mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-30 08:50:33 +00:00
876c8cd368
Oops, can't use unions in bitfields. Also improve typesafety.
995 lines
29 KiB
C++
995 lines
29 KiB
C++
// Copyright (c) 2017- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "ppsspp_config.h"
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#if PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64)
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#include <emmintrin.h>
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#include "Common/x64Emitter.h"
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#include "Common/CPUDetect.h"
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#include "GPU/GPUState.h"
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#include "GPU/Software/Sampler.h"
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#include "GPU/ge_constants.h"
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using namespace Gen;
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extern u32 clut[4096];
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namespace Sampler {
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#ifdef _WIN32
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static const X64Reg arg1Reg = RCX;
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static const X64Reg arg2Reg = RDX;
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static const X64Reg arg3Reg = R8;
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static const X64Reg arg4Reg = R9;
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// 5 and 6 are on the stack.
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#else
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static const X64Reg arg1Reg = RDI;
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static const X64Reg arg2Reg = RSI;
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static const X64Reg arg3Reg = RDX;
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static const X64Reg arg4Reg = RCX;
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static const X64Reg arg5Reg = R8;
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static const X64Reg arg6Reg = R9;
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static const X64Reg levelReg = arg5Reg;
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#endif
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static const X64Reg resultReg = RAX;
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static const X64Reg tempReg1 = R10;
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static const X64Reg tempReg2 = R11;
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static const X64Reg uReg = arg1Reg;
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static const X64Reg vReg = arg2Reg;
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static const X64Reg srcReg = arg3Reg;
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static const X64Reg bufwReg = arg4Reg;
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static const X64Reg fpScratchReg1 = XMM1;
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static const X64Reg fpScratchReg2 = XMM2;
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static const X64Reg fpScratchReg3 = XMM3;
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static const X64Reg fpScratchReg4 = XMM4;
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static const X64Reg fpScratchReg5 = XMM5;
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NearestFunc SamplerJitCache::Compile(const SamplerID &id) {
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BeginWrite();
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const u8 *start = AlignCode16();
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// Early exit on !srcPtr.
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FixupBranch zeroSrc;
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if (id.hasInvalidPtr) {
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CMP(PTRBITS, R(srcReg), Imm8(0));
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FixupBranch nonZeroSrc = J_CC(CC_NZ);
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XOR(32, R(RAX), R(RAX));
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zeroSrc = J(true);
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SetJumpTarget(nonZeroSrc);
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}
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// This reads the pixel data into resultReg from the args.
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if (!Jit_ReadTextureFormat(id)) {
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EndWrite();
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ResetCodePtr(GetOffset(start));
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return nullptr;
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}
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if (id.hasInvalidPtr) {
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SetJumpTarget(zeroSrc);
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}
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RET();
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EndWrite();
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return (NearestFunc)start;
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}
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alignas(16) static const float by256[4] = { 1.0f / 256.0f, 1.0f / 256.0f, 1.0f / 256.0f, 1.0f / 256.0f, };
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alignas(16) static const float ones[4] = { 1.0f, 1.0f, 1.0f, 1.0f, };
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LinearFunc SamplerJitCache::CompileLinear(const SamplerID &id) {
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_assert_msg_(id.linear, "Linear should be set on sampler id");
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BeginWrite();
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// We'll first write the nearest sampler, which we will CALL.
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// This may differ slightly based on the "linear" flag.
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const u8 *nearest = AlignCode16();
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if (!Jit_ReadTextureFormat(id)) {
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EndWrite();
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ResetCodePtr(GetOffset(nearest));
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return nullptr;
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}
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RET();
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// Now the actual linear func, which is exposed externally.
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const u8 *start = AlignCode16();
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// NOTE: This doesn't use the general register mapping.
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// POSIX: arg1=uptr, arg2=vptr, arg3=frac_u, arg4=frac_v, arg5=src, arg6=bufw, stack+8=level
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// Win64: arg1=uptr, arg2=vptr, arg3=frac_u, arg4=frac_v, stack+40=src, stack+48=bufw, stack+56=level
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//
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// We map these to nearest CALLs, with order: u, v, src, bufw, level
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// Let's start by saving a bunch of registers.
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PUSH(R15);
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PUSH(R14);
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PUSH(R13);
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PUSH(R12);
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// Won't need frac_u/frac_v for a while.
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PUSH(arg4Reg);
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PUSH(arg3Reg);
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// Extra space to restore alignment and save resultReg for lerp.
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// TODO: Maybe use XMMs instead?
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SUB(64, R(RSP), Imm8(24));
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MOV(64, R(R12), R(arg1Reg));
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MOV(64, R(R13), R(arg2Reg));
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#ifdef _WIN32
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// First arg now starts at 24 (extra space) + 48 (pushed stack) + 8 (ret address) + 32 (shadow space)
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const int argOffset = 24 + 48 + 8 + 32;
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MOV(64, R(R14), MDisp(RSP, argOffset));
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MOV(32, R(R15), MDisp(RSP, argOffset + 8));
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// level is at argOffset + 16.
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#else
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MOV(64, R(R14), R(arg5Reg));
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MOV(32, R(R15), R(arg6Reg));
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// level is at 24 + 48 + 8.
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#endif
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// Early exit on !srcPtr.
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FixupBranch zeroSrc;
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if (id.hasInvalidPtr) {
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CMP(PTRBITS, R(R14), Imm8(0));
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FixupBranch nonZeroSrc = J_CC(CC_NZ);
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XOR(32, R(RAX), R(RAX));
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zeroSrc = J(true);
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SetJumpTarget(nonZeroSrc);
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}
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// At this point:
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// R12=uptr, R13=vptr, stack+24=frac_u, stack+32=frac_v, R14=src, R15=bufw, stack+X=level
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// This stores the result on the stack for later processing.
