);
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*width = 550.0f;
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*height1 = *height;
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} else {
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MeasureNotice(dc, GetNoticeLevel(entry.type), entry.text, entry.text2, entry.iconName, align, width, height, height1);
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}
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}
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static void RenderNotice(UIContext &dc, Bounds bounds, float height1, NoticeLevel level, const std::string &text, const std::string &details, const std::string &iconName, int align, float alpha) {
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UI::Drawable background = UI::Drawable(colorAlpha(GetNoticeBackgroundColor(level), alpha));
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uint32_t foreGround = whiteAlpha(alpha);
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dc.DrawRectDropShadow(bounds, 12.0f, 0.7f * alpha);
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dc.FillRect(background, bounds);
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float iconW = 0.0f;
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float iconH = 0.0f;
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if (!iconName.empty() && !startsWith(iconName, "I_")) {
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dc.Flush();
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// Normal entry but with a cached icon.
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Draw::Texture *texture = g_iconCache.BindIconTexture(&dc, iconName);
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if (texture) {
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iconW = texture->Width();
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iconH = texture->Height();
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dc.Draw()->DrawTexRect(Bounds(bounds.x + 2.5f, bounds.y + 2.5f, iconW, iconH), 0.0f, 0.0f, 1.0f, 1.0f, foreGround);
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dc.Flush();
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dc.RebindTexture();
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}
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dc.Begin();
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} else {
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ImageID iconID = iconName.empty() ? GetOSDIcon(level) : ImageID(iconName.c_str());
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if (iconID.isValid()) {
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// Atlas icon.
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dc.Draw()->GetAtlas()->measureImage(iconID, &iconW, &iconH);
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if (!iconName.empty()) {
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Bounds iconBounds = Bounds(bounds.x + 2.5f, bounds.y + 2.5f, iconW, iconH);
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// If it's not a preset OSD icon, give it some background to blend in. The RA icon for example
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// easily melts into the orange of warnings otherwise.
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dc.FillRect(UI::Drawable(0x50000000), iconBounds.Expand(2.0f));
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}
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dc.DrawImageVGradient(iconID, foreGround, foreGround, Bounds(bounds.x + 2.5f, bounds.y + 2.5f, iconW, iconH));
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}
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}
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// Make room
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bounds.x += iconW + 5.0f;
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bounds.w -= iconW + 5.0f;
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dc.DrawTextShadowRect(text, bounds.Inset(0.0f, 1.0f, 0.0f, 0.0f), foreGround, (align & FLAG_DYNAMIC_ASCII));
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if (!details.empty()) {
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Bounds bottomTextBounds = bounds.Inset(3.0f, height1 + 5.0f, 3.0f, 3.0f);
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UI::Drawable backgroundDark = UI::Drawable(colorAlpha(darkenColor(GetNoticeBackgroundColor(level)), alpha));
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dc.FillRect(backgroundDark, bottomTextBounds);
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dc.SetFontScale(extraTextScale, extraTextScale);
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dc.DrawTextRect(details, bottomTextBounds, foreGround, (align & FLAG_DYNAMIC_ASCII) | ALIGN_LEFT);
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}
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dc.SetFontScale(1.0f, 1.0f);
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}
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static void RenderOSDEntry(UIContext &dc, const OnScreenDisplay::Entry &entry, Bounds bounds, float height1, int align, float alpha) {
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if (entry.type == OSDType::ACHIEVEMENT_UNLOCKED) {
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const rc_client_achievement_t * achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID);
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if (achievement) {
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RenderAchievement(dc, achievement, AchievementRenderStyle::UNLOCKED, bounds, alpha, entry.startTime, time_now_d(), false);
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}
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return;
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} else {
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RenderNotice(dc, bounds, height1, GetNoticeLevel(entry.type), entry.text, entry.text2, entry.iconName, align, alpha);
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}
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}
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static void MeasureOSDProgressBar(const UIContext &dc, const OnScreenDisplay::Entry &bar, float *width, float *height) {
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*height = 36;
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*width = 450.0f;
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}
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static void RenderOSDProgressBar(UIContext &dc, const OnScreenDisplay::Entry &entry, Bounds bounds, int align, float alpha) {
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dc.DrawRectDropShadow(bounds, 12.0f, 0.7f * alpha);
