mirror of
https://github.com/hrydgard/ppsspp.git
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e01ca5b057
* Rename LogType to Log * Explicitly use the Log:: enum when logging. Allows for autocomplete when editing. * Mac/ARM64 buildfix * Do the same with the hle result log macros * Rename the log names to mixed case while at it. * iOS buildfix * Qt buildfix attempt, ARM32 buildfix
182 lines
4.3 KiB
C++
182 lines
4.3 KiB
C++
#include "pch.h"
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#include <XAudio2.h>
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#include <algorithm>
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#include <cstdint>
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#include "Common/Log.h"
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#include "Common/Thread/ThreadUtil.h"
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#include "XAudioSoundStream.h"
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#include <process.h>
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const size_t BUFSIZE = 32 * 1024;
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class XAudioBackend : public WindowsAudioBackend {
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public:
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XAudioBackend();
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~XAudioBackend() override;
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bool Init(HWND window, StreamCallback callback, int sampleRate) override; // If fails, can safely delete the object
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int GetSampleRate() const override { return sampleRate_; }
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private:
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bool RunSound();
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bool CreateBuffer();
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void PollLoop();
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StreamCallback callback_ = nullptr;
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IXAudio2 *xaudioDevice = nullptr;
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IXAudio2MasteringVoice *xaudioMaster = nullptr;
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IXAudio2SourceVoice *xaudioVoice = nullptr;
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int sampleRate_ = 0;
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char realtimeBuffer_[BUFSIZE]{};
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uint32_t cursor_ = 0;
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HANDLE thread_ = 0;
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HANDLE exitEvent_ = 0;
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bool exit = false;
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};
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// TODO: Get rid of this
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static XAudioBackend *g_dsound;
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XAudioBackend::XAudioBackend() {
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exitEvent_ = CreateEvent(nullptr, true, true, L"");
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}
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inline int RoundDown128(int x) {
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return x & (~127);
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}
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bool XAudioBackend::CreateBuffer() {
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if FAILED(xaudioDevice->CreateMasteringVoice(&xaudioMaster, 2, sampleRate_, 0, 0, NULL))
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return false;
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WAVEFORMATEX waveFormat;
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waveFormat.cbSize = sizeof(waveFormat);
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waveFormat.nAvgBytesPerSec = sampleRate_ * 4;
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waveFormat.nBlockAlign = 4;
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waveFormat.nChannels = 2;
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waveFormat.nSamplesPerSec = sampleRate_;
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waveFormat.wBitsPerSample = 16;
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waveFormat.wFormatTag = WAVE_FORMAT_PCM;
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if FAILED(xaudioDevice->CreateSourceVoice(&xaudioVoice, &waveFormat, 0, 1.0, nullptr, nullptr, nullptr))
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return false;
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xaudioVoice->SetFrequencyRatio(1.0);
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return true;
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}
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bool XAudioBackend::RunSound() {
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if FAILED(XAudio2Create(&xaudioDevice, 0, XAUDIO2_DEFAULT_PROCESSOR)) {
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xaudioDevice = NULL;
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return false;
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}
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XAUDIO2_DEBUG_CONFIGURATION dbgCfg;
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ZeroMemory(&dbgCfg, sizeof(dbgCfg));
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dbgCfg.TraceMask = XAUDIO2_LOG_WARNINGS | XAUDIO2_LOG_DETAIL;
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//dbgCfg.BreakMask = XAUDIO2_LOG_ERRORS;
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xaudioDevice->SetDebugConfiguration(&dbgCfg);
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if (!CreateBuffer()) {
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xaudioDevice->Release();
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xaudioDevice = NULL;
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return false;
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}
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cursor_ = 0;
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if FAILED(xaudioVoice->Start(0, XAUDIO2_COMMIT_NOW)) {
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xaudioDevice->Release();
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xaudioDevice = NULL;
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return false;
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}
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thread_ = (HANDLE)_beginthreadex(0, 0, [](void* param)
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{
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SetCurrentThreadName("XAudio2");
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XAudioBackend *backend = (XAudioBackend *)param;
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backend->PollLoop();
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return 0U;
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}, (void *)this, 0, 0);
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SetThreadPriority(thread_, THREAD_PRIORITY_ABOVE_NORMAL);
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return true;
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}
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XAudioBackend::~XAudioBackend() {
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if (!xaudioDevice)
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return;
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if (!xaudioVoice)
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return;
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exit = true;
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WaitForSingleObject(exitEvent_, INFINITE);
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CloseHandle(exitEvent_);
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xaudioDevice->Release();
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}
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bool XAudioBackend::Init(HWND window, StreamCallback _callback, int sampleRate) {
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callback_ = _callback;
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sampleRate_ = sampleRate;
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return RunSound();
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}
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void XAudioBackend::PollLoop() {
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ResetEvent(exitEvent_);
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while (!exit) {
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XAUDIO2_VOICE_STATE state;
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xaudioVoice->GetState(&state);
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// TODO: Still plenty of tuning to do here.
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// 4 seems to work fine.
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if (state.BuffersQueued > 4) {
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Sleep(1);
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continue;
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}
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uint32_t bytesRequired = (sampleRate_ * 4) / 100;
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uint32_t bytesLeftInBuffer = BUFSIZE - cursor_;
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uint32_t readCount = std::min(bytesRequired, bytesLeftInBuffer);
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// realtimeBuffer_ is just used as a ring of scratch space to be submitted, since SubmitSourceBuffer doesn't
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// take ownership of the data. It needs to be big enough to fit the max number of buffers we check for
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// above, which it is, easily.
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int stereoSamplesRendered = (*callback_)((short*)&realtimeBuffer_[cursor_], readCount / 4, sampleRate_);
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int numBytesRendered = 2 * sizeof(short) * stereoSamplesRendered;
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XAUDIO2_BUFFER xaudioBuffer{};
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xaudioBuffer.pAudioData = (const BYTE*)&realtimeBuffer_[cursor_];
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xaudioBuffer.AudioBytes = numBytesRendered;
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if FAILED(xaudioVoice->SubmitSourceBuffer(&xaudioBuffer, NULL)) {
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WARN_LOG(Log::Audio, "XAudioBackend: Failed writing bytes");
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}
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cursor_ += numBytesRendered;
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if (cursor_ >= BUFSIZE) {
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cursor_ = 0;
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bytesLeftInBuffer = BUFSIZE;
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}
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}
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SetEvent(exitEvent_);
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}
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WindowsAudioBackend *CreateAudioBackend(AudioBackendType type) {
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// Only one type available on UWP.
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return new XAudioBackend();
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}
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