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auto doNearestCall = [&](int off) {
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MOV(32, R(uReg), MDisp(R12, off));
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MOV(32, R(vReg), MDisp(R13, off));
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MOV(64, R(srcReg), R(R14));
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MOV(32, R(bufwReg), R(R15));
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// Leave level, we just always load from RAM. Separate CLUTs is uncommon.
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CALL(nearest);
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MOV(32, MDisp(RSP, off), R(resultReg));
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};
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doNearestCall(0);
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doNearestCall(4);
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doNearestCall(8);
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doNearestCall(12);
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// Convert TL, TR, BL, BR to floats for easier blending.
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if (!cpu_info.bSSE4_1) {
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PXOR(XMM0, R(XMM0));
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}
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MOVD_xmm(fpScratchReg1, MDisp(RSP, 0));
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MOVD_xmm(fpScratchReg2, MDisp(RSP, 4));
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MOVD_xmm(fpScratchReg3, MDisp(RSP, 8));
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MOVD_xmm(fpScratchReg4, MDisp(RSP, 12));
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if (cpu_info.bSSE4_1) {
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PMOVZXBD(fpScratchReg1, R(fpScratchReg1));
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PMOVZXBD(fpScratchReg2, R(fpScratchReg2));
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PMOVZXBD(fpScratchReg3, R(fpScratchReg3));
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PMOVZXBD(fpScratchReg4, R(fpScratchReg4));
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} else {
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PUNPCKLBW(fpScratchReg1, R(XMM0));
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PUNPCKLBW(fpScratchReg2, R(XMM0));
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PUNPCKLBW(fpScratchReg3, R(XMM0));
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PUNPCKLBW(fpScratchReg4, R(XMM0));
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PUNPCKLWD(fpScratchReg1, R(XMM0));
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PUNPCKLWD(fpScratchReg2, R(XMM0));
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PUNPCKLWD(fpScratchReg3, R(XMM0));
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PUNPCKLWD(fpScratchReg4, R(XMM0));
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}
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CVTDQ2PS(fpScratchReg1, R(fpScratchReg1));
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CVTDQ2PS(fpScratchReg2, R(fpScratchReg2));
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CVTDQ2PS(fpScratchReg3, R(fpScratchReg3));
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CVTDQ2PS(fpScratchReg4, R(fpScratchReg4));
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// Okay, now multiply the R sides by frac_u, and L by (256 - frac_u)...
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MOVD_xmm(fpScratchReg5, MDisp(RSP, 24));
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CVTDQ2PS(fpScratchReg5, R(fpScratchReg5));
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SHUFPS(fpScratchReg5, R(fpScratchReg5), _MM_SHUFFLE(0, 0, 0, 0));
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if (RipAccessible(by256)) {
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MULPS(fpScratchReg5, M(by256));
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} else {
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MOV(PTRBITS, R(tempReg1), ImmPtr(by256));
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MULPS(fpScratchReg5, MatR(tempReg1));
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}
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if (RipAccessible(ones)) {
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MOVAPS(XMM0, M(ones));
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} else {
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MOV(PTRBITS, R(tempReg1), ImmPtr(ones));
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MOVAPS(XMM0, MatR(tempReg1));
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}
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SUBPS(XMM0, R(fpScratchReg5));
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MULPS(fpScratchReg1, R(XMM0));
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MULPS(fpScratchReg2, R(fpScratchReg5));
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MULPS(fpScratchReg3, R(XMM0));
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MULPS(fpScratchReg4, R(fpScratchReg5));
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// Now set top=fpScratchReg1, bottom=fpScratchReg3.
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ADDPS(fpScratchReg1, R(fpScratchReg2));
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ADDPS(fpScratchReg3, R(fpScratchReg4));
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// Next, time for frac_v.
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MOVD_xmm(fpScratchReg5, MDisp(RSP, 32));
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CVTDQ2PS(fpScratchReg5, R(fpScratchReg5));
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SHUFPS(fpScratchReg5, R(fpScratchReg5), _MM_SHUFFLE(0, 0, 0, 0));
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if (RipAccessible(ones)) {
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MULPS(fpScratchReg5, M(by256));
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} else {
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MOV(PTRBITS, R(tempReg1), ImmPtr(by256));
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MULPS(fpScratchReg5, MatR(tempReg1));
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}
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if (RipAccessible(ones)) {
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MOVAPS(XMM0, M(ones));
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} else {
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MOV(PTRBITS, R(tempReg1), ImmPtr(ones));
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MOVAPS(XMM0, MatR(tempReg1));
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}
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SUBPS(XMM0, R(fpScratchReg5));
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MULPS(fpScratchReg1, R(XMM0));
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MULPS(fpScratchReg3, R(fpScratchReg5));
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// Still at the 255 scale, now we're interpolated.
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ADDPS(fpScratchReg1, R(fpScratchReg3));
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// Time to convert back to a single 32 bit value.