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uint32_t backgroundColor = colorAlpha(0x806050, alpha);
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uint32_t progressBackgroundColor = colorAlpha(0xa08070, alpha);
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if (entry.maxValue > entry.minValue) {
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// Normal progress bar
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UI::Drawable background = UI::Drawable(backgroundColor);
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UI::Drawable progressBackground = UI::Drawable(progressBackgroundColor);
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float ratio = (float)(entry.progress - entry.minValue) / (float)entry.maxValue;
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Bounds boundLeft = bounds;
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Bounds boundRight = bounds;
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boundLeft.w *= ratio;
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boundRight.x += ratio * boundRight.w;
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boundRight.w *= (1.0f - ratio);
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dc.FillRect(progressBackground, boundLeft);
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dc.FillRect(background, boundRight);
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} else {
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// Indeterminate spinner
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float alpha = cos(time_now_d() * 5.0) * 0.5f + 0.5f;
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uint32_t pulse = colorBlend(backgroundColor, progressBackgroundColor, alpha);
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UI::Drawable background = UI::Drawable(pulse);
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dc.FillRect(background, bounds);
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}
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dc.SetFontStyle(dc.theme->uiFont);
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dc.SetFontScale(1.0f, 1.0f);
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dc.DrawTextShadowRect(entry.text, bounds, colorAlpha(0xFFFFFFFF, alpha), (align & FLAG_DYNAMIC_ASCII) | ALIGN_CENTER);
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}
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static void MeasureLeaderboardTracker(UIContext &dc, const std::string &text, float *width, float *height) {
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dc.MeasureText(dc.GetFontStyle(), 1.0f, 1.0f, text, width, height);
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*width += 16.0f;
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*height += 10.0f;
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}
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static void RenderLeaderboardTracker(UIContext &dc, const Bounds &bounds, const std::string &text, float alpha) {
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// TODO: Awful color.
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uint32_t backgroundColor = colorAlpha(0x806050, alpha);
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UI::Drawable background = UI::Drawable(backgroundColor);
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dc.DrawRectDropShadow(bounds, 12.0f, 0.7f * alpha);
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dc.FillRect(background, bounds);
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dc.SetFontStyle(dc.theme->uiFont);
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dc.SetFontScale(1.0f, 1.0f);
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dc.DrawTextShadowRect(text, bounds.Inset(5.0f, 5.0f), colorAlpha(0xFFFFFFFF, alpha), ALIGN_VCENTER | ALIGN_HCENTER);
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}
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void OnScreenMessagesView::Draw(UIContext &dc) {
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if (!g_Config.bShowOnScreenMessages || g_TakeScreenshot) {
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return;
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}
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dc.Flush();
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double now = time_now_d();
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const float padding = 5.0f;
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const float fadeinCoef = 1.0f / OnScreenDisplay::FadeinTime();
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const float fadeoutCoef = 1.0f / OnScreenDisplay::FadeoutTime();
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float sidebarAlpha = g_OSD.SidebarAlpha();
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struct LayoutEdge {
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float height;
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float maxWidth;
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float alpha;
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};
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struct MeasuredEntry {
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float w;
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float h;
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float h1;
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float alpha;
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int align;
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int align2;
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AchievementRenderStyle style;
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};
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// Grab all the entries. Makes a copy so we can release the lock ASAP.
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const std::vector<OnScreenDisplay::Entry> entries = g_OSD.Entries();
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std::vector<MeasuredEntry> measuredEntries;
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measuredEntries.resize(entries.size());
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// Indexed by the enum ScreenEdgePosition.
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LayoutEdge edges[(size_t)ScreenEdgePosition::VALUE_COUNT]{};
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for (size_t i = 0; i < (size_t)ScreenEdgePosition::VALUE_COUNT; i++) {
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edges[i].alpha = sidebarAlpha;
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}
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edges[(size_t)ScreenEdgePosition::TOP_CENTER].alpha = 1.0f;
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ScreenEdgePosition typeEdges[(size_t)OSDType::VALUE_COUNT]{};
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// Default to top.
