mirror of
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55 lines
1.9 KiB
XML
55 lines
1.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="Headless.cpp" />
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<ClCompile Include="Compare.cpp" />
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<ClCompile Include="..\ext\glew\glew.c" />
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<ClCompile Include="..\Windows\GPU\D3D9Context.cpp">
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<Filter>Windows</Filter>
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</ClCompile>
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<ClCompile Include="..\Windows\GPU\WindowsGLContext.cpp">
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<Filter>Windows</Filter>
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</ClCompile>
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<ClCompile Include="WindowsHeadlessHost.cpp">
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<Filter>Windows</Filter>
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</ClCompile>
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<ClCompile Include="..\Windows\GPU\WindowsVulkanContext.cpp">
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<Filter>Windows</Filter>
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</ClCompile>
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<ClCompile Include="..\Windows\W32Util\Misc.cpp">
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<Filter>Windows</Filter>
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</ClCompile>
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<ClCompile Include="..\Windows\GPU\D3D11Context.cpp">
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<Filter>Windows</Filter>
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</ClCompile>
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<ClCompile Include="StubHost.cpp" />
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<ClCompile Include="SDLHeadlessHost.cpp">
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<Filter>Other Platforms</Filter>
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</ClCompile>
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<ClCompile Include="..\Windows\CaptureDevice.cpp">
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<Filter>Windows</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="headless.txt" />
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<None Include="..\test.py" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="StubHost.h" />
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<ClInclude Include="Compare.h" />
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<ClInclude Include="WindowsHeadlessHost.h">
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<Filter>Windows</Filter>
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</ClInclude>
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<ClInclude Include="SDLHeadlessHost.h">
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<Filter>Other Platforms</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Windows">
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<UniqueIdentifier>{28215e85-3e11-4a8a-8b4d-3e355b85a542}</UniqueIdentifier>
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</Filter>
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<Filter Include="Other Platforms">
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<UniqueIdentifier>{d34ba935-dcca-4f21-a869-5d0b3bba7478}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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</Project> |