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CVTPS2DQ(fpScratchReg1, R(fpScratchReg1));
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PACKSSDW(fpScratchReg1, R(fpScratchReg1));
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PACKUSWB(fpScratchReg1, R(fpScratchReg1));
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MOVD_xmm(R(resultReg), fpScratchReg1);
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if (id.hasInvalidPtr) {
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SetJumpTarget(zeroSrc);
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}
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ADD(64, R(RSP), Imm8(24));
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POP(arg3Reg);
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POP(arg4Reg);
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POP(R12);
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POP(R13);
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POP(R14);
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POP(R15);
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RET();
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EndWrite();
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return (LinearFunc)start;
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}
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bool SamplerJitCache::Jit_ReadTextureFormat(const SamplerID &id) {
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GETextureFormat fmt = id.TexFmt();
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bool success = true;
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switch (fmt) {
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case GE_TFMT_5650:
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success = Jit_GetTexData(id, 16);
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if (success)
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success = Jit_Decode5650();
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break;
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case GE_TFMT_5551:
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success = Jit_GetTexData(id, 16);
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if (success)
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success = Jit_Decode5551();
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break;
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case GE_TFMT_4444:
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success = Jit_GetTexData(id, 16);
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if (success)
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success = Jit_Decode4444();
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break;
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case GE_TFMT_8888:
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success = Jit_GetTexData(id, 32);
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break;
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case GE_TFMT_CLUT32:
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success = Jit_GetTexData(id, 32);
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if (success)
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success = Jit_TransformClutIndex(id, 32);
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if (success)
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success = Jit_ReadClutColor(id);
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break;
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case GE_TFMT_CLUT16:
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success = Jit_GetTexData(id, 16);
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if (success)
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success = Jit_TransformClutIndex(id, 16);
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if (success)
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success = Jit_ReadClutColor(id);
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break;
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case GE_TFMT_CLUT8:
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success = Jit_GetTexData(id, 8);
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if (success)
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success = Jit_TransformClutIndex(id, 8);
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if (success)
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success = Jit_ReadClutColor(id);
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break;
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case GE_TFMT_CLUT4:
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success = Jit_GetTexData(id, 4);
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if (success)
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success = Jit_TransformClutIndex(id, 4);
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if (success)
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success = Jit_ReadClutColor(id);
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break;
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case GE_TFMT_DXT1:
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success = Jit_GetDXT1Color(id, 8, 255);
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break;
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case GE_TFMT_DXT3:
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success = Jit_GetDXT1Color(id, 16, 0);
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if (success)
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success = Jit_ApplyDXTAlpha(id);
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break;
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case GE_TFMT_DXT5:
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success = Jit_GetDXT1Color(id, 16, 0);
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if (success)
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success = Jit_ApplyDXTAlpha(id);
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break;
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default:
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success = false;
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}
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return success;
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}
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// Note: afterward, srcReg points at the block, and uReg/vReg have offset into block.
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bool SamplerJitCache::Jit_GetDXT1Color(const SamplerID &id, int blockSize, int alpha) {
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// Like Jit_GetTexData, this gets the color into resultReg.
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// Note: color low bits are red, high bits are blue.
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_assert_msg_(blockSize == 8 || blockSize == 16, "Invalid DXT block size");
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// First, we need to get the block's offset, which is:
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// blockPos = src + (v/4 * bufw/4 + u/4) * blockSize
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// We distribute the blockSize constant for convenience:
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// blockPos = src + (blockSize*v/4 * bufw/4 + blockSize*u/4)
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// Copy u (we'll need it later), and round down to the nearest 4 after scaling.
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LEA(32, tempReg1, MScaled(uReg, blockSize / 4, 0));
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AND(32, R(tempReg1), Imm32(blockSize == 8 ? ~7 : ~15));
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// Add in srcReg already, since we'll be multiplying soon.
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ADD(64, R(tempReg1), R(srcReg));
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LEA(32, tempReg2, MScaled(vReg, blockSize / 4, 0));
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AND(32, R(tempReg2), Imm32(blockSize == 8 ? ~7 : ~15));
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// Modify bufw in place and then multiply.
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SHR(32, R(bufwReg), Imm8(2));
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IMUL(32, tempReg2, R(bufwReg));
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// And now let's chop off the offset for u and v.
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AND(32, R(uReg), Imm32(3));
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AND(32, R(vReg), Imm32(3));
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// Okay, at this point tempReg1 + tempReg2 = blockPos. To free up regs, put back in srcReg.
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LEA(64, srcReg, MRegSum(tempReg1, tempReg2));
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// The colorIndex is simply the 2 bits at blockPos + (v & 3), shifted right by (u & 3) twice.
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MOVZX(32, 8, tempReg1, MRegSum(srcReg, vReg));
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if (uReg == ECX) {
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SHR(32, R(tempReg1), R(CL));
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SHR(32, R(tempReg1), R(CL));
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} else {
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LEA(32, ECX, MScaled(uReg, SCALE_2, 0));
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SHR(32, R(tempReg1), R(CL));
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}
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AND(32, R(tempReg1), Imm32(3));
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// For colorIndex 0 or 1, we'll simply take the 565 color and convert.
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CMP(32, R(tempReg1), Imm32(1));
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FixupBranch handleSimple565 = J_CC(CC_BE);
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// Otherwise, it depends if color1 or color2 is higher, so fetch them.
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MOVZX(32, 16, bufwReg, MDisp(srcReg, 4));
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MOVZX(32, 16, tempReg2, MDisp(srcReg, 6));
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CMP(32, R(bufwReg), R(tempReg2));
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FixupBranch handleMix23 = J_CC(CC_A, true);
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// If we're still here, then colorIndex is either 3 for 0 (easy) or 2 for 50% mix.
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XOR(32, R(resultReg), R(resultReg));
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CMP(32, R(tempReg1), Imm32(3));
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FixupBranch finishZero = J_CC(CC_E, true);
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// We'll need more regs. Grab two more.
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PUSH(R12);
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PUSH(R13);
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// At this point, bufwReg=c1, tempReg2=c2, resultReg=FREE, tempReg1=FREE, R12=FREE, R13=FREE
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// We'll add, then shift from 565 a bit less to "divide" by 2 for a 50/50 mix.
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// Start with summing R, then shift into position.