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for (int i = 0; i < (size_t)OSDType::VALUE_COUNT; i++) {
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typeEdges[i] = ScreenEdgePosition::TOP_CENTER;
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}
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typeEdges[(size_t)OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR] = (ScreenEdgePosition)g_Config.iAchievementsChallengePos;
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typeEdges[(size_t)OSDType::ACHIEVEMENT_PROGRESS] = (ScreenEdgePosition)g_Config.iAchievementsProgressPos;
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typeEdges[(size_t)OSDType::LEADERBOARD_TRACKER] = (ScreenEdgePosition)g_Config.iAchievementsLeaderboardTrackerPos;
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typeEdges[(size_t)OSDType::LEADERBOARD_STARTED_FAILED] = (ScreenEdgePosition)g_Config.iAchievementsLeaderboardStartedOrFailedPos;
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typeEdges[(size_t)OSDType::LEADERBOARD_SUBMITTED] = (ScreenEdgePosition)g_Config.iAchievementsLeaderboardSubmittedPos;
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typeEdges[(size_t)OSDType::ACHIEVEMENT_UNLOCKED] = (ScreenEdgePosition)g_Config.iAchievementsUnlockedPos;
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typeEdges[(size_t)OSDType::MESSAGE_CENTERED_WARNING] = ScreenEdgePosition::CENTER;
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typeEdges[(size_t)OSDType::MESSAGE_CENTERED_ERROR] = ScreenEdgePosition::CENTER;
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dc.SetFontScale(1.0f, 1.0f);
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// First pass: Measure all the sides.
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for (size_t i = 0; i < entries.size(); i++) {
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const auto &entry = entries[i];
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auto &measuredEntry = measuredEntries[i];
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ScreenEdgePosition pos = typeEdges[(size_t)entry.type];
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if (pos == ScreenEdgePosition::VALUE_COUNT || pos == (ScreenEdgePosition)-1) {
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// NONE.
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continue;
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}
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measuredEntry.align = 0;
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measuredEntry.align2 = 0;
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// If we have newlines, we may be looking at ASCII debug output. But let's verify.
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if (entry.text.find('\n') != std::string::npos) {
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if (!UTF8StringHasNonASCII(entry.text))
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measuredEntry.align |= FLAG_DYNAMIC_ASCII;
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}
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if (entry.text2.find('\n') != std::string::npos) {
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if (!UTF8StringHasNonASCII(entry.text2))
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measuredEntry.align2 |= FLAG_DYNAMIC_ASCII;
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}
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switch (entry.type) {
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case OSDType::ACHIEVEMENT_PROGRESS:
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{
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const rc_client_achievement_t *achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID);
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if (!achievement)
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continue;
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measuredEntry.style = AchievementRenderStyle::PROGRESS_INDICATOR;
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MeasureAchievement(dc, achievement, measuredEntry.style, &measuredEntry.w, &measuredEntry.h);
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break;
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}
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case OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR:
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{
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const rc_client_achievement_t *achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID);
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if (!achievement)
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continue;
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measuredEntry.style = AchievementRenderStyle::CHALLENGE_INDICATOR;
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MeasureAchievement(dc, achievement, measuredEntry.style, &measuredEntry.w, &measuredEntry.h);
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break;
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}
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case OSDType::LEADERBOARD_TRACKER:
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{
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MeasureLeaderboardTracker(dc, entry.text, &measuredEntry.w, &measuredEntry.h);
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break;
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}
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case OSDType::ACHIEVEMENT_UNLOCKED:
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{
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const rc_client_achievement_t *achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID);
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if (!achievement)
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continue;
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measuredEntry.style = AchievementRenderStyle::UNLOCKED;
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MeasureAchievement(dc, achievement, AchievementRenderStyle::UNLOCKED, &measuredEntry.w, &measuredEntry.h);
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measuredEntry.h1 = measuredEntry.h;
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measuredEntry.w = 550.0f;
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break;
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}
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case OSDType::PROGRESS_BAR:
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MeasureOSDProgressBar(dc, entry, &measuredEntry.w, &measuredEntry.h);
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break;
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default:
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MeasureOSDEntry(dc, entry, measuredEntry.align, &measuredEntry.w, &measuredEntry.h, &measuredEntry.h1);
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break;
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}
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float enterAlpha = saturatef((float)(now - entry.startTime) * fadeoutCoef);
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float leaveAlpha = saturatef((float)(entry.endTime - now) * fadeoutCoef);
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float alpha = std::min(enterAlpha, leaveAlpha);
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measuredEntry.alpha = alpha;
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edges[(size_t)pos].height += (measuredEntry.h + 4.0f) * alpha;
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edges[(size_t)pos].maxWidth = std::max(edges[(size_t)pos].maxWidth, measuredEntry.w);
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}
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std::vector<ClickZone> clickZones;
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// Now, perform layout for all 8 edges.
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for (size_t i = 0; i < (size_t)ScreenEdgePosition::VALUE_COUNT; i++) {
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if (edges[i].height == 0.0f) {
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// Nothing on this side, ignore it entirely.
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continue;
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}
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// First, compute the start position.
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float y = padding;
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int horizAdj = 0;
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int vertAdj = 0;
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switch ((ScreenEdgePosition)i) {
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case ScreenEdgePosition::TOP_LEFT: horizAdj = -1; vertAdj = -1; break;
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case ScreenEdgePosition::CENTER_LEFT: horizAdj = -1; break;
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case ScreenEdgePosition::BOTTOM_LEFT: horizAdj = -1; vertAdj = 1; break;
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case ScreenEdgePosition::TOP_RIGHT: horizAdj = 1; vertAdj = -1; break;
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case ScreenEdgePosition::CENTER_RIGHT: horizAdj = 1; break;
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case ScreenEdgePosition::BOTTOM_RIGHT: horizAdj = 1; vertAdj = 1; break;
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case ScreenEdgePosition::TOP_CENTER: vertAdj = -1; break;
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case ScreenEdgePosition::BOTTOM_CENTER: vertAdj = 1; break;
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case ScreenEdgePosition::CENTER: break;
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default: break;
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}
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if (vertAdj == 0) {
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// Center vertically
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y = (bounds_.h - edges[i].height) * 0.5f;
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} else if (vertAdj == 1) {
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y = (bounds_.h - edges[i].height);
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}
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// Then, loop through the entries and those belonging here, get rendered here.
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for (size_t j = 0; j < (size_t)entries.size(); j++) {
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auto &entry = entries[j];
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if (typeEdges[(size_t)entry.type] != (ScreenEdgePosition)i) { // yes, i
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continue;
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}
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auto &measuredEntry = measuredEntries[j];
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float alpha = measuredEntry.alpha * edges[i].alpha;
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Bounds b(padding, y, measuredEntry.w, measuredEntry.h);
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if (horizAdj == 0) {
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// Centered
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b.x = (bounds_.w - b.w) * 0.5f;
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} else if (horizAdj == 1) {
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// Right-aligned
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b.x = bounds_.w - (b.w + padding);
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|
}
|
|
|
|
switch (entry.type) {
|
|
case OSDType::ACHIEVEMENT_PROGRESS:
|
|
case OSDType::ACHIEVEMENT_CHALLENGE_INDICATOR:
|
|
{
|
|
const rc_client_achievement_t *achievement = rc_client_get_achievement_info(Achievements::GetClient(), entry.numericID);
|
|
RenderAchievement(dc, achievement, measuredEntry.style, b, alpha, entry.startTime, now, false);
|
|
break;
|
|
}
|
|
case OSDType::LEADERBOARD_TRACKER:
|
|
RenderLeaderboardTracker(dc, b, entry.text, alpha);
|
|
break;
|
|
case OSDType::PROGRESS_BAR:
|
|
RenderOSDProgressBar(dc, entry, b, 0, alpha);
|
|
break;
|
|
default:
|
|
{
|
|
// Scale down if height doesn't fit.
|
|
float scale = 1.0f;
|
|
if (measuredEntry.h > bounds_.h - y) {
|
|
// Scale down!
|
|
scale = std::max(0.15f, (bounds_.h - y) / measuredEntry.h);
|
|
dc.SetFontScale(scale, scale);
|
|
b.w *= scale;
|
|
b.h *= scale;
|
|
}
|
|
|
|
float alpha = Clamp((float)(entry.endTime - now) * 4.0f, 0.0f, 1.0f);
|
|
RenderOSDEntry(dc, entry, b, measuredEntry.h1, measuredEntry.align, alpha);
|
|
|
|
switch (entry.type) {
|
|
case OSDType::MESSAGE_INFO:
|
|
case OSDType::MESSAGE_SUCCESS:
|
|
case OSDType::MESSAGE_WARNING:
|
|
case OSDType::MESSAGE_ERROR:
|
|
case OSDType::MESSAGE_CENTERED_ERROR:
|
|
case OSDType::MESSAGE_CENTERED_WARNING:
|
|
case OSDType::MESSAGE_ERROR_DUMP:
|
|
case OSDType::MESSAGE_FILE_LINK:
|
|
case OSDType::ACHIEVEMENT_UNLOCKED:
|
|
// Save the location of the popup, for easy dismissal.