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MOV(32, R(resultReg), R(bufwReg));
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AND(32, R(resultReg), Imm32(0x0000F800));
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MOV(32, R(tempReg1), R(tempReg2));
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AND(32, R(tempReg1), Imm32(0x0000F800));
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LEA(32, R12, MRegSum(resultReg, tempReg1));
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// The position is 9, instead of 8, due to doubling.
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SHR(32, R(R12), Imm8(9));
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// For G, summing leaves it 4 right (doubling made it not need more.)
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MOV(32, R(resultReg), R(bufwReg));
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AND(32, R(resultReg), Imm32(0x000007E0));
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MOV(32, R(tempReg1), R(tempReg2));
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AND(32, R(tempReg1), Imm32(0x000007E0));
|
|
LEA(32, resultReg, MRegSum(resultReg, tempReg1));
|
|
SHL(32, R(resultReg), Imm8(5 - 1));
|
|
// Now add G and R together.
|
|
OR(32, R(resultReg), R(R12));
|
|
|
|
// At B, we're free to modify the regs in place, finally.
|
|
AND(32, R(bufwReg), Imm32(0x0000001F));
|
|
AND(32, R(tempReg2), Imm32(0x0000001F));
|
|
LEA(32, tempReg1, MRegSum(bufwReg, tempReg2));
|
|
// We shift left 2 into position (not 3 due to doubling), then 16 more into the B slot.
|
|
SHL(32, R(tempReg1), Imm8(16 + 2));
|
|
// And combine into the result.
|
|
OR(32, R(resultReg), R(tempReg1));
|
|
|
|
POP(R13);
|
|
POP(R12);
|
|
FixupBranch finishMix50 = J(true);
|
|
|
|
// Simply load the 565 color, and convert to 0888.
|
|
SetJumpTarget(handleSimple565);
|
|
MOVZX(32, 16, tempReg1, MComplex(srcReg, tempReg1, SCALE_2, 4));
|
|
|
|
// Start with R, shifting it into place.
|
|
MOV(32, R(resultReg), R(tempReg1));
|
|
AND(32, R(resultReg), Imm32(0x0000F800));
|
|
SHR(32, R(resultReg), Imm8(8));
|
|
|
|
// Then take G and shift it too.
|
|
MOV(32, R(tempReg2), R(tempReg1));
|
|
AND(32, R(tempReg2), Imm32(0x000007E0));
|
|
SHL(32, R(tempReg2), Imm8(5));
|
|
// And now combine with R, shifting that in the process.
|
|
OR(32, R(resultReg), R(tempReg2));
|
|
|
|
// Modify B in place and OR in.
|
|
AND(32, R(tempReg1), Imm32(0x0000001F));
|
|
SHL(32, R(tempReg1), Imm8(16 + 3));
|
|
OR(32, R(resultReg), R(tempReg1));
|
|
FixupBranch finish565 = J(true);
|
|
|
|
// Here we'll mix color1 and color2 by 2/3 (which gets the 2 depends on tempReg1.)
|
|
SetJumpTarget(handleMix23);
|
|
// We'll need more regs. Grab two more to keep the stack aligned.
|
|
PUSH(R12);
|
|
PUSH(R13);
|
|
|
|
// If tempReg1 is 2, it's bufwReg * 2 + tempReg2, but if tempReg1 is 3, it's reversed.
|
|
// Let's swap the regs in that case.
|
|
CMP(32, R(tempReg1), Imm32(2));
|
|
FixupBranch skipSwap23 = J_CC(CC_E);
|
|
XCHG(32, R(bufwReg), R(tempReg2));
|
|
SetJumpTarget(skipSwap23);
|
|
|
|
// Start off with R, adding together first...
|
|
MOV(32, R(resultReg), R(bufwReg));
|
|
AND(32, R(resultReg), Imm32(0x0000F800));
|
|
MOV(32, R(tempReg1), R(tempReg2));
|
|
AND(32, R(tempReg1), Imm32(0x0000F800));
|
|
LEA(32, resultReg, MComplex(tempReg1, resultReg, SCALE_2, 0));
|
|
// We'll overflow if we divide here, so shift into place already.
|
|
SHR(32, R(resultReg), Imm8(8));
|
|
// Now we divide that by 3, by actually multiplying by AAAB and shifting off.
|
|
IMUL(32, R12, R(resultReg), Imm32(0x0000AAAB));
|
|
// Now we SHR off the extra bits we added on.
|
|
SHR(32, R(R12), Imm8(17));
|
|
|
|
// Now add up G. We leave this in place and shift right more.
|
|
MOV(32, R(resultReg), R(bufwReg));
|
|
AND(32, R(resultReg), Imm32(0x000007E0));
|
|
MOV(32, R(tempReg1), R(tempReg2));
|
|
AND(32, R(tempReg1), Imm32(0x000007E0));
|
|
LEA(32, resultReg, MComplex(tempReg1, resultReg, SCALE_2, 0));
|
|
// Again, multiply and now we use AAAB, this time masking.
|
|
IMUL(32, resultReg, R(resultReg), Imm32(0x0000AAAB));
|
|
SHR(32, R(resultReg), Imm8(17 - 5));
|
|
AND(32, R(resultReg), Imm32(0x0000FF00));
|
|
// Let's combine R in already.
|
|
OR(32, R(resultReg), R(R12));
|
|
|
|
// Now for B, it starts in the lowest place so we'll need to mask.
|
|
AND(32, R(bufwReg), Imm32(0x0000001F));
|
|
AND(32, R(tempReg2), Imm32(0x0000001F));
|
|
LEA(32, tempReg1, MComplex(tempReg2, bufwReg, SCALE_2, 0));
|
|
// Instead of shifting left, though, we multiply by a bit more.
|
|
IMUL(32, tempReg1, R(tempReg1), Imm32(0x0002AAAB));
|
|
AND(32, R(tempReg1), Imm32(0x00FF0000));
|
|
OR(32, R(resultReg), R(tempReg1));
|
|
|
|
POP(R13);
|
|
POP(R12);
|
|
|
|
SetJumpTarget(finishMix50);
|
|
SetJumpTarget(finish565);
|
|
// In all these cases, it's time to add in alpha. Zero doesn't get it.
|
|
if (alpha != 0) {
|
|
OR(32, R(resultReg), Imm32(alpha << 24));
|
|
}
|
|
|
|
SetJumpTarget(finishZero);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SamplerJitCache::Jit_ApplyDXTAlpha(const SamplerID &id) {
|
|
GETextureFormat fmt = id.TexFmt();
|
|
if (fmt == GE_TFMT_DXT3) {
|
|
MOVZX(32, 16, tempReg1, MComplex(srcReg, vReg, SCALE_2, 8));
|
|
LEA(32, RCX, MScaled(uReg, SCALE_4, 0));
|
|
SHR(32, R(tempReg1), R(CL));
|
|
SHL(32, R(tempReg1), Imm8(28));
|
|
OR(32, R(resultReg), R(tempReg1));
|
|
return true;
|
|
} else if (fmt == GE_TFMT_DXT5) {
|
|
// Let's figure out the alphaIndex bit offset so we can read the right byte.
|
|
// bitOffset = (u + v * 4) * 3;
|
|
LEA(32, uReg, MComplex(uReg, vReg, SCALE_4, 0));
|
|
LEA(32, uReg, MComplex(uReg, uReg, SCALE_2, 0));
|
|
// And now the byte offset and bit from there, from those.
|
|
MOV(32, R(vReg), R(uReg));
|
|
SHR(32, R(vReg), Imm8(3));
|
|
AND(32, R(uReg), Imm32(7));
|
|
|
|
// Load 16 bits and mask, in case it straddles bytes.
|
|
MOVZX(32, 16, vReg, MComplex(srcReg, vReg, SCALE_1, 8));
|
|
// If not, it's in bufwReg.
|
|
if (uReg != RCX)
|
|
MOV(32, R(RCX), R(uReg));
|
|
SHR(32, R(vReg), R(CL));
|
|
AND(32, R(vReg), Imm32(7));
|
|
|
|
// Okay, now check for 0 or 1 alphaIndex in tempReg1, those are simple.
|
|
CMP(32, R(vReg), Imm32(1));
|
|
FixupBranch handleSimple = J_CC(CC_BE, true);
|
|
|
|
// Now load a1 and a2, since the rest depend on those values. Frees up srcReg.
|
|
MOVZX(32, 8, tempReg1, MDisp(srcReg, 14));
|
|
MOVZX(32, 8, tempReg2, MDisp(srcReg, 15));
|
|
|
|
CMP(32, R(tempReg1), R(tempReg2));
|
|
FixupBranch handleLerp8 = J_CC(CC_A);
|
|
|
|
// Okay, check for zero or full alpha, at alphaIndex 6 or 7.
|
|
XOR(32, R(srcReg), R(srcReg));
|
|
CMP(32, R(vReg), Imm32(6));
|
|
FixupBranch finishZero = J_CC(CC_E, true);
|
|
// Remember, MOV doesn't affect flags.
|
|
MOV(32, R(srcReg), Imm32(0xFF));
|
|
FixupBranch finishFull = J_CC(CC_A, true);
|
|
|
|
// At this point, we're handling a 6-step lerp between alpha1 and alpha2.
|
|
SHL(32, R(vReg), Imm8(8));
|
|
// Prepare a multiplier in uReg and multiply alpha1 by it.
|
|
MOV(32, R(uReg), Imm32(6 << 8));
|
|
SUB(32, R(uReg), R(vReg));
|
|
IMUL(32, tempReg1, R(uReg));
|
|
// And now the same for alpha2, using vReg.
|
|
SUB(32, R(vReg), Imm32(1 << 8));
|
|
IMUL(32, tempReg2, R(vReg));
|
|
|
|
// Let's skip a step and sum before dividing by 5, also adding the 31.
|
|
LEA(32, srcReg, MComplex(tempReg1, tempReg2, SCALE_1, 5 * 31));
|
|
// To divide by 5, we will actually multiply by 0x3334 and shift.
|
|
IMUL(32, srcReg, Imm32(0x3334));
|
|
SHR(32, R(srcReg), Imm8(24));
|
|
FixupBranch finishLerp6 = J(true);
|
|
|
|
// This will be a 8-step lerp between alpha1 and alpha2.
|
|
SetJumpTarget(handleLerp8);
|
|
SHL(32, R(vReg), Imm8(8));
|
|
// Prepare a multiplier in uReg and multiply alpha1 by it.
|
|
MOV(32, R(uReg), Imm32(8 << 8));
|
|
SUB(32, R(uReg), R(vReg));
|
|
IMUL(32, tempReg1, R(uReg));
|
|
// And now the same for alpha2, using vReg.
|
|
SUB(32, R(vReg), Imm32(1 << 8));
|
|
IMUL(32, tempReg2, R(vReg));
|
|
|
|
// And divide by 7 together here too, also adding the 31.
|
|
LEA(32, srcReg, MComplex(tempReg1, tempReg2, SCALE_1, 7 * 31));
|
|
// Our magic constant here is 0x124A, but it's a bit more complex than just a shift.
|
|
IMUL(32, tempReg1, R(srcReg), Imm32(0x124A));
|
|
SHR(32, R(tempReg1), Imm8(15));
|
|
SUB(32, R(srcReg), R(tempReg1));
|
|
SHR(32, R(srcReg), Imm8(1));
|
|
ADD(32, R(srcReg), R(tempReg1));
|
|
SHR(32, R(srcReg), Imm8(10));
|
|
|
|
FixupBranch finishLerp8 = J();
|
|
|
|
SetJumpTarget(handleSimple);
|
|
// Just load the specified alpha byte.
|
|
MOVZX(32, 8, srcReg, MComplex(srcReg, vReg, SCALE_1, 14));
|
|
|
|
SetJumpTarget(finishFull);
|
|
SetJumpTarget(finishZero);
|
|
SetJumpTarget(finishLerp6);
|
|
SetJumpTarget(finishLerp8);
|
|
|
|
SHL(32, R(srcReg), Imm8(24));
|
|
OR(32, R(resultReg), R(srcReg));
|
|
return true;
|
|
}
|
|
|
|
_dbg_assert_(false);
|
|
return false;
|
|
}
|
|
|
|
bool SamplerJitCache::Jit_GetTexData(const SamplerID &id, int bitsPerTexel) {
|
|
if (id.swizzle) {
|
|
return Jit_GetTexDataSwizzled(id, bitsPerTexel);
|
|
}
|
|
|
|
// srcReg might be EDX, so let's copy that before we multiply.
|
|
switch (bitsPerTexel) {
|
|
case 32:
|
|
case 16:
|
|
case 8:
|
|
LEA(64, tempReg1, MComplex(srcReg, uReg, bitsPerTexel / 8, 0));
|
|
break;
|
|
|
|
case 4: {
|
|
XOR(32, R(tempReg2), R(tempReg2));
|
|
SHR(32, R(uReg), Imm8(1));
|
|
FixupBranch skip = J_CC(CC_NC);
|
|
// Track whether we shifted a 1 off or not.
|
|
MOV(32, R(tempReg2), Imm32(4));
|
|
SetJumpTarget(skip);
|
|
LEA(64, tempReg1, MRegSum(srcReg, uReg));
|
|
break;
|
|
}
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
MOV(32, R(EAX), R(vReg));
|
|
MUL(32, R(bufwReg));
|
|
|
|
switch (bitsPerTexel) {
|
|
case 32:
|
|
case 16:
|
|
case 8:
|
|
MOVZX(32, bitsPerTexel, resultReg, MComplex(tempReg1, RAX, bitsPerTexel / 8, 0));
|
|
break;
|
|
|
|
case 4: {
|
|
SHR(32, R(RAX), Imm8(1));
|
|
MOV(8, R(resultReg), MRegSum(tempReg1, RAX));
|
|
// RCX is now free.
|
|
MOV(8, R(RCX), R(tempReg2));
|
|
SHR(8, R(resultReg), R(RCX));
|
|
// Zero out any bits not shifted off.
|
|
AND(32, R(resultReg), Imm8(0x0F));
|
|
break;
|
|
}
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SamplerJitCache::Jit_GetTexDataSwizzled4() {
|
|
// Get the horizontal tile pos into tempReg1.
|
|
LEA(32, tempReg1, MScaled(uReg, SCALE_4, 0));
|
|
// Note: imm8 sign extends negative.
|
|
AND(32, R(tempReg1), Imm8(~127));
|
|
|
|
// Add vertical offset inside tile to tempReg1.
|
|
LEA(32, tempReg2, MScaled(vReg, SCALE_4, 0));
|
|
AND(32, R(tempReg2), Imm8(31));
|
|
LEA(32, tempReg1, MComplex(tempReg1, tempReg2, SCALE_4, 0));
|
|
// Add srcReg, since we'll need it at some point.
|
|
ADD(64, R(tempReg1), R(srcReg));
|
|
|
|
// Now find the vertical tile pos, and add to tempReg1.
|
|
SHR(32, R(vReg), Imm8(3));
|
|
LEA(32, EAX, MScaled(bufwReg, SCALE_4, 0));
|
|
MUL(32, R(vReg));
|
|
ADD(64, R(tempReg1), R(EAX));
|
|
|
|
// Last and possible also least, the horizontal offset inside the tile.
|
|
AND(32, R(uReg), Imm8(31));
|
|
SHR(32, R(uReg), Imm8(1));
|
|
MOV(8, R(resultReg), MRegSum(tempReg1, uReg));
|
|
FixupBranch skipNonZero = J_CC(CC_NC);
|
|
// If the horizontal offset was odd, take the upper 4.
|
|
SHR(8, R(resultReg), Imm8(4));
|
|
SetJumpTarget(skipNonZero);
|
|
// Zero out the rest of the bits.
|
|
AND(32, R(resultReg), Imm8(0x0F));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SamplerJitCache::Jit_GetTexDataSwizzled(const SamplerID &id, int bitsPerTexel) {
|
|
if (bitsPerTexel == 4) {
|
|
// Specialized implementation.
|
|
return Jit_GetTexDataSwizzled4();
|
|
}
|
|
|
|
LEA(32, tempReg1, MScaled(vReg, SCALE_4, 0));
|
|
AND(32, R(tempReg1), Imm8(31));
|
|
AND(32, R(vReg), Imm8(~7));
|
|
|
|
MOV(32, R(tempReg2), R(uReg));
|
|
MOV(32, R(resultReg), R(uReg));
|
|
switch (bitsPerTexel) {
|
|
case 32:
|
|
SHR(32, R(resultReg), Imm8(2));
|
|
break;
|
|
case 16:
|
|
SHR(32, R(vReg), Imm8(1));
|
|
SHR(32, R(tempReg2), Imm8(1));
|
|
SHR(32, R(resultReg), Imm8(3));
|
|
break;
|
|
case 8:
|
|
SHR(32, R(vReg), Imm8(2));
|
|
SHR(32, R(tempReg2), Imm8(2));
|
|
SHR(32, R(resultReg), Imm8(4));
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
AND(32, R(tempReg2), Imm8(3));
|
|
SHL(32, R(resultReg), Imm8(5));
|
|
ADD(32, R(tempReg1), R(tempReg2));
|
|
ADD(32, R(tempReg1), R(resultReg));
|
|
|
|
// We may clobber srcReg in the MUL, so let's grab it now.
|
|
LEA(64, tempReg1, MComplex(srcReg, tempReg1, SCALE_4, 0));
|
|
|
|
LEA(32, EAX, MScaled(bufwReg, SCALE_4, 0));
|
|
MUL(32, R(vReg));
|
|
|
|
switch (bitsPerTexel) {
|
|
case 32:
|
|
MOV(bitsPerTexel, R(resultReg), MRegSum(tempReg1, EAX));
|
|
break;
|
|
case 16:
|
|
AND(32, R(uReg), Imm8(1));
|
|
// Multiply by two by just adding twice.
|
|
ADD(32, R(EAX), R(uReg));
|
|
ADD(32, R(EAX), R(uReg));
|
|
MOVZX(32, bitsPerTexel, resultReg, MRegSum(tempReg1, EAX));
|
|
break;
|
|
case 8:
|
|
AND(32, R(uReg), Imm8(3));
|
|
ADD(32, R(EAX), R(uReg));
|
|
MOVZX(32, bitsPerTexel, resultReg, MRegSum(tempReg1, EAX));
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SamplerJitCache::Jit_Decode5650() {
|
|
MOV(32, R(tempReg2), R(resultReg));
|
|
AND(32, R(tempReg2), Imm32(0x0000001F));
|
|
|
|
// B (we do R and B at the same time, they're both 5.)
|
|
MOV(32, R(tempReg1), R(resultReg));
|
|
AND(32, R(tempReg1), Imm32(0x0000F800));
|
|
SHL(32, R(tempReg1), Imm8(5));
|
|
OR(32, R(tempReg2), R(tempReg1));
|
|
|
|
// Expand 5 -> 8. At this point we have 00BB00RR.
|
|
MOV(32, R(tempReg1), R(tempReg2));
|
|
SHL(32, R(tempReg2), Imm8(3));
|
|
SHR(32, R(tempReg1), Imm8(2));
|
|
OR(32, R(tempReg2), R(tempReg1));
|
|
AND(32, R(tempReg2), Imm32(0x00FF00FF));
|
|
|
|
// Now's as good a time to put in A as any.
|
|
OR(32, R(tempReg2), Imm32(0xFF000000));
|
|
|
|
// Last, we need to align, extract, and expand G.
|
|
// 3 to align to G, and then 2 to expand to 8.
|
|
SHL(32, R(resultReg), Imm8(3 + 2));
|
|
AND(32, R(resultReg), Imm32(0x0000FC00));
|
|
MOV(32, R(tempReg1), R(resultReg));
|
|
// 2 to account for resultReg being preshifted, 4 for expansion.
|
|
SHR(32, R(tempReg1), Imm8(2 + 4));
|
|
OR(32, R(resultReg), R(tempReg1));
|
|
AND(32, R(resultReg), Imm32(0x0000FF00));
|
|
OR(32, R(resultReg), R(tempReg2));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool SamplerJitCache::Jit_Decode5551() {
|
|
MOV(32, R(tempReg2), R(resultReg));
|
|
MOV(32, R(tempReg1), R(resultReg));
|
|
AND(32, R(tempReg2), Imm32(0x0000001F));
|
|
AND(32, R(tempReg1), Imm32(0x000003E0));
|
|
SHL(32, R(tempReg1), Imm8(3));
|
|
OR(32, R(tempReg2), R(tempReg1));
|
|
|
|
MOV(32, R(tempReg1), R(resultReg));
|
|
AND(32, R(tempReg1), Imm32(0x00007C00));
|
|
SHL(32, R(tempReg1), Imm8(6));
|
|
OR(32, R(tempReg2), R(tempReg1));
|
|
|
|
// Expand 5 -> 8. After this is just A.
|
|
MOV(32, R(tempReg1), R(tempReg2));
|
|
SHL(32, R(tempReg2), Imm8(3));
|
|
SHR(32, R(tempReg1), Imm8(2));
|
|
// Chop off the bits that were shifted out.
|
|
AND(32, R(tempReg1), Imm32(0x00070707));
|
|
OR(32, R(tempReg2), R(tempReg1));
|
|
|
|
// For A, we shift it to a single bit, and then subtract and XOR.
|
|
// That's probably the simplest way to expand it...
|
|
SHR(32, R(resultReg), Imm8(15));
|
|
// If it was 0, it's now -1, otherwise it's 0. Easy.
|
|
SUB(32, R(resultReg), Imm8(1));
|
|
XOR(32, R(resultReg), Imm32(0xFF000000));
|
|
AND(32, R(resultReg), Imm32(0xFF000000));
|
|
OR(32, R(resultReg), R(tempReg2));
|
|
|
|
return true;
|
|
}
|
|
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|
alignas(16) static const u32 color4444mask[4] = { 0xf00ff00f, 0xf00ff00f, 0xf00ff00f, 0xf00ff00f, };
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|
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bool SamplerJitCache::Jit_Decode4444() {
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MOVD_xmm(fpScratchReg1, R(resultReg));
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|
PUNPCKLBW(fpScratchReg1, R(fpScratchReg1));
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|
if (RipAccessible(color4444mask)) {
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|
PAND(fpScratchReg1, M(color4444mask));
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|
} else {
|
|
MOV(PTRBITS, R(tempReg1), ImmPtr(color4444mask));
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|
PAND(fpScratchReg1, MatR(tempReg1));
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|
}
|
|
MOVSS(fpScratchReg2, R(fpScratchReg1));
|
|
MOVSS(fpScratchReg3, R(fpScratchReg1));
|
|
PSRLW(fpScratchReg2, 4);
|
|
PSLLW(fpScratchReg3, 4);
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|
POR(fpScratchReg1, R(fpScratchReg2));
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|
POR(fpScratchReg1, R(fpScratchReg3));
|
|
MOVD_xmm(R(resultReg), fpScratchReg1);
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|
return true;
|
|
}
|
|
|
|
bool SamplerJitCache::Jit_TransformClutIndex(const SamplerID &id, int bitsPerIndex) {
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|
GEPaletteFormat fmt = id.ClutFmt();
|
|
if (!id.hasClutShift && !id.hasClutMask && !id.hasClutOffset) {
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|
// This is simple - just mask if necessary.
|
|
if (bitsPerIndex > 8) {
|
|
AND(32, R(resultReg), Imm32(0x000000FF));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
MOV(PTRBITS, R(tempReg1), ImmPtr(&gstate.clutformat));
|
|
MOV(32, R(tempReg1), MatR(tempReg1));
|
|
|
|
// Shift = (clutformat >> 2) & 0x1F
|
|
if (id.hasClutShift) {
|
|
MOV(32, R(RCX), R(tempReg1));
|
|
SHR(32, R(RCX), Imm8(2));
|
|
AND(32, R(RCX), Imm8(0x1F));
|
|
SHR(32, R(resultReg), R(RCX));
|
|
}
|
|
|
|
// Mask = (clutformat >> 8) & 0xFF
|
|
if (id.hasClutMask) {
|
|
MOV(32, R(tempReg2), R(tempReg1));
|
|
SHR(32, R(tempReg2), Imm8(8));
|
|
AND(32, R(resultReg), R(tempReg2));
|
|
}
|
|
|
|
// We need to wrap any entries beyond the first 1024 bytes.
|
|
u32 offsetMask = fmt == GE_CMODE_32BIT_ABGR8888 ? 0x00FF : 0x01FF;
|
|
|
|
// We must mask to 0xFF before ORing 0x100 in 16 bit CMODEs.
|
|
// But skip if we'll mask 0xFF after offset anyway.
|
|
if (bitsPerIndex > 8 && (!id.hasClutOffset || offsetMask != 0x00FF)) {
|
|
AND(32, R(resultReg), Imm32(0x000000FF));
|
|
}
|
|
|
|
// Offset = (clutformat >> 12) & 0x01F0
|
|
if (id.hasClutOffset) {
|
|
SHR(32, R(tempReg1), Imm8(16));
|
|
SHL(32, R(tempReg1), Imm8(4));
|
|
OR(32, R(resultReg), R(tempReg1));
|
|
AND(32, R(resultReg), Imm32(offsetMask));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool SamplerJitCache::Jit_ReadClutColor(const SamplerID &id) {
|
|
if (!id.useSharedClut) {
|
|
// TODO: Need to load from RAM, always.
|
|
if (id.linear) {
|
|
#ifdef _WIN32
|
|
const int argOffset = 24 + 48 + 8 + 32;
|
|
// Extra 8 to account for CALL.
|
|
MOV(32, R(tempReg2), MDisp(RSP, argOffset + 16 + 8));
|
|
#else
|
|
// Extra 8 to account for CALL.
|
|
MOV(32, R(tempReg2), MDisp(RSP, 24 + 48 + 8 + 8));
|
|
#endif
|
|
LEA(32, tempReg2, MScaled(tempReg2, SCALE_4, 0));
|
|
} else {
|
|
#ifdef _WIN32
|
|
// The argument was saved on the stack.
|
|
MOV(32, R(tempReg2), MDisp(RSP, 40));
|
|
LEA(32, tempReg2, MScaled(tempReg2, SCALE_4, 0));
|
|
#else
|
|
// We need to multiply by 16 and add, LEA allows us to copy too.
|
|
LEA(32, tempReg2, MScaled(levelReg, SCALE_4, 0));
|
|
#endif
|
|
}
|
|
|
|
// Second step of the multiply by 16 (since we only multiplied by 4 before.)
|
|
LEA(64, resultReg, MComplex(resultReg, tempReg2, SCALE_4, 0));
|
|
}
|
|
|
|
MOV(PTRBITS, R(tempReg1), ImmPtr(clut));
|
|
|
|
switch (id.ClutFmt()) {
|
|
case GE_CMODE_16BIT_BGR5650:
|
|
MOVZX(32, 16, resultReg, MComplex(tempReg1, resultReg, SCALE_2, 0));
|
|
return Jit_Decode5650();
|
|
|
|
case GE_CMODE_16BIT_ABGR5551:
|
|
MOVZX(32, 16, resultReg, MComplex(tempReg1, resultReg, SCALE_2, 0));
|
|
return Jit_Decode5551();
|
|
|
|
case GE_CMODE_16BIT_ABGR4444:
|
|
MOVZX(32, 16, resultReg, MComplex(tempReg1, resultReg, SCALE_2, 0));
|
|
return Jit_Decode4444();
|
|
|
|
case GE_CMODE_32BIT_ABGR8888:
|
|
MOV(32, R(resultReg), MComplex(tempReg1, resultReg, SCALE_4, 0));
|
|
return true;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
#endif
|