|
|
clickZones.push_back(ClickZone{ (int)j, b });
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
y += (measuredEntry.h + 4.0f) * measuredEntry.alpha;
|
|
}
|
|
}
|
|
|
|
std::lock_guard<std::mutex> lock(clickMutex_);
|
|
clickZones_ = clickZones;
|
|
}
|
|
|
|
std::string OnScreenMessagesView::DescribeText() const {
|
|
std::stringstream ss;
|
|
const auto &entries = g_OSD.Entries();
|
|
for (auto iter = entries.begin(); iter != entries.end(); ++iter) {
|
|
if (iter != entries.begin()) {
|
|
ss << "\n";
|
|
}
|
|
ss << iter->text;
|
|
}
|
|
return ss.str();
|
|
}
|
|
|
|
// Asynchronous!
|
|
bool OnScreenMessagesView::Dismiss(float x, float y) {
|
|
bool dismissed = false;
|
|
std::lock_guard<std::mutex> lock(clickMutex_);
|
|
double now = time_now_d();
|
|
for (auto &zone : clickZones_) {
|
|
if (zone.bounds.Contains(x, y)) {
|
|
g_OSD.ClickEntry(zone.index, now);
|
|
dismissed = true;
|
|
}
|
|
}
|
|
return dismissed;
|
|
}
|
|
|
|
bool OSDOverlayScreen::UnsyncTouch(const TouchInput &touch) {
|
|
// Don't really need to forward.
|
|
// UIScreen::UnsyncTouch(touch);
|
|
if ((touch.flags & TOUCH_DOWN) && osmView_) {
|
|
return osmView_->Dismiss(touch.x, touch.y);
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void OSDOverlayScreen::CreateViews() {
|
|
root_ = new UI::AnchorLayout();
|
|
root_->SetTag("OSDOverlayScreen");
|
|
osmView_ = root_->Add(new OnScreenMessagesView(new UI::AnchorLayoutParams(0.0f, 0.0f, 0.0f, 0.0f)));
|
|
}
|
|
|
|
void OSDOverlayScreen::DrawForeground(UIContext &ui) {
|
|
DebugOverlay debugOverlay = (DebugOverlay)g_Config.iDebugOverlay;
|
|
|
|
// Special case control for now, since it uses the control mapper that's owned by EmuScreen.
|
|
if (debugOverlay != DebugOverlay::OFF && debugOverlay != DebugOverlay::CONTROL) {
|
|
UIContext *uiContext = screenManager()->getUIContext();
|
|
DrawDebugOverlay(uiContext, uiContext->GetLayoutBounds(), debugOverlay);
|
|
}
|
|
}
|
|
|
|
void OSDOverlayScreen::update() {
|
|
// Partial version of UIScreen::update() but doesn't do event processing to avoid duplicate event processing.
|
|
bool vertical = UseVerticalLayout();
|
|
if (vertical != lastVertical_) {
|
|
RecreateViews();
|
|
lastVertical_ = vertical;
|
|
}
|
|
|
|
DoRecreateViews();
|
|
}
|
|
|
|
void NoticeView::GetContentDimensionsBySpec(const UIContext &dc, UI::MeasureSpec horiz, UI::MeasureSpec vert, float &w, float &h) const {
|
|
Bounds bounds(0, 0, layoutParams_->width, layoutParams_->height);
|
|
if (bounds.w < 0) {
|
|
// If there's no size, let's grow as big as we want.
|
|
bounds.w = horiz.size;
|
|
}
|
|
if (bounds.h < 0) {
|
|
bounds.h = vert.size;
|
|
}
|
|
ApplyBoundsBySpec(bounds, horiz, vert);
|
|
MeasureNotice(dc, level_, text_, detailsText_, iconName_, 0, &w, &h, &height1_);
|
|
// Layout hack! Some weird problems with the layout that I can't figure out right now..
|
|
if (squishy_) {
|
|
w = 50.0;
|
|
}
|
|
}
|
|
|
|
void NoticeView::Draw(UIContext &dc) {
|
|
dc.PushScissor(bounds_);
|
|
RenderNotice(dc, bounds_, height1_, level_, text_, detailsText_, iconName_, 0, 1.0f);
|
|
dc.PopScissor();
|
|
